Kantham brings up a good point also. If theyd spent time actually advancing the gameplay, say building on 2k4 instead of rewriting it then perhaps more resources would have gone in the right place. Thats not to say the gameplay is bad or flawed but it is to say its lacking.
One thing the reviewers said is that it was just more of the same, well Im almost certain that it isnt more of the same its actually less than the same. Thats not to say UT3 is a lesser game than past games but from a code standpoint, somethings seemed to go backwards.
If Epic had spent the time upgrading UT2k4's gameplay, aside from just warfare and a few bits and pieces. You know, rosters for starters things could be different but Im not here to speculate. What I do know is that while UT3 is cleaner in some respects it could be considered a step backwards from 2k4, not in terms of gameplay but in terms of engine code.
Why this all came about I wouldnt know but I have heard things about UE3 being based on a branch closer to 2k3 than 2k4 which makes sense. The potential was there, I mean this is Epic we are talkin about not just another no name indy studio.
Theres certainly advancements in there but perhaps there were too many steps in the wrong directions and not enough in the right ones. Im sure Epic tried to please fans but all those were minor surface things and nothing deep down in the core, the things Epic did to make the game better, say the impact hammer alt for example, in my eyes worked. It might have been seem as gimmicky from a mapping standpoint but without fearless to go along with people might have seen things differently, ofcoarse its not a bad map so dont get me wrong here.
There just needed to be more to it, when you look at UT3 and you see a fixed UE1 you gotta know somethings wrong. UE2.5 was by no means perfect, it was a hacked version of UE1 with bits and pieces all b0rked. Perhaps UT3 was too much too soon, Epic should have perhaps waiting until the engine was in perfect (not to be taken literally
) workin order before attempting to make a project of the scale of the original unreal envy plans.
One thing the reviewers said is that it was just more of the same, well Im almost certain that it isnt more of the same its actually less than the same. Thats not to say UT3 is a lesser game than past games but from a code standpoint, somethings seemed to go backwards.
If Epic had spent the time upgrading UT2k4's gameplay, aside from just warfare and a few bits and pieces. You know, rosters for starters things could be different but Im not here to speculate. What I do know is that while UT3 is cleaner in some respects it could be considered a step backwards from 2k4, not in terms of gameplay but in terms of engine code.
Why this all came about I wouldnt know but I have heard things about UE3 being based on a branch closer to 2k3 than 2k4 which makes sense. The potential was there, I mean this is Epic we are talkin about not just another no name indy studio.
Theres certainly advancements in there but perhaps there were too many steps in the wrong directions and not enough in the right ones. Im sure Epic tried to please fans but all those were minor surface things and nothing deep down in the core, the things Epic did to make the game better, say the impact hammer alt for example, in my eyes worked. It might have been seem as gimmicky from a mapping standpoint but without fearless to go along with people might have seen things differently, ofcoarse its not a bad map so dont get me wrong here.
There just needed to be more to it, when you look at UT3 and you see a fixed UE1 you gotta know somethings wrong. UE2.5 was by no means perfect, it was a hacked version of UE1 with bits and pieces all b0rked. Perhaps UT3 was too much too soon, Epic should have perhaps waiting until the engine was in perfect (not to be taken literally
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