Yurch's antics reach a new level!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
I'd like to introduce the newest weapon to the RA arsenal. In case you don't recognize it, its the shotgun.
Its my first attempt at fixing it, so the camera clips through the bottom and it shoots a bit low, but its quite usable.
Im surprised at how well it turned out; As a shotgun owner myself, the small sight picture feels much more realistic to most shotguns. The kick of the gun also can obscure your view of the target, which is dead on.
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
I will, of course, try to make it better over time.
Attached is the latest version of rav2, for all you admins out there.
*cough*stormcaller*cough*
Shotty aiming change.
Slight shotty movement penalty.
More shotgun shells given.
One primary only weapon restriction.
ACOG and M203 together are not allowed, at all. (Take it up with storm :p )
Attachment bug is fixed through the restrictions anyway, so that is solved.

I have exams coming up. I gotta study; enjoy this for now.
I will give storm an Iron-sights-only version soon.

EDITED BECAUSE I AM AN IDIOT: NEW VERSION THAT WORKS:
 
Last edited:

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Priority? I didn't even think to plan one...
I think its:
Robar
SIG551
MP540
M16
P90
AKMSU
Psg
M3
FAMAS
But its not actually planned out. Its just the order thats in the code.
Edit: Shaddup WooF! :D
 

ecale3

Sniper - May be harmful to your health.
Jul 13, 2001
1,725
0
0
39
Maryland Bitch.
www.ecale25.netfirms.com
what i have a problem with is that IRL a .50 cal sniper rifle can hit targets out to 1500m or so. You couldn't even see a targetat 1500m with the Robar's current zoom. Or are we assuming that we are using a scope with a lower magnification to better fit the environment we are in?
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Good question. Are the powers of the scopes correct, anyone know? Or are they just proportional?


Trying to keep this organized:
Aim stops yah from runnin. (jogging for scopes)
Standing/crouch/prone breath mulitplier.
More nades!
Teh instacrouch sensitvity.
Robar zoom speed/ robar FOV effect
Ballistics.
Triggerpull idea.
Less stanima hit while jogging if gun is hipped.
Shrapnel visuals.


LOL - Just heard over the admin console:
"DrunkMunkey: what the hell is a pimp stick!!!"
 

mute_dammit

Just mute, dammit!
Sep 11, 2001
197
0
0
Shottie in RAv2+

The selector display is permanently set to pump. I usually remember to switch right away, but there's no way to tell if I haven't now.

Also, the dispersal pattern seems pretty low (tested out at 15m on the shooting range). Most of the shot seems to hit well below the aim point - which I'm assuming is the point where the post and the top of the shotgun meet.

Also also, the polys near the bottom of the shotgun model are displayed on top of the console :con:
 

mute_dammit

Just mute, dammit!
Sep 11, 2001
197
0
0
yurch
Its my first attempt at fixing it, so the camera clips through the bottom and it shoots a bit low, but its quite usable.

Also also also, it's about time that I learn to read. :rolleyes:
 

Olethros

Functional alcoholic
Well, that was pretty quick... (Now where've I heard that before? :p)

I just rebuilt the newest version of RA with raNewRC50 recognition just like the old one. Works like a charm. Uploading now. (http://home.tiscali.no/~kayove/ut/ra_olethros.zip)

The "yurch built" version is compatible, it's just that it doesn't recognize the raNewRC50 when the bulk modifying is done. That is the only difference between mine and the original build. I've added ClassIsChildOf(c, class'raRC50') to the bulk-setting functions to have them recognize the raNewRC50. That's all.
 

bastardb

New Member
Dec 11, 2001
904
0
0
41
canada
Visit site
hey yurch i got a crash.....

but not the usual... o no.....
it happened after i left afa2 and went to a regular server.....
then after i quit manualy it gave me a box with only like afew history things... the last of which was something like preExit

if it happens again ill try to get the exact info
 

ecale3

Sniper - May be harmful to your health.
Jul 13, 2001
1,725
0
0
39
Maryland Bitch.
www.ecale25.netfirms.com
what i have a problem with is that IRL a .50 cal sniper rifle can hit targets out to 1500m or so. You couldn't even see a targetat 1500m with the Robar's current zoom. Or are we assuming that we are using a scope with a lower magnification to better fit the environment we are in?

well, anyone know if the magnification is anywhere near as powerful as it should be?
 

bastardb

New Member
Dec 11, 2001
904
0
0
41
canada
Visit site
yurch i got another idea for ya........ im sure it will get shot down quite quickly for one reason or another but hey why not

a friend of mine kept suggesting a way to be able to throw grenades around a corner, like just being able to reach around and toss it there..... no danger of getting shot really but as well no way to see whats around the corner (unless you been there already)

i was thinking of one way to implement this: im not even sure its possible, or worth the effort, but if you could make another key that would act like lean except when you leaned around the corner it
1) wouldnt show the leaning animation so people around the corner wouldnt see you
and
2) would not show YOU any objects around that corner besides the bare terrain as if noone was there.....

this would simulate being able to reach around and lob a nade around there without seeing anything and without being seen

as it is now you have to bounce it off a wall or run out and run back... which gives away position and is also not simulating the major advantage of a grenade, being able to fire one of those suckers anywhere you want

The improvement you made on shrapnel damage is very very nice, and probably eleviates some of the need to implement this feature, but if you do plan on making the shrapnel bounce less... then this i think would be a nice improvement

i am quite stuck on how it would be implemented though..... stopping the rendering of people and objects only during one action is the hard part.....

plus binding 2 more keys for "virtual" leaning might pose a problem for some of us with filled keyboards of voice commands etc

simple pseudocode:

if active weapon is nade && virtual leaning button pressed {

stop render of all objects except the terrain
show client side leaning but not animation for others
wait until fully "un"leaned to continue drawing objects
}

simple as that (haha simple is the wrong word)

theres no need to continue showing objects at a certain angle from the player etx...... such as places theyd be able to see in real life.. since this action shouldnt be used for long periods of time
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
uhh. Rendering players invisible? Not showing animations? :con:
Im gonna have to shoot it down.
Its implausibly complicated for something of that nature. Simply moving the fire offset to the extreme right or left of the player would do the same thing...