Why do some people hate RA?

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G-Fresh

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Aug 6, 2001
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Yurch is right, this argument won't solve anything, so I'll shut up after this

BrownCow, really nice post you wrote there :rolleyes:

I'll quote myself again, as it's pretty obvious you didn't read it

To be honest, I'm not interested anymore, I play for realism, you don't. That's fair enough. I'll enjoy 2.87 while you move on to something else (I'm assuming you will)

You don't play for realism, fair enough, I see INF as more than a 'deathmatch weapons mod'. Seeing as 2.87 will be more like RA, you're going to end up disappointed
 

Keganator

White as Snow Moderator
Jun 19, 2001
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Ahh...BC and his marvelous ability to piss people off :hmm:

Too bad what he's saying is true, for the most part...then ya go too far and tell us what to do, when you said yourself you don't want people telling you what to do :)

Originally posted by yurch
I just want to ****ing play.

Ah well...I guess I couldn't expect people to remain mature in a public forum. :( I hear ya, Yurch, I hear ya. That's why I got off my lazy ass and am working on that DropInCTF, I just want to play.
 

Keganator

White as Snow Moderator
Jun 19, 2001
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Originally posted by BrownCow
This thread went from "Why don't you like RA" to "You're stupid if you don't like RA" and "You should go play another game if you don't like RA". I gave you the facts of why i don't ra and people actually said no, you are wrong.

And the reasons you listed I found quite valid, to a certain extent, depending on the perspective you look at. If you see INF as realgun+tdm, then it's fine. If you see INF as a realism simulator, as the team has said, then your arguments for not changing the game's playstyle don't make any sense.



This thread should really not be focused on RA, but realism in Infiltration. My bad x2.
 

BrownCow

I Heart Gnat.
Jun 18, 2000
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Originally posted by Keganator
And the reasons you listed I found quite valid, to a certain extent, depending on the perspective you look at. If you see INF as realgun+tdm, then it's fine. If you see INF as a realism simulator, as the team has said, then your arguments for not changing the game's playstyle don't make any sense.

Well, the reason i don't like RA on big maps is the size/speed combo. The reason i don't like it on small maps is because the speed gives newbies even less of a chance against good players because of how slow it is. Of course that is my opinion but that is why i really don't like it compared to inf.

I wasn't posting about game changes, i was just responding to why i don't like RA compared to INF. If INF turned into RA i'd still enjoy Siberia. The maps i like are good in either. It just so happens that AFA2 doesn't play any maps I like :p Maps are a very large part of the game believe it or not. A realistic game isn't realistic unless you are put in a realistic situation(map).

If AFA2 put the CTF mutator you made Keg, and played medium sized maps, like Kosovo(well not kosovo, that is a bad ctf map, but a map that size kinda), i'd definatly play. I love CTF and RA would actually work kinda for ctf because it wouldn't allow the user to rush from flag to flag so quickly. I treat inf as DM, so i don't see much point in slowing it down when it really is only DM. Team based gametypes are different. Even though when you get the right people together you get the type of game that RA forces. RA just makes it a public thing and some people don't like the idea of having to work with people you don't know and trust(game wise).

I have no problem with the mutator, because as Yurch said it is just a mutator, don't like it don't play it. But the thread turned into a "what is inf supposed to be" type deal and i hate that. And i can't stand the "go play whatever" statments. If i'm here it is because i want to be, and i've got my reasons! I've just heard that 1 too many times (i snaped). And the game is many things to many people. People should understand and respect that they play how they want. There is no right and wrong. It just really bothers me that a vast majority of the time the people who are ordering players to go play a different game or whatnot are the people who are just hardcore realism people and belive inf is supposed to be played 100% true to life etc etc.. How often have you heard anyone like myself or GNAT or Apoc tell someone like Yurch to go play a diff realism mod?? Inf should be played as Inf alows you to play. period. If inf lets you do backflips then do backflips. No, that may not be realistic, but it is what the game allows. If the game allows it then it must be ment to be done, otherwise it wouldn't be there. And that is it. I don't see why people can't just accept that.

