Recognizable remakes, I very much approve of this!
Maby Epic will realize this one day aswell...
Maby Epic will realize this one day aswell...
Hmm....impressive...but that mirror effect..bleh...UT3 cannot do better?
Yeah that's a nice showcase demo and I was impressed with what you've done.
I will ask this though, are they ported maps or built from scratch?
One question: Are you using the original textures or something like the UTRP S3TC textures? Hard to tell from the video.
There's a BSP exporter utility made by someone. But then you have to work on exporting/importing all the textures.
Sneh, how you got the video playing on the LCD screen in House Wars?
I exported all the original textures, resampled them from 256x256 to 2048x2048 and then enhanced them myself.
I'll post some screenshots soon for a better idea of quality - the video is pretty compressed and low-res.
I should point out that it looks alot smoother in actual gameplay - in the video I had it set on "slomo 0.2" in the game, and for whatever reason in slomo it looks really jumpy.
i hate to be the party pooper..
Link ?
Video on the LCD screens..
1. For putting any video in UT3, you'll need RAD Video Tools (Free Download)
2. Just save video in the *.BIK format, which you then import into UED as a movie texture.
3. In your material, use the Movie Texture Sample and hook it up-as per-usual. (in my case, to the emissive node)
Specifically for the stock cutscenes, they are already in *.BIK format (..\ut3\UTGame\Movies) but I loaded them in RAD and re-saved them at smaller resolution to import into my package (file-size could get out of hand really quickly!)
along with that CTF Map that had those super fast pipe things...)
But maybe map01 from doom2 would be better,
I tried the doom map...it was great...but you could have included more of the secret rooms same with original, as in you can open the window in control room etc, or that button behind one pillar....
Also the background would look better if there was some kind of skybox, i don't get why skyboxes are removed, but I am sure they can be made somehow.
Also I didn't like some of the remixes you have put in, i would have enjoyed the map with the standard music that plays in beginning, but meh...
Anyway FPS wise very stable, even at highest settings, though you cannot wonder why.
And good to have some oldskool feeling back as well...
But maybe map01 from doom2 would be better,
Also taht runestorm shotgun did not work......it appeared as blank in mutator selectiona nd it carshes my game, i guess why...maybe localization?
I dunno, it's kind of a tradition for mappers that if you're gonna remake a doom level and no one else has done e1m1 yet, then that's the level that will be remade.
While the effects in hyper blast to look great I think there is a lot of room for upgrading the architecture in most of the maps I saw in that video.
Its been 10 years since UT99 I think we can produce something a little more artistically embellished than the original fairly square architecture. With the technology available in UT3 you could actually model the curves and flourishes in the Gothic architecture rather than just copying the old textures.