XM8 lightweight assault rifle model in progress

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FieldMedic

Less good UT Player ever
Aug 30, 2001
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sir_edmond said:
[*]Offline: Scope Clips hud

That clipping problem is more than certainly caused by how the UT1 engine behave with the OpenGL render, as duke said it does not occur in Glide.
I do not know if this is happening in Direct3D as i didnt tested the xm8 on this render (and i am not in the mood to lose some UT/INF performance by going D3D as INF is already heavy for the UT engine).

Only suggestion i can think about to fix this problem in all renders could be to redo the zoom feature the same as the one used in the INF ACOG.
 

shan

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Jan 29, 2000
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On the DTAS server now.

Because of the scope not working, the NV does not work. When you try to zoom the scope by holding the button down, it disabled your ability to switch from semi to auto again.

Awesome weapon. Nice sounds. I like it. GREAT WORK!
 

MP_Duke

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May 23, 2002
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Yeah I'm aware of the online dysfunctionality, working on it.

shan said:
On the DTAS server now.

Because of the scope not working, the NV does not work. When you try to zoom the scope by holding the button down, it disabled your ability to switch from semi to auto again.

Awesome weapon. Nice sounds. I like it. GREAT WORK!
 

Bushwack

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Jul 21, 2003
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we noticed another bug, online tonite, it shoots all the way through the walls, BRICK/STONE walls, i noticed that myself on refinery, and Iraq tonite.
 

Oblivion437

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Jun 14, 2003
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Vega-don said:
to the guy who said the m4 did already that ect

answer : yes : but the purpose of the new rifle is economic..

Also to smooth transition into a system which isn't being adopted...

Listen, man, the US Army is not in need of a new rifle, this one doesn't perform better. In fact, I'd wager money on the testimonies of those who have gotten the things to melt from sustained automatic fire that it isn't as good as H&K touted it to be. What's more, the cost of dumping all AR15 platform weapons and switching to this is unreasonable. Not to mention the training turnover for those acquainted with the AR-15. Then you KNOW those guys are going to raise a stink about the weapons failings...
 

MP_Duke

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Hmm, well you can call that an M16 bug if you want to call it a bug cuz I used the M16 ballistics.

Bushwack said:
we noticed another bug, online tonite, it shoots all the way through the walls, BRICK/STONE walls, i noticed that myself on refinery, and Iraq tonite.

It's right.

ecale3 said:
the gas piston looks fubby because it does not go all the way forward to the spot on the texture that looks like it should seat there.
 

keihaswarrior

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Jan 7, 2003
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The penetration on the HKXM8 is EXACTLY the same as the M16. So BW is mistaken.

Duke, you didn't respond to my last post? What did ya think?

Also, since the XM8 has a shorter barrel, shouldn't it have lower muzzle velocity, lower damage, and lower penetration than the M16. Plus, since it is lighter, shouldn't it have more recoil?
 

The-Doc

Some random guy
Nov 18, 2000
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Hey Duke.

First off, I've gotta say nice work man.
It can't have been easy to do.

Anyway, just had a game offline with the XM8 mutator active and whenever I turned the flashlight on the P90 on, every model (players and objects) on screen lit up as if it wasn't affected by ambient light.
Also, the flashlights light corona was gone.
(Spotted under D3D on ChemicalThreat)

I'm guessing these two are linked, but not being a programmer, I don't know.

The other thing (just to confirm what sir_edmond said), when zoomed under D3D, the 'shroud' of the scope clips the HUD.

Hope that helps
 

MP_Duke

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May 23, 2002
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Why do you think the team modelled separate scopes?
Because you can't zoom only the scope section and keep the periphery at 90 (in the next engine yes, but not with this one), which is how it should be. The concept you're suggesting is the same thing I did in ra286. Although back then, Toad and I argued it for a different reason. If you zoom everything, your periphery vision outside of the scope is also zooming. Do you understand? The scope sight is a scope sight, adjustable like the scope on the RC50 (my version anyway). The zooming is not simulating putting the gun closer to your eye and focusing; it is magnification.

keihaswarrior said:
Duke, you didn't respond to my last post? What did ya think?

