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Whos making something with Runtime?

Discussion in 'General Discussion' started by Beefypeanut, Oct 17, 2003.

  1. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Right, read the EULA, you find that games aren't allowed to be distributed with the UE2 runtime. That's why no examples or finished games exist with this, and if they do... it's illegal.
     
  2. rodrigoelp

    rodrigoelp New Member

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    Hi!, i am developing something with the runtime :D (the ut2k3 is not important to me cuz i don't need the prebuild things that has, i will not use weapons, or something like that)
     
  3. oneirotekt

    oneirotekt New Member

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    He didn't say anything about distributing the prototype. There is absolutely nothing in the EULA that says you cannot create a game prototype, then show off screenshots / footage of it, and even demo it personally for a potential publisher, with the condition that you don't leave them with a copy of it - and in fact Epic might welcome such a potential source of full engine licensees. I don't see the need for playing zealous EULA policeman, it just discourages people from making something cool with the Runtime. If someone does something in violation of the EULA I'm sure Epic can handle it themselves.
     
  4. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Well I've stopped playing that a while ago, I don't really care anymore. We've discussed this many times with Mark and Vito already and the decision is pretty clear. Don't make games that will be distributed on the internet, fullstop. Whatever I say in the end doesn't really stop people making stuff, I am merely giving a warning so that bad things don't happen to them.

    In the end, it seems that a large majority of people decide to make a game with UE2 and say it blatantly right here except that it clearly states in the EULA that it's not designed for it (It's true, a lot of UScript is not included which is for games). In any case, I think a warning from me is better than a warning from Epic (Getting an legal warning from Epic won't really put you in their good books now will it)?

    In particular line I was referencing to was this:
    As I was stating, of course there is no examples or finished games with this because the EULA prohibits the distribution of these, although not the creation.
     
  5. maxd

    maxd Devil's Advocate

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    Is this a prohibition of just the full compiled ready-to-go game, or the game, any code, models/prefabs in ut format, screenshots, movie demos, and or all of teh individual components?

    in theory, could we not distribute everything that we create and leave the compiling to the end user?

    say, a .zip with everything in it but the runtime files?
     
  6. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Talk with Epic or your lawyers on this. I don't have the proper authority to really discuss more than what is stated in the EULA. By distribution I would assume it meant in any way for another user other than yourself to be able to play the game you created.

    We've already discussed before what exactly defines a game to fight that side of the arguement.
     
  7. maxd

    maxd Devil's Advocate

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    Ahh yes, my lawyer. Every ameteur game developer should have his or her own personal lawyer. Well then, thanks for the info, I'll just mosey on downstairs and go wake my lawyer up. :lol:
     
  8. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    This is what Epic/Vito have told me before.
     
  9. curio

    curio New Member

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    Non-game development

    To steer things away from lawyering for just a second...

    Is anyone developing anything that's not a "game" (or so close that nobody can tell the difference)?

    Cheers,

    curio
     
  10. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    I am making a benchmark program with UE2.
     
  11. Spooger

    Spooger New Member

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    I'm usualy messing with non game related VR's for developers, just nothing I can share with everyone ATM. I am converting an older map over to the new engine (NOT FUN at all), if I can get it converted I'll host it for everyone to check out.
     
  12. oneirotekt

    oneirotekt New Member

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    I'm still working on my artsy FPS project, which I might show to potential employers as a demonstration of design / art / coding talents. I'll post screenshots and if there's any interest I might port it to UT2004 (most of my script code is all-new anyway) and distribute it that way.
     
  13. spatte

    spatte New Member

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    Architectural visualization

    I am currently working on a VR thing based on my masters in Architecture. I first started out in UT2003, but when I found out about the runtime I thought I wanna give it a try. To me it is as perfect toolbox for exploring my architectural ideas. You get a a really good grip on how things works in your building.

    You can DL the map (still in construction phase, the pawn also need to be resized):

    http://www.danielpatton.com/spatte/Work In Progress/

    You can also check out these threads:

    http://forums.beyondunreal.com/showthread.php?t=127517

    http://forums.beyondunreal.com/showthread.php?t=128807

    Feel free to contact me if you have any comments or suggestions (mattias_bockin@hotmail.com)
     

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  14. Spooge

    Spooge Digital Content Creator

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    Looking good man... you trying to get your wood like this?

    [​IMG]
     
  15. spatte

    spatte New Member

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    I managed to do get the two-sided texture right now. Well, I put both alpha and twoSided to tru and that made the trick. If I only put it to twoSided like I did in UT2003 it didn't work.
     
  16. Spooge

    Spooge Digital Content Creator

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  17. spatte

    spatte New Member

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    I just bumped into that page yeasterday! Well, it feels that it takes a while before you really get a grip on how to use the different alternatives to meet your needs and ideas.

    I'll upload the latest version right away. Added some animated textures. The next step for me is to get the pawn size correct. What are the dimensions of the pawn in UT2003? (the min dimensions it can pass through and eye-height) Would like a pawn that could pass through 32 UU with an slighltly higher eyeheight than UT2003.
     
  18. ridenho

    ridenho New Member

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    Architectural Visualizations

    My firm has just completed two visualizations utilizing the Runtime Engine. We began playing UT2003 last year when it came out with the intention of trying the editor to do some visualizations. We were extremely pleased when runtime came out, it gave us a tool to do some testing with. The two projects took many hours, most of it was a learning curve.

    We work with Architectural Desktop 2004, which has Viz Render built in, and save it as a a DRF and then opened it up in Max. From the building model, we exported pieces as static meshes and voila....... a map. We have many skeptics in our office as to what the purpose of it all is. They do not see the power of real time renderings and the ability to experience a space as if you were really in it.

    Here are a couple of screenshots. One map is an interior (our office), and the other is an exterior private development.

    We will have a newsletter that will have information on the maps and a link to where you can download them. It is exciting that others are heading in the same direction as us.




     

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  19. Vito

    Vito New Member

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    ridenho, please send me an email (udn@epicgames.com) with some more information on your firm and your work, would you? I'd love to see it and talk with you about it.
     
  20. conscripted

    conscripted New Member

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    im working on a project to make a virtual chemistry experiment.. some lecturers at my uni are making a chem lab in VMRL for some studies their working on, and I proposed doing a test case of one of their experiments in UT2003 but when I found runtime, I promptly switched. its a realitivily simple experiment, but requires a hell of a lot of work. its being designed for 1st year uni students that dont attend the uni campus to practice with. its just a test at the moment...
     

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