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What do you people use?

Discussion in 'Programming' started by Brood_of_Evil, Nov 17, 2001.

?

As I said

Poll closed Nov 22, 2001.
  1. UnrealEd

    0 vote(s)
    0.0%
  2. UCC

    18 vote(s)
    90.0%
  3. What's a package?

    0 vote(s)
    0.0%
  4. Monkeys

    2 vote(s)
    10.0%
  1. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    What do you people use to compile and create your packages?
     
  2. 2COOL4-U

    2COOL4-U New Member

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    I let VisualUC do everything for me
     
  3. Shiit

    Shiit Shiit

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    Actually, I use UClasses, but I voted UCC, since it uses it. If UClasses isn't one of the voting options, why did you put in monkeys? They'd still need to type "ucc make", so you're in fact using UCC. I don't think it'll get much votes...
     
  4. navboy

    navboy New Member

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    there's not an option for "both" ...

    for some things it's quicker and easier to use ued2; for other things UCC is the way to go, at least in my limited experience so far.
     
  5. Lemoni

    Lemoni The Philosapher

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    ucc

    ucc but i want to run just ucc on a 133 with 64 mb ram, will it work or are more files then ucc needed to make it work?
     
  6. 2COOL4-U

    2COOL4-U New Member

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    You'll need to have UnrealTournament installed. I don't know if the installer lets you install UT on a P 133, but if it does you can use it to compile your code
     
  7. Wormbo

    Wormbo Administrator Staff Member

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    EditPad Lite and some batch files. That's everything I need.
     
  8. mr.s-d

    mr.s-d CHiMERiC Moderator

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    Monkeys all the way! :p
     
  9. TaoPaiPai

    TaoPaiPai Commisaire Van Loc

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    I use a combination of monkeys and the unrealed GoBLin
     
  10. aspie

    aspie It's all good baby.

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    Visual C++ for coding
    UClasses for reference
    UCC for compile
     
  11. usaar33

    usaar33 Un1337

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    I pity the f00 who uses unrealed.
     
  12. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    Well I make the editing with MS Visual C++ 6, and use a batch file to compile with ucc. I think ucc it's more flexible than unrealed. You can rename or delete classes, or change their subclasses with ease, something that cannot be done in unrealed or with Monkeys.

    :y5:
     
  13. tarquin

    tarquin design is flawed

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    for Brushbuilders:

    EditPad to make the basic class structure (declaration & variables), then compile them with UCC.
    Then I write them in UEd so I can test straight away & keep backup versions with EditPad.
     
  14. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    Does EditPad handles syntax highlighning?
     
  15. Lemoni

    Lemoni The Philosapher

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    i hold my hand up ashemed , sometimes i use it but for writing i use MS Word it can't creat u files but it can edit and save them
     
  16. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    I really love visual C++ 6.0 because it leaves these spaces after the braces ({ & }) and semi colons. Does anyone knows any other tool that does the same. I really like to have my code tidy so that feature is a must for me.
     
  17. Lemoni

    Lemoni The Philosapher

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    of topic

    hey brood how and what did u use to make ure avater?
     
  18. Brood_of_Evil

    Brood_of_Evil Selene's martyr

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    It's not my design, it's from a wall paper that was posted in planetunreal a couple of weeks ago, I really like it, but I'm too lazy to make my own design hehe
     
  19. Lemoni

    Lemoni The Philosapher

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    ok
    what do u think of mine its my first try?
     
  20. tarquin

    tarquin design is flawed

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    nope! not even parenthesis highlight!
    use tab indentation for all { } pairs, and as well for any nested ( ) with long expressions. :)
     

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