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Whos making something with Runtime?

Discussion in 'General Discussion' started by Beefypeanut, Oct 17, 2003.

  1. afecelis

    afecelis New Member

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    kewl!

    Thanx vito, you're very supportive! Thanx for your dedication.

    I'll give the .est file a try and let you know how things go.
     
  2. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    I myself am building a mixture of genres. At the moment I'm still at Uni, so I haven't had time to convert my UT2003 work over (My UT2003 work, stems of the original Engine classes ... so it should be slightly less work for myself).

    Well, time to get back to work I guess.
     
  3. BigBoss

    BigBoss New Member

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    Yes, I meant something like that (computer teacher / a teacher who tells the students at school how to use computers or what and how to do)

    Another question, am I allowed to custemize the Runtime, I mean change the background pictures of the menus etc an pack it without the demo map but my own one with an installer?
    And is there any possibility of making some "intro" like in good old UT (the city intro) ?

    Mfg
    Michael
     
  4. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    I believe Maintnee (However it is spelt) is still there since that is an Unreal Engine thing.
     
  5. Zigma

    Zigma New Member

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    Car Sim

    Hey

    Great engine...
    So I try to make an Car Sim
     
  6. zombiewoof

    zombiewoof Rokk Fiddler, Farmer

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    Sounds interesting. Need tunes?
     
  7. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Sigh, read what I have written in "Read this before you use the RunTime" and if you have, are you posting in asking him if he wants music for his game?
     
  8. oneirotekt

    oneirotekt New Member

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    I didn't say I have any plans to distribute this to end users.

    Thanks for the offer! I'll let you know as the project develops. Once I have something worth showing off (as I don't see anything in the EULA that disallows me from releasing screenshots and footage) it will be on this page.
     
  9. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Why can't you just build off the basic UT2k3 engine? You really don't have to use any of the code they have for weapons, etc. You can extend everything from Actor and Object.
     
  10. JamesKilton

    JamesKilton UA Coder

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    Informatik is German for Computer Science.

    Personally, I'm not doing anything with the runtime (no time whatsoever), but do like the BattleBots prog being developed.
     
  11. oneirotekt

    oneirotekt New Member

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    Because at this point it's more effort for me to work around / remove UT2003's content and code than it is to work from the relatively clean slate the Runtime provides. You'd be amazed at how much there is in UT2003 - interface content, code, etc - that you simply can't dig out without a lot of work.

    If people seem to really like the project from screenshots / footage / in-person demos, I'll consider "porting" Teraverse to UT2003 and then distribute that to the community.
     
  12. Gawes

    Gawes New Member

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    I am interested if there is actually someone working with the Runtime at the Moment. It's been pretty quiet here for a while. So, any work in progress?
     
  13. hermionegranger

    hermionegranger New Member

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    Currently Deveoping Game

    I am currently developing a Harry Potter Virtual World which will allow users who traditionaly roleplay using mediums such as yahoo chat and irc to combine their art with the added excitement of 3d visualization.

    I am aware that the two current Harry potter games developed by ea are based on the original ut enging, and i have made numorus attempts to simply edit those, however , only the first one contains the necesary dynamic link libraries for multiplyer / tcp/ip connections. Also, while it is extreamly un changed from unreal tournament, even the build number being 433 , there is no version of unreal ed, that i know of that can work with that version of the engine.

    If any of you have successfully be able to implement a foreign unrealed, from another game for example, please do let me know as that would greatly simplify my work and would be much appreciated.
     
  14. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Usually Unreal games slightly alter their UnrealED version so that the output files will be different to other Unreal games, this prevents exportation and importation.

    Anyways, I am working on a non-interactive benchmark program. The Unreal engine is really a pretty power house for this kind of application.
     
  15. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Post that on the coding forums. Also what exactly doesn't work?
     
  16. AndyGFX

    AndyGFX New Member

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    Yes. Exactly doesn't work. :(


    PS: My question is now in "coding" ...
     
  17. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Exactly doesn't work isn't helpful at all. It is like me asking you on the forums what colour tie I am wearing right now, or asking if you can debug my script problems. Can you not pick it up, can you not see your pickup ... what exactly is the nature of the bug? Also using the UE2 runtime in my recommendation that you know a great deal of UScript simply because you will find yourself having to write a lot instead of subclassing off advanced classes simply because there are NO advanced subclasses. The advanced subclasses we take for granted in other already developed Unreal engines isn't present here.
     
  18. AndyGFX

    AndyGFX New Member

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    I know now that UE2RT is very base engine without extension (advanced classes), I will learnig Uscript, I am not beginer in game development, only UScript is new for me. :)

    PS.: Pickup Ammo now work fine and next I go see, how to create weapon ...
     
  19. dodo502b

    dodo502b New Member

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    Thats all !?

    Hi folks,

    one of the leading 3D engine are for free and thats all how wants to use it ? But what ever ...

    My frineds and I are planing to make a game prototype with this engine. But at this stage we only evaluate it. I found this forum to find some examples made by hobby gamers. But it seems to me there are no examles or finnished games with this non-commercial licence.

    Keep going on and bye, dodo
     
  20. hermionegranger

    hermionegranger New Member

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    Unrealed version

    This particular product was not modified at all, didnt even change the map extension, and many other things that licencee's should have done. Anyway, i need to get my hands on the patch for version 433 of the unreal engine. That is my problem.
     

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