no worries-
the problem with some of this stuff is it fits more for a total conversion with single player levels.. flares are good examples.. if you can't see a darkened corner, and you're hidden yourself, I doubt you'd fire a flare in there, giving away your position. The only practical use for this item in our mod is trying to get the attention of other players in an outside level.. have blue and red flares.. of course this would give away your position for more enemy troops to show up, but that'd be a realistic scenario.
Melee weapons.. even though it's hard to justify a melee weapon that normal soldiers don't use, our mod can never be totally 'realistic' for many reasons.. so if we throw in a knife and a sword and something else- making it a user's choice in the options or whatever, it'd be purely for fun. After all, why bring a knife to a gun fight? If you can throw it, that's one thing, but the only other practical use would be hiding in the shadows until someone passes you, then jumping out, slicin' and dicin'. ...but this is impossible with bots because they don't 'see' shadows.. these same thoughts can be applied to any melee weapon, so why not make it fun. Each would be balanced somehow.. ie swinging a sword might take a bit longer than a knife- and you could also throw the knife- but the sword could kill in one slice.. there are plenty of options here. At this time we will most likely not have more than one melee weapon with version 3- but then add more as things progress. but we WILL consider other 'unrealistic' melee weapons- frankly because we can.. /infopop/emoticons/icon_smile.gif
A bayonette would be a lot of fun and might just have to make it's way onto the G11 somehow.. /infopop/emoticons/icon_smile.gif It would be a fixed item that's always there like the flashlight on the shotgun.
A heavy MG like the M249 will be likely.. we'll look at the different possibilities. Something like the MK19 would be sweet, but at this time- unless UT has more to it- that would be a brush turret a level designer adds in. I could possibly design one in Max, along with the textures- then simply add the functionality to our code for turrets.. more possibilities..
We'd also like some realistic vests that have realistic physics.. ie arm/leg/headshots will still get ya.. and thicker vests could cause you to slow down dynamically- if that's possible in UT.
There are many possibilities to make this mod very realistic-- even to the point of making a single player TC out of it-- but this kind stuff is pretty far in the future, so one thing at a time! /infopop/emoticons\icon_wink.gif We love the ideas, and we're always writing the good ones you folks mention..
As far as FR goes, we don't deal with that TC any longer, so what's on the old site is what you get.. sorry-