Come on, UT was never meant to be deep game. It's a classic fast-paced shooter aimed at quick skirmishes, however UT3 failed at this point as characters as not nearly as agile as they were in Ut2004.
Considering the fact that UT2004 was not as popular as UT and also that almost all UT fans hated it, I'd say no.Come on, UT was never meant to be deep game. It's a classic fast-paced shooter aimed at quick skirmishes, however UT3 failed at this point as characters as not nearly as agile as they were in Ut2004.
Classless doesn't equal depth-less but in classbased games people feel that their performance isn't entirely their fault when they are doing bad but of course it's all their doing when they are doing good.The classless, persistent-less nature of UT just isn't going to work these days. Most people think that classless equals depth-less, and no "levels" equals no point in playing.
PC gaming is dead. (Other than crap like WoW)
So nothing will revive it.
And even if PC Gaming wasn't basically dead, no one plays good awesome fast paced shooters these days; it takes too much skill for kids now to get interested.
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So classes make casual- andmainstream gamers, who cannot grasp the depth of gameplay with their small minds, feel better and more important.
I know what to do. Convert UT and release it with UDK.
Of course you would say no, regardless of whatever argument you'd manage to come up withConsidering the fact that UT2004 was not as popular as UT and also that almost all UT fans hated it, I'd say no.
So, to revive the UT franchise you are making suggestions that exclude 80% of the potential player base :/
When I mentioned 80% I wasn't talking only about consoles. The problem with excessive gore is that the game has to be rated 17+ or 18+, which excludes those younger gamers and their parents. I don't miss stuff that has nothing to do with gameplay like gore, but also animations, excessive decorations, those overly complex maps but where the playing field is small, etc...Grobut said:Excluding an 80% that has never, ever, given the UT franchise a fair shake? absolutely!
Well, I guess that it's what exactly what they tried to do with UT3. It was supposed to be "back to roots". In fact, my theory is that what killed UT3 was that it tried to be a "PC game": dull, restrictive, serious, etc... It's just as if they were afraid to make it fun, for giggles and ****s. And then as some guys say: without Unreal and without TournamentUT is never going to be a GoW killer for Epic, but if a genuinely good UT was made for the PC, one that is a good modding platform, is rich in features and customizability, and recaptures the feel and play of the origional without spoiling it with gimmicks, i am confident it would sell,
I see what you mean, but I also have an hard time to understand what has UT to do with the PC vs Consoles war. UT shouldn't have been caught in the middle of this. For me it's not relevant what revives the UT franchise as long as it works, and is made for PC tooThe PC market is starved for good games, and that could actually be UT's chance of a revival, but it'll never happen unless Epic once again takes a chance on the PC (and i very much doubt they will).
Excluding an 80% that has never, ever, given the UT franchise a fair shake? absolutely!
All the Xbox owners of the world are no good to you if they don't buy and play the game, and not a single UT/UC title released on the Consoles has done even remotely well, it's obviously not what Consoleros want, they want GoW and Halo, UT is barely even a curiosity to them..
The PC market has allways been UT's niche, and any step taken twords making UT more Console accessible will only hurt it in the PC market where it actually has some potential, the only problem is, Epic has consistantly failed to grasp this since UT, 2003 was origionally ment for the Xbox and it suffered for it, 2004 was a step in the right direction (PC) but was too big a departure from what made UT so good in the first place, and now we got UT3, another Console minded venture that has once again suffered for it, PC players aren't keen on it, and the Console versions once again sold poorly and are collecting dust on peoples shelves.
UT is never going to be a GoW killer for Epic, but if a genuinely good UT was made for the PC, one that is a good modding platform, is rich in features and customizability, and recaptures the feel and play of the origional without spoiling it with gimmicks, i am confident it would sell, and make Epic some money, games don't have to be top-of-the-sales-charts material to be profitable, but they sure as hell do need to be aimed at a viable market that will buy it, and the Console versions have prooven time and again that Console's aren't it for UT, the PC is where it has a real chance to move some copies and gain following, but it must be a good PC game for that to work.
The PC market is starved for good games, and that could actually be UT's chance of a revival, but it'll never happen unless Epic once again takes a chance on the PC (and i very much doubt they will).
I didn't say convert UT3. I meant the original UT (1999).
I don't think Epic killed it, I think it was a foregone conclusion from the very beginning. A game like UT (and, by extension, Quake 3) are doomed to failure because the barrier to entry is much higher than any other kind of game. As PC gaming has become more "mainstream", less people care about deep, strategic gameplay. They like Halo and Gears of War. Games with simpler gameplay, lower barrier to entry, easy competition.
I look back at lots of games from the late 90s and games today just don't compare to them. I think a lot of people who look back at the UT series fondly mostly do so in an "old fogey" kind of "the good old days" way.
The simple fact of the matter is that UT will never be popular again. Epic could make the ultimate, awesome, great, perfect for everyone UT game with perfect competitive options, great stats and everything everyone could ever want out of it, and it would still turn out the same way.
The younger generation gets their competitive kicks with Halo. So, yes, they have.I have been wondering about this, too. People say that arena FPS is just dead, but could that really be true? Are young males no longer young males who would enjoy a competitive ego-boosting online multiplayer cyber-bloodsport? Has the younger generation been pussyfied?
Leaving it alone for a while, and then taking the formula that worked and adding something new (e.g. a new gun or guns... UT has had nothing but the same set of weapons forever, and any new weapon that's introduced is built specially for a certain gametype (e.g. avril, spider mine gun)