Releases are a bit delayed, as i am trying to attempt to crete these textures as well:
But i did encounter a problem i already was afraid off. The textures are non masked, but ingame mostly they are masked. And if i add them as non masked, than they stay non-masked ingame. The only way to solve that is, to add them masked with the help of an Alpha channel.
But there is a risk involved. If the textures are used non masked it can punch a hole to the universe and create a monster of a HOM. But seeing the fact it only works if add them masked, there is no way around it. I tested it on a bunch of Unreal stock maps like Harobed, Nyleve and such, and it all seems ok.
But on custom maps (or other stock UT maps) the story might be different, and i cannot predict if it leads to problems on those maps. For that reason the downloads will be split in a masked version and a package that lacks the updates.
Lookig at the textures ingame, than High End is by far insuficient to give any real detail, so this package really does apply to have it sitting on your computer as Extreme End. Of course i will release the Low End and High End versions as well, but needs to be said, they are scalled super, super, super enlarged in most maps. Effectivelly this is an Extreme End must have.
Thats of course aside the fact i need to make them. But ill try next days to see if i can get to a few advanced Beta models for release.
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