What do you people use?

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As I said

  • UnrealEd

    Votes: 0 0.0%
  • UCC

    Votes: 18 90.0%
  • What's a package?

    Votes: 0 0.0%
  • Monkeys

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .

Shiit

Shiit
Dec 19, 2000
168
0
0
Actually, I use UClasses, but I voted UCC, since it uses it. If UClasses isn't one of the voting options, why did you put in monkeys? They'd still need to type "ucc make", so you're in fact using UCC. I don't think it'll get much votes...
 

2COOL4-U

New Member
Mar 17, 2001
505
0
0
37
dot NL
2cool.free.fr
You'll need to have UnrealTournament installed. I don't know if the installer lets you install UT on a P 133, but if it does you can use it to compile your code
 

Brood_of_Evil

Selene's martyr
Nov 3, 2001
147
0
0
46
Look outside your window!
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Well I make the editing with MS Visual C++ 6, and use a batch file to compile with ucc. I think ucc it's more flexible than unrealed. You can rename or delete classes, or change their subclasses with ease, something that cannot be done in unrealed or with Monkeys.

:y5:
 

tarquin

design is flawed
Oct 11, 2000
3,945
0
36
UK
www.planetunreal.com
for Brushbuilders:

EditPad to make the basic class structure (declaration & variables), then compile them with UCC.
Then I write them in UEd so I can test straight away & keep backup versions with EditPad.