Whos making something with Runtime?

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[SAS]Solid Snake

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I myself am building a mixture of genres. At the moment I'm still at Uni, so I haven't had time to convert my UT2003 work over (My UT2003 work, stems of the original Engine classes ... so it should be slightly less work for myself).

Well, time to get back to work I guess.
 

BigBoss

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Oct 20, 2003
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Yes, I meant something like that (computer teacher / a teacher who tells the students at school how to use computers or what and how to do)

Another question, am I allowed to custemize the Runtime, I mean change the background pictures of the menus etc an pack it without the demo map but my own one with an installer?
And is there any possibility of making some "intro" like in good old UT (the city intro) ?

Mfg
Michael
 

zombiewoof

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oneirotekt said:
I'm using the runtime to make an abstract (Rez meets 20th century modernism) first person action game with a non-representational visual style. The fact that no pre-existing weapon & gameplay code whatsoever is in the runtime is actually a blessing for me, because I'm not creating a by-the-numbers FPS.

Personally, I'd love to see the runtime used to broaden the horizons of what is possible with 3D games. UT2003 is a pretty darn good base to mod from, but all of the mods you see for it (stuff like Marble Madness 2003 excluded) bear UT's stamp heavily... there's X weapons, you run around, jump and crouch, etc. I don't even need to mention how many of those mods harbor pretenses towards "realism", which in the end means that they're all going to be about humans running around (at slow, "realistic" speeds) shooting each other with instant-hit, highly lethal weapons in some kind of modern military setting. YAWN.

It's much more of a daunting prospect to strike out on your own into new realms of game design, but it needs to be done. The game industry is drowning in a sea of mediocre me-too titles and it's up to indie developers to shake them from their complacent sleep. The runtime seems like a good place to start.


Sounds interesting. Need tunes?
 

oneirotekt

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Aug 24, 2003
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[SAS]Solid Snake said:
Sigh, read what I have written in "Read this before you use the RunTime" and if you have, are you posting in asking him if he wants music for his game?

I didn't say I have any plans to distribute this to end users.

zombiewoof said:
Sounds interesting. Need tunes?

Thanks for the offer! I'll let you know as the project develops. Once I have something worth showing off (as I don't see anything in the EULA that disallows me from releasing screenshots and footage) it will be on this page.
 

Sir_Brizz

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Why can't you just build off the basic UT2k3 engine? You really don't have to use any of the code they have for weapons, etc. You can extend everything from Actor and Object.
 

oneirotekt

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Sir_Brizz said:
Why can't you just build off the basic UT2k3 engine? You really don't have to use any of the code they have for weapons, etc. You can extend everything from Actor and Object.

Because at this point it's more effort for me to work around / remove UT2003's content and code than it is to work from the relatively clean slate the Runtime provides. You'd be amazed at how much there is in UT2003 - interface content, code, etc - that you simply can't dig out without a lot of work.

If people seem to really like the project from screenshots / footage / in-person demos, I'll consider "porting" Teraverse to UT2003 and then distribute that to the community.
 

hermionegranger

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I am currently developing a Harry Potter Virtual World which will allow users who traditionaly roleplay using mediums such as yahoo chat and irc to combine their art with the added excitement of 3d visualization.

I am aware that the two current Harry potter games developed by ea are based on the original ut enging, and i have made numorus attempts to simply edit those, however , only the first one contains the necesary dynamic link libraries for multiplyer / tcp/ip connections. Also, while it is extreamly un changed from unreal tournament, even the build number being 433 , there is no version of unreal ed, that i know of that can work with that version of the engine.

If any of you have successfully be able to implement a foreign unrealed, from another game for example, please do let me know as that would greatly simplify my work and would be much appreciated.
 

[SAS]Solid Snake

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Usually Unreal games slightly alter their UnrealED version so that the output files will be different to other Unreal games, this prevents exportation and importation.

Anyways, I am working on a non-interactive benchmark program. The Unreal engine is really a pretty power house for this kind of application.
 

[SAS]Solid Snake

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Exactly doesn't work isn't helpful at all. It is like me asking you on the forums what colour tie I am wearing right now, or asking if you can debug my script problems. Can you not pick it up, can you not see your pickup ... what exactly is the nature of the bug? Also using the UE2 runtime in my recommendation that you know a great deal of UScript simply because you will find yourself having to write a lot instead of subclassing off advanced classes simply because there are NO advanced subclasses. The advanced subclasses we take for granted in other already developed Unreal engines isn't present here.
 

AndyGFX

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[SAS]Solid Snake said:
Exactly doesn't work isn't helpful at all. It is like me asking you on the forums what colour tie I am wearing right now, or asking if you can debug my script problems. Can you not pick it up, can you not see your pickup ... what exactly is the nature of the bug? Also using the UE2 runtime in my recommendation that you know a great deal of UScript simply because you will find yourself having to write a lot instead of subclassing off advanced classes simply because there are NO advanced subclasses. The advanced subclasses we take for granted in other already developed Unreal engines isn't present here.

I know now that UE2RT is very base engine without extension (advanced classes), I will learnig Uscript, I am not beginer in game development, only UScript is new for me. :)

PS.: Pickup Ammo now work fine and next I go see, how to create weapon ...
 

dodo502b

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Jan 10, 2004
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Thats all !?

Hi folks,

one of the leading 3D engine are for free and thats all how wants to use it ? But what ever ...

My frineds and I are planing to make a game prototype with this engine. But at this stage we only evaluate it. I found this forum to find some examples made by hobby gamers. But it seems to me there are no examles or finnished games with this non-commercial licence.

Keep going on and bye, dodo
 

hermionegranger

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Jan 9, 2004
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Unrealed version

This particular product was not modified at all, didnt even change the map extension, and many other things that licencee's should have done. Anyway, i need to get my hands on the patch for version 433 of the unreal engine. That is my problem.