Re: WellÉ
Originally posted by BrownyMan
So you've amdited that RA is handicaping and dibilitating -- most specifically the scope feature.
Admited? Of course its a handicap! So is stanima! Thats the point!
To
LIMIT unrealistic playing!
And as for "fun" I don't think its "fun" to be picked off from 300 yards by everyone who carries a robar in thier loadout. I don't think its "fun" to be out-shot at 100 yards because someone has a ****ing acog strapped to thier rifle. I don't think its "fun" to have someone run up to and past me the moment I pull a pin out of a grenade. I don't think its "fun" to have someone
jump over my rifle in CQB.
Limitations are needed to make this game fun. That, and adding chalanges to the game. Its not surprising that most cheaters think otherwise.
You obviously want your easy robar kills. I made robar easier-to-use while prone then it normally is except for its last fourth of full zoom. In normal inf, the robar is, and was so laughably easy to use - even when I
just started.
You don't want to prone - fine, thats your choice. Apparently its not "fun" either. Then you shall suffer the poor aiming. Thats the rules of this particular mod. Don't come to me about "fun" - the way I see it, the scope sensitvity is a bug. And I see you as exploiting that bug. Thats not "fun" for me - or the audience of players I made this for.
Ease of play - right. I could make Inf a whole lot "easier to play". I can start by removing walk and jog, make guns always aimed, put in auto-reloading, take out the weapon collision, give no speed or stanima penalties, make players live longer, and take out recoil effects. Perhaps then it would be "fun". Then I should just call it CS.
And for the record, I don't think the inf team ever said the scope sensitvity issue, or my fix wasn't "fun". It was left out because engine limitations - the grid effect.
Nothing to do with fun. Im sure they would do it in a heartbeat if that wasn't the problem.