1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Yurch's antics reach a new level!

Discussion in 'General Infiltration Discussion' started by yurch, Aug 24, 2001.

  1. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    I am looking at the turn-rate while running. In order to combat an inconsistancy with the inertia system (and a truley lame tactic storm invented :p ) I feel its the only realistic way.
    A lower speed while running backwards or sideways is already in.
    And Graphite, its okay, no need to get offended. I have already been complementing something like that for some time. I just dunno how to do it. "focus" isn't something that comes with UT naturally :D
     
  2. Hadmar

    Hadmar Queen Bitch of the Universe

    Joined:
    Jan 29, 2001
    Messages:
    5,488
    Likes Received:
    30
    My oppinion

    Disable aiming throug scope while running [​IMG]

    Disable aiming throug scope while jogging [​IMG]

    Disable aiming throug scope while walking [​IMG]
     
  3. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    uhh, you can walk with a scope... :confused:
     
  4. Goat Fucker

    Goat Fucker No Future!

    Joined:
    Aug 18, 2000
    Messages:
    2,625
    Likes Received:
    0
    You <i>can</i> walk with a scope, but tread carefully, and dont expect to see anything trough it.

    The correct way to move with a scope would be to lover it slightly, move, stop, and then aim again.
     
  5. Profe

    Profe Posts: 918,731

    Joined:
    Jun 12, 2001
    Messages:
    1,034
    Likes Received:
    0
    werd!:cool:
     
  6. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    alright (at popular request), the "official" list of new items being added. Squabble away!

    * running speed with any other direction than forward is significantly slower. Running backwards = slow, running and strafing, or just strafing = just as slow.
    * a online-friendly method of "hipping" is in there. No running allowed while aiming, 'stead of the other way around. Same applies to jog.
    * stanima muddling.
    * I am working on a "wiggle" ATM. So far I have succeded in turning the player into a vibrator. Work needed. Breathing-bob will also no-longer be zoom dependant, as a added bonus. May not be added, as it is hard to get it to feel right/not look plain stupid.
    * I want to mess with the hold-breath. Possible make it lower sensitvity (or be required for the full effect), will last a shorter amount of time.

    Will be done "whenever the hell I feel like it". Which will probobly be this or next week, provided physics classes ( :stick: ) don't kill my free time.
     
  7. Profe

    Profe Posts: 918,731

    Joined:
    Jun 12, 2001
    Messages:
    1,034
    Likes Received:
    0
    "All your free time are belong to us" :D
     
  8. Keganator

    Keganator White as Snow Moderator

    Joined:
    Jun 19, 2001
    Messages:
    5,262
    Likes Received:
    0
    Right on. Keep up the good work, Yurch!
     
  9. JamesT

    JamesT sniper apprentice

    Joined:
    Jun 25, 2001
    Messages:
    798
    Likes Received:
    0
    "All your movement tweaks belong to yurch!"

    God bless INFiltrators. ;)
     
  10. Hadmar

    Hadmar Queen Bitch of the Universe

    Joined:
    Jan 29, 2001
    Messages:
    5,488
    Likes Received:
    30
    "uhh, you can walk with a scope... "

    My fault. I know I shouldn't have used icons to display my oppinion.

    Disable aiming throug scope while running (thumbs up)

    Disable aiming throug scope while jogging (thumbs up)

    Disable aiming throug scope while walking (thumbs down)



    OK?
     
    Last edited: Sep 17, 2001
  11. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    Still the same question. I never disabled walkin' and scopin'. No idea what you are talkin' 'bout there.
     
  12. Hadmar

    Hadmar Queen Bitch of the Universe

    Joined:
    Jan 29, 2001
    Messages:
    5,488
    Likes Received:
    30
    It's not about you disabling it, it's about some "disable scope while moving" comments in this thread without specifying which type of movement it should be disabled for. So I posted my oppininon about disabling it for all typs of movement.
     
  13. JamesT

    JamesT sniper apprentice

    Joined:
    Jun 25, 2001
    Messages:
    798
    Likes Received:
    0
    to Hadmar

    It ( yurch's mutator ) arealdy is exactly as what you said. Give it a try.
     
  14. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    The whole point of the mutator was the sensitvity issue. That other stuff was just to balance it out :hmm:
     
  15. JamesT

    JamesT sniper apprentice

    Joined:
    Jun 25, 2001
    Messages:
    798
    Likes Received:
    0
    yurch, I know you started from there, but you have done much more! Be proud of yourself! ;)
     
  16. Kisen_K

    Kisen_K S&amp;M Airlines

    Joined:
    May 12, 2000
    Messages:
    1,093
    Likes Received:
    0
    Bugreport:

    I can still run and aim with a scope if I while running:

    1. Click the aiming button
    2. Quikly release it
    3. Press and hold to contol breathing

    You fix it ok? ( I tried this only with the PSG-1 )
     
  17. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    Thanks kinsen, things like that are greatly apreciated. Theres only one problem. I redid the system for multiplayer, remember :D
    No running while aimed, rather than no aiming while running. But your job is to break it any way you can!
     
  18. Kisen_K

    Kisen_K S&amp;M Airlines

    Joined:
    May 12, 2000
    Messages:
    1,093
    Likes Received:
    0
    no problem yurch, and remember

    kisen not
    ;)
     
  19. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    ooh, sorry bout that.
     
  20. yurch

    yurch Swinging the clue-by-four

    Joined:
    May 21, 2001
    Messages:
    5,781
    Likes Received:
    0
    Status report: I got a slow wiggle in, and I kinda like it. Makes standing an shooting a bitch even for those who try to beat the system by turning the mouse down low.
    3 things left.
    1: Getting the zoom-dependant involontary movements to be ..well, not zoom dependant.
    2: Getting some stanima tweaks in there that just won't go! (Damn j00 swimming! take up stanima!)
    3: Multiplayer testing. I wanna see this on a server.
     

Share This Page