So if this thread is going to get back to the subject great, if not, well, it will just be another bad thread :)
 

-GAT-Apoculos

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Mar 26, 2001
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I have tried to stay outa this, but I figure what the hell! I'm gonna try to keep myself in check though... I dont want this thread to suck too much more.

#1 People that tell me, and my friends(gnat, BC, whoever) to go play a diff game.... Seriously goto hell. I LOVE INF. I CHOOSE to play INF. So telling me to go play quake 3 because I play a diff style of game then you is such a very ignorant thing.

#2 Why I dont like RA? ok here it goes. First off I wanna say congrats to Yurch. You did make an excellent mutator whether I like it or not.

The Stanima decreases WAY to fast IMO. I think it needs to be made more like INF 285's stanima decrease, to me that was a good balance. I do think 286 Stanima is kinda crazy though.

Also the game is made into a camper's paradise. I am sorry but in ra if I camp and watch one corner, with say BrownCow watching my back.... noone will stand very good chance at getting by. Now given you guys on RA servers dont camp much. I've played their and u guys use teamwork and move slowly together simply because you play the way you want RA to make you. If RA is what inf 287 will be like then be ready for campers! Its almost a sure kill, so why not do it? Clan matches will be ruined, because camping will be just to easy to do. Also I do like the scope sensitivity, but not to the extreme that it is in the mutator ;p. On a big map like island or vietnam you can simply turn sensitivity down to like .75 and have a normal moving scope, so its also to easy to abuse(of course in CQB you'll be useless :p)

I'd like to say, that I am not leaving INF yet. I do plan on trying the new version. I mean who knows I might like it. On another note I expect if inf is like RA, then there will be alot of people who leave, because like a few others said you guys are the minority. Of course the Team will do what they want, so we can only wait and see :). I remember alot of people saying 286 would be ultra slow and ultra realistic, but its not. I can only hope the same thing will happen this time around :).
 

jlamb_vo

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May 19, 2001
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From what I've seen around the game community in general, I think there are as many people who would START playing INF as those who would leave should it officially move in the direction RA takes it.

I've been playing INF since version 1.5 or 1.75 (well, whenever the M16 was still an A1 and fired on full auto :) back with Unreal 1, and over the last couple of years have seen INF evolve into a really spectacular and ambitious piece of work that has become my favorite action game, bar none. Maybe its because I've seen where it has come from that I am much more forgiving of the quirks that come about, but for whatever reason I have stuck with it, defended it, offered my criticism and devotion as it moves closer and closer to what I remember it being about when it was an infant.

IMO, from the trend that started back with Unreal 1 between Serpentine, Navy SEALs and Infiltration, RA has only helped continue to polish the model that Infiltration created, and I have practically come to see it as an interim update to the game. I've said before, I personally find RA sniping much more rewarding. I find it much more intense and enjoyable, and i get to share the experience with players like those that actually went to seek out a 'realism' Mod for Unreal 1 before the masses had really been exposed to them.

RA is certainly geared toward a certain demographic. Some people have been scared away from Infiltration through its changes, others are drawn to it and this will continue to happen. I feel confident there will always be a following no matter where Infiltration goes, I for one hope it stays in the direction RA takes it, but I will keep playing regardless. I have yet to be so put off by the team that I would make such a brash statement as to 'never play it again!'

Anyway... For those that hate the scope sensitivity, have you ever fired a scoped weapon? A scope does not make aiming easier, it is only a device that magnifies light, not the target itself. If you can see something without a scope and can't hit it with iron sights, a scope would only let you see what you are missing better :) Now bipods/tripods on other hand... And as far as complaining about the sprinting speed, please go stick on a 100lb backpack and heavy hiking boots and run through the dirt as fast as you can. Time yourself, see how you feel.

The point is simply that for many of us, to ignore these especially severely hampers the enjoyability of the game because at the very VERY least, we do not want to be supermen. These are very basic factors that, when ignored in a game, have the effect of immediately shattering any illusion that what we are experiencing is in any way real*istic*. At least thats the angle I take on it.
When I sharpshoot, I want to feel that I accomplished something because of my superiour marksmanship, not because I was handicapped.

