Zelda: Twighlight Princess. Twenty five hours into the game I couldn't take it anymore. Having to go to point A, ride 5 minutes to point B, ride back to point A, back to point B, then back to point A again is stupid. The thing is, the game would have been awesome if they got rid of all the backtracking and repetitious battles, but no. They stretched the game too far. Ugh.
Fallout 3: admittedly, I've only had the game 2 weeks, but I'm beginning to doubt I'll finish it. The problem is two fold: level cap and crashes. I've put somewhere between 30 and 40 hours into this game and I haven't even gone to vault 87 yet. This is because I have fun (ish) walking across the vast, empty wasteland. Okay, I hate it, but I love discovering towns and dungeons, clearing them out and moving on. I loved that when I met Reilly's rangers I got like 3,000 caps off the bat for map locations. It's fun. The problem with the level cap is that I feel a little bit stifled. All the work I'm doing isn't seeing any payoff. I looked forward to the agonizing choice of my next perk, and now, no matter how many supermutants I mow down (Vengeance is the best weapon evah), i don't get anymore. That's annoying. So no more wandering for me, I'll stick to the main story. The crashes. It's annoying because the game didn't crash a single time on me before the patch. Now it crashes every time I play. Sometimes it's 20 minutes, sometimes it's 2 or 3 hours. Always it crashes when I'm in the wasteland, and almost always when it's been a while since an instanced location so all the walking and killing and discovering I'd done is erased. Twice the autosave have screwed up and and I can't move (no HUD either. ti's weird) so I lose even more time getting back to where I was. Ugh. So yeah. When Broken Steel comes out in April I'll probably come back. it's a fun game that I really enjoy, but the annoyances are getting to be too much and the plot isn't exactly compelling enough to push me through.
~Jason