sir_edmond said:[*]Offline: Scope Clips hud
That clipping problem is more than certainly caused by how the UT1 engine behave with the OpenGL render, as duke said it does not occur in Glide.
I do not know if this is happening in Direct3D as i didnt tested the xm8 on this render (and i am not in the mood to lose some UT/INF performance by going D3D as INF is already heavy for the UT engine).
Only suggestion i can think about to fix this problem in all renders could be to redo the zoom feature the same as the one used in the INF ACOG.