Weapon modeling in general, needs some improvement. Here are the suggestions I have developed over time...
1: Usage of the 'bob' to cause the appearence of inaccuracy.
Right now, inf appears to be using firing cones to cause inaccuracy while moving, and this is "synced" with the apparent arc of the gun. Thats all fine and dandy, but it causes some problems.
a) The gun will hit in another place then it is pointing. This is most evident while running, as it seems that a higher percentage of shots that should be thrown sideways hit near the target.
b) Its not very convincing. Most people with firearms/military agree with me, the gun bobs from the wrong axis - the gun should be moving around more towards the front then the back - it seems the gun is rotating around on your chest.
c) The breathing effect makes no difference where the shot hits - only in the alignments of the sight/scope (which isn't right, considering scopes don't do that to my knowlage)
My suggestion?
Abandon the use of only using "bob" for weapon movement. Forcefully, and manually, move the gun around - much like how the gun is kicked around, but with a smoother motion. Eliminate the firing cone. However, a small amount of bob must be kept to keep the sights from staying aligned as it moves around.
2: Weapon sensitivity: Yeah, Ive brought this up before. I still suggest a system similar to the one currently being used in the RA mutator. A lot of people don't like it, but then again alot of people don't like anything that prevents them from scoring easy kills
. It takes getting used to, thats all.
3: A weapon waggle. The involuntary muscle reactions that plauge every shooter, they are a big factor in shooting - and frankly I laugh whenever I see someone standing straight up while holding the gun rock-steady. You would not be able to control this through the breath function. Be worst while standing, and crouching and prone would make it easier to control.
Another factor that could be implemented with this is "shooter stanima" - a person firing off a particularly abusive wepon (robar, PSG, DE, M203, perhaps even the shotguns and AK) off repeatedly will have the muscle bob increased. Same thing would apply to holding a heavy weapon in aim mode without support.
These are a compilation of my ideas on shooting in inf thus far: If I remember what else I wanted added, I will add that to the list.
I plan to attempt to touch on these issues in the RA mutator - but of course if the inf team decided to adapt these in a more profesional manner - Im all for it.
1: Usage of the 'bob' to cause the appearence of inaccuracy.
Right now, inf appears to be using firing cones to cause inaccuracy while moving, and this is "synced" with the apparent arc of the gun. Thats all fine and dandy, but it causes some problems.
a) The gun will hit in another place then it is pointing. This is most evident while running, as it seems that a higher percentage of shots that should be thrown sideways hit near the target.
b) Its not very convincing. Most people with firearms/military agree with me, the gun bobs from the wrong axis - the gun should be moving around more towards the front then the back - it seems the gun is rotating around on your chest.
c) The breathing effect makes no difference where the shot hits - only in the alignments of the sight/scope (which isn't right, considering scopes don't do that to my knowlage)
My suggestion?
Abandon the use of only using "bob" for weapon movement. Forcefully, and manually, move the gun around - much like how the gun is kicked around, but with a smoother motion. Eliminate the firing cone. However, a small amount of bob must be kept to keep the sights from staying aligned as it moves around.
2: Weapon sensitivity: Yeah, Ive brought this up before. I still suggest a system similar to the one currently being used in the RA mutator. A lot of people don't like it, but then again alot of people don't like anything that prevents them from scoring easy kills
3: A weapon waggle. The involuntary muscle reactions that plauge every shooter, they are a big factor in shooting - and frankly I laugh whenever I see someone standing straight up while holding the gun rock-steady. You would not be able to control this through the breath function. Be worst while standing, and crouching and prone would make it easier to control.
Another factor that could be implemented with this is "shooter stanima" - a person firing off a particularly abusive wepon (robar, PSG, DE, M203, perhaps even the shotguns and AK) off repeatedly will have the muscle bob increased. Same thing would apply to holding a heavy weapon in aim mode without support.
These are a compilation of my ideas on shooting in inf thus far: If I remember what else I wanted added, I will add that to the list.
I plan to attempt to touch on these issues in the RA mutator - but of course if the inf team decided to adapt these in a more profesional manner - Im all for it.