vD-xixax said:Well that wasn't a very nice answer twrecks. Map looks good otherwise, why not make the change?
Radeon285 said:are you serious? dude, if you seriously want to get over that bridge in 1 peice you have to take the time to align your vehicle perfectly with it, which wont be too good when you have 2 techs on your butt lobbing EMP grenades at you. I really dont see the problem here, its an issue and needs to be fixed. I dont think it would be that hard to implement a flat BSP slab for the surface, hell, if you want i'll take my own time to fix it for you
Insane-Gamers said:I think that he needs to fix the Elevators, they don't work.
Twrecks said:I made it that way on purpose, not an issue. It's less of a task with the Harbinger or Juggernaut. If you want a fast way back with the Raptor, try the cliff jump, no Techs will bother you there.
???
I net tested the map before zipping, they worked then... dratz
All elevators?
chipmunk said:I'm still getting the same exact error twrecks
I want to help test this map out for you, but I can't even load it. Like someone else already said, it loads in the editor... but that's about it.
TossMonkey said:Doesnt load, different message.
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No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1532 MHz with 511MB RAM
Video: NVIDIA GeForce4 MX 440 (5216)
General protection fault!
History: UTerrainSector:assShouldRenderTriangle <- UTerrainSector::GenerateTriangles <- ATerrainInfo::UpdateTriangles <- ATerrainInfo::Update <- ATerrainInfo::CheckComputeDataOnLoad <- ATerrainInfo::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build: Jan 19 2004 14:03:03
Log file:\\MegaMonkey\Vol1\Projects\U2XMP\Logs\GAVIN_Gav_20040128211755.log