Well, I suppose, but all the current INF assault rifles have the same muzzle velocity. Have you seen that video footage of the XM8 firing? The guy is holding it with one hand and there's hardly any recoil :p

keihaswarrior said:
Also, since the XM8 has a shorter barrel, shouldn't it have lower muzzle velocity, lower damage, and lower penetration than the M16. Plus, since it is lighter, shouldn't it have more recoil?
 

keihaswarrior

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Jan 7, 2003
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MP_Duke said:
Why do you think the team modelled separate scopes?
Because you can't zoom only the scope section and keep the periphery at 90 (in the next engine yes, but not with this one), which is how it should be. The concept you're suggesting is the same thing I did in ra286. Although back then, Toad and I argued it for a different reason. If you zoom everything, your periphery vision outside of the scope is also zooming. Do you understand? The scope sight is a scope sight, adjustable like the scope on the RC50 (my version anyway). The zooming is not simulating putting the gun closer to your eye and focusing; it is magnification.
I know, but I think it looks better when you can see the gun instead of a big black sheet. You could have a sheet, but make it a gradiant that just blacks out the edge and then fades to transparent. You would still see a little of the edges, but I think it would look a lot better. It would seem that the misalignment of the scope when it bobs would be better when using the sight as is because it is actually misaligning instead of two sheets overlapping...

Not only that, but other advantages would be that that transition from unzoomed to zoomed could be very very smooth, instead of a jump to a black screen.

Well, I suppose, but all the current INF assault rifles have the same muzzle velocity. Have you seen that video footage of the XM8 firing? The guy is holding it with one hand and there's hardly any recoil :p
Ya, the muzzle velocity is the same, but the damage does vary. Isn't the M8 even shorter than the Sig? It seems like you should make its penetration and damage a little less than the Sig. Also, watching a trained professional isn't always the best way of evaulating the recoil of a weapon. They often make it look easier than it is.
 

Hurin

-SkillZ
Mar 13, 2004
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Although the XM8 is a great gun, so far all you have is a prototype and it needs alot of correction. Although i might know very little about modding i know have quite an expansive knowledge of guns in real life. So here is what i noticed to be unrealitic or miscalculated.
1. The XM8 is lighter then all the other assault rifles. You can check on this i compared it to the weight. But then again since almost all weapons have inaccurate or dispropartional bulk this is excused.
2. If you read enough the scope is a red dot scope, as quoted on the offical site 'Fully integrated red dot with laser illuminator and pointer.'
3. As well a lot of people online were really unhappy with the way it bared the view around the screen. Of the photos and videos i have seen, it seems to me that the sig can be held with the sight touching or nearly touching the eye or at a an approximate 6-10 inch distance (hard to tell exactly).
4. A lot of people didnt like the high recoil but there is little i can do or suggest since it is hard to calculate. I suggest you find the bullet velocity for all the guns and compare the recoil to the velocity of the xm8 for single shot. Unfourtenetly i wasnt able to find conclusive information on this. Unfourtenetly this method isnt very dependebly due to the nature of the guns, since some might have a delayed recoil or a stronger one for a shorter time. Nonetheless assuming that is always the same, the speed of the bullet is a direct indicator of recoil. The amount of impulse received by the body being bullet speed x bullet mass / body weight.

THX for the gun prototype i hope to see a polished finished version.
 

Dr.J

Staying Alive.
Nov 25, 2001
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hey nice work duke, id like to congratulate you on being the first person that has successfully prodced an user created weapon mutator for inf :D . im not very big on the technicalities, but i can say that i enjoyed the time i had when i loaded the mutator and had a little play with it offline. looking foward to any future betas or weapons youre gonna produce :)

sir_edmond said:
we are trained.

:con: youre trained? id say that 90% of the people here (myself included) are NOT trained. the guy in inf is meant to be trained. not you nor i. get it right.

(i say this because it sounds like an insult to the people here who are actually trained in armed forces in real life).
 
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MP_Duke

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May 23, 2002
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New beta 04.03.27 12:20 PM

Download dukeXM8b 04.03.27 12:20 PM
Download Add-on Weapon HUD mutator

SwitchWeaponMode works now, and so does the scope online.
Night vision works offline only.
Adjusted zeroes, it -was- shooting too high.

The add-on HUD mutator is the online mutie for the weapon icon to show up on the HUD so you can see your weapon mode. This can be used for future add-on weapons.

For servers, include both files in ServerPackages:
ServerPackages=dukeXM8b
ServerPackages=dukeADDHUD

Muties to load:
dukeXM8b.dukeXM8
dukeADDHUD.duke_ADDHUD
 
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meeba

lurking drop bear
Nov 28, 2000
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using the chris opengl driver the updated mutator now has a wierd scope - the black mask is only half there now...very odd, and like other people have said would be intresting if it was a gradient instead of opaque (or totally removed)

keep up the hard work :)
 

sir_edmond

In my own world
Aug 12, 2003
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Dr. J srry bout that i have a bad habbit of writting punswhen i write something short.

Yes I do mean the INF guy.

TO sat on topic:

Duke any reason why the NV cant be used online, besides the balance. or is it only balance
 
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