Weird, I thought this place wouldn't exist anymore...

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[GU]elmur_fud

I have balls of Depleted Uranium
Mar 15, 2005
3,148
31
48
46
Waco, Texas
mtbp.deviantart.com
Where's Billybadass? I wonder how he's doing in Japan.
This thing attacked him and is smuggling him out of Tokyo in it's cleavage as speak.
zlkii2bddg4z.jpg
 

NeoNite

Starsstream
Dec 10, 2000
20,275
263
83
In a stream of stars
Imagine that. But those people don't look Japanese. And I don't see any hiragana/katakana on the billboards etc. unless I'm missing something...

Ah but whatever man.

Yeah I can see BBA climb up there and get real comfortable.
 
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Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
37
48
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TheUKofGBandNI
selerox.deviantart.com
With regards to PC gaming, as much as I'd like to be positive about it with regards to Unreal, I really can't be. The boat as sailed on "fast" FPS games, with a few very rare exceptions.

The new UT has come to nothing, Quake's new incarnation isn't exactly whipping up excitement, Tribes: Ascend (still the closest any recent game has come to having "that" feel UT had back in the day) could have been amazing if Hi-Rez hadn't abandoned it completely.

With the sole (but massive) exception of Overwatch, all the futuristic FPS games on PC that have managed to gain traction have been single-player focused. DOOM and Prey being a prime examples.

Developers like Epic and id forgot about story, they forgot about making games and they've become almost irrelevant now. Could you imagine id being an afterthought in 1999? Or Epic in 2002? No, you couldn't. They ended up becoming engine-makers and left the games fall the the wayside. Compare that to Valve that kept creating quality content time and time and time again, from HL2 to DOTA 2 to it's involvement with CS:GO.

Now look at the feeding frenzy that's the Steam Sale every year. Valve drives that. Because they built an empire based on a platform it used to sell it's own games. Games that were classics. Blizzard's done the same. They've thrown massive resources at a few amazing games and designed them to appeal to a wider audience, rather than trying to nail down the mystical "hardcore" crowd that cared about boost-dodging and CPMA air control. You build a game with enough players and you'll create a thriving multiplayer scene automatically as long as the tools are there to create it.

While Epic's spent the last decade producing nothing of any value whatsoever.
 

[GU]elmur_fud

I have balls of Depleted Uranium
Mar 15, 2005
3,148
31
48
46
Waco, Texas
mtbp.deviantart.com
The only bit of that I would disagree with Selerox is the "Compare that to Valve that kept creating quality content" and there most notably is the word "quality". Their games are buggy, have generally sub-par graphics (or they utilize artistic devices to mask poor quality), and their animations are generally poor to an extreme. All that and their titles are still vastly popular. They do phenomenal at making an enjoyable experience through mechanics, gimmicks, and/or story. Even a somewhat obtuse individual should be able to tell where the smart money is spent.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
I think you're right on, Sel. They forgot what people liked in their games whatsoever. Now id is owned by Zenimax and Epic is owned by chinese Tencent. Who would have ever thought this would happen?

I've also come to realize how much of an influence Digital Extremes was on the games they collaborated on. And Epic losing Cliff was a pretty obvious blow to their internal design capabilities.

LawBreakers feels a lot more like UT than the UT Epic is making.