Whos making something with Runtime?

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hermionegranger

New Member
Jan 9, 2004
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Engine Versions?!

Well, It has been quite a while since I last mentioned my Project concerning multiplayer Harry Potter. Well, things never go your way lol. I finished the overall enviroment with ut2003, however, now i have the enviroment in runtime with player models and all that good stuff, but without music or weapon classes. Well shoot, lol. What i plan on doing is finding a way to make it compile ignoring errors and i will link to classes that i know exist but it cant access. I will release it as a mod for the Harry potter and the prisoner of azkaban game which uses ue2 2226, similar to our rt 2226. :) Well, this is a bit shady i must admit lol, but what can you do.

Http://hprpnet.dyndns.org/hp4/
 

conscripted

New Member
Mar 1, 2004
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australia
hages.net
Hermione. do you mean release it as a mod for the HP game? Which means you step back a few paces and rebuild some things? or distribute the runtime stuff, which not very meany people will be able to use.

my titraiton experiment is going really well. I have my chem lab, the charator is a full set of equipment for doing a titration, key binds have been sorted, and the animation is basic but done. The script is nearly all done, but still havein trouble with a foreach compile error.
 

hermionegranger

New Member
Jan 9, 2004
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Reply

conscripted said:
Hermione. do you mean release it as a mod for the HP game? Which means you step back a few paces and rebuild some things? or distribute the runtime stuff, which not very meany people will be able to use.

my titraiton experiment is going really well. I have my chem lab, the charator is a full set of equipment for doing a titration, key binds have been sorted, and the animation is basic but done. The script is nearly all done, but still havein trouble with a foreach compile error.


Conscripted, I think if i am able to rebuild the missing ipdrv.u file that will work with the version of 2226 that came with hp3, then yes a mod for the game. It would be the simplest way. I know the idea will work because i ported almost all the code to runtime to test my theory.

So basicly im just having to juggle the ipdrv.dll / .u file to make it work hopefully.
 

Slo

New Member
Aug 12, 2004
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Scientific Visualization

As part of my internship at NASA I have been researching the feasibility of using a game engine for simulations and presentations. Although I have worked with the Runtime some, I have actually created a modification to UT2004. The modification demonstrates the potential that game engines have for scientific visualization by simulating the surface of mars. I have recently become aware of another version of the Unreal engine. The Registered version is apparently soon to be released and will be licensed for non-entertainment commercial use. This may be a more appropriate option for future simulations and presentations.
For those interested, I used topographical data obtained from the Mars Orbiter Laser Altimeter (MOLA) on the Mars Global Surveyor (MGS) for the height map. For the surface texture, I used data obtained from various sources including the Mars Viking. I removed all weapons, blood, and violence from the simulation. To do this, I created my own menus (extended and modified UT2004 menus anyways!) and essentially removed the HUD and Scoreboard (assigned base classes). The modified GUI only has options for changing a limited number of display, input, and audio settings, and loading maps specified as Scientific Visualization maps.
 

hermionegranger

New Member
Jan 9, 2004
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HPVW Update, & Question for slo

Do you have a demonstration of your project on the net? Second, hpvw is finally taking form. I have a slight problem. I can not figure out how to cause damage to a pawn. Other then that major issue, it seems to be workable.

Hermione
 

Oagh

New Member
Sep 24, 2004
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well I made a small Runtime map , here are some pic's

oledn3.jpg

coolpicofoaghs.jpg


old004.jpg