And personally I think that being able to sprint constantly and not have to take time to aim is FAR more a handicap than RA is.

Frankly, I don't even see how the opposite IS logically a handicap by the definition of the idea.
 

Sidewinder

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Sep 11, 2001
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i wub u apoc
gonna be a shame if you leave

well, i guess the only thing to do is watch where the inf team wanders, and decide if you like it. i decided i dont like most play in 286 so i barely play on servers other than ra, and im a lot happier.
also note, i dont think 287 is an "official" ra.
so i think we should all try it before we judge to much.
remember how everyone said 286 would kill run n gun? well look what happened there :)
got my hopes up then they came plummeting down in a ball of flame, so ill wait and see what its like in 287 for myself.
 
&

"Sp!ke"

Guest
"The Stanima decreases WAY to fast IMO. I think it needs to be made more like INF 285's stanima decrease, to me that was a good balance. I do think 286 Stanima is kinda crazy though."

I think it recovers to slow, but other than that its ok..
 

Vampeero

Also known as Piezo
Jul 16, 2000
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I think we need to borrow from RTCW, and have beer in the levels....this helps to increase stamina, or the illusion of it at least.
 

GNAT

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Jan 4, 2001
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i think stamina should be burst related... run down fast, and rebuild fast, faster if stopped and crouched. In real life i may be able to run my self tired, but i would be able to stop, catch my breath and do it again.
 

masamax

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Apr 10, 2001
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I have tried RA a few times, on a variety of level sizes. I have seen the bug problems it has.

1) When I first played RA a few weeks back, people just kept insulting me when I asked "What is RA?". They expected me to know what a mutator I had never heard of was. They insulted me when I was asking what its effects were. "****ing newbies!". Personally, I was turned off right away, but I gave it a chance.

2) Slow! RA slows down the game trumendously, which makes it incredibly boring on the large maps. I do not play a game where I spend 20 minutes walking after a jog of 30 seconds. If I wanted to take a jog and walk around without shooting things, I could open a map by myself and just do that. On the smaller maps, this can help because it means the rushing is stopped to an extent. But it is also slow when it takes like 5 minutes to regain a full bar of stamina. I could sprint 200m and rest for 1 minute, and do it again. So don't tell me it's realistic. On large maps, it just makes it painful... At the very least, I think sprinting should be increased in speed, for the amount it drains stamina, and stamina recharge faster.


I seriously doubt that INF 287 will be like RA. I imagine it will have some aspects, but RA is on the extreme side of the spectrum. I think it sacrafices a little too much on the playability side. As I said before, if I wanted to spend 95% of my time walking around the map at a slow pace, looking for enemies, I would be playing by myself. If RA was sped up a little, with slower stamina drain, at least enough so people could move at a fairly quick pace without just feinting after 100m, then it would be a lot better. I don't mind running with a gun at my hip. I don't mind scope sensitivity. All I mind is the vast amount of time that is just people moving slowly because they ran out of stamina at an extremely unrealistic pace, which just makes the game unplayable IMO on the larger maps like EP, which already are painful with regular 286.



As for packs, that is most certainly not 100lbs. In real militaries, that is ammo, supplies and such in their packs, not lead LOL. Besides, they are trained for that!
 

yurch

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May 21, 2001
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Originally posted by masamax
I could sprint 200m and rest for 1 minute, and do it again. So don't tell me it's realistic. On large maps, it just makes it painful... At the very least, I think sprinting should be increased in speed, for the amount it drains stamina, and stamina recharge faster.
Increase running speed? What are you, crazy? Do you have any idea what that would do to gameplay?
I am an AFA member. 90% of which are military vets of some sort. And from every one of them I hear the running speed and stanima is dead on. I didn't just pull that number out of my ass.
The large maps, well you can expect that. They are large, and therefore take more time to cover. You can hardly blame the mutator for that. We just happen to like large maps.
And for all those who don't know, you can jog all the way around EP with a medium loadout, at about 75-50% running speed. The stanma rate for it is unchanged.