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Weapons

Discussion in 'Unreal Tournament' started by Hunter, May 13, 2014.

  1. Arnox

    Arnox UT99/2004 Mod Crazy

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    Does it matter? If an included weapon isn't part of the established default set, it should only be able to be accessible through use of mutators. The weapons that didn't make the cut for default are there mainly for modders and for tinkering. Also, relying on mod authors to do ones work for you is an unreliable prospect. Just look at UT99, UT2004, and UT3.

    There are some basic mods that I thought would have been made a long time ago for them but were never created at all. Never. And even if someone DID create an old weapon that wasn't included in the base game, there's no guarantee that it will be done well at ALL. In fact, chances are, it will be mediocre.

    I can also understand workload. I really can, but since these are weapons that are NOT expected to be used in competitive play, they don't have to be balanced at all, so that alone takes a load off. Epic looks very positive that they can fund this game with their current model and they've given NO indication that this UT will be any different in quality and size. I didn't come up with their pricing model and personally would have been more than willing to shell out $60 for another Unreal Tournament, assuming it would be up to snuff.

    But they don't want to do that, and that's perfectly fine. I will, however, still expect the same amount of work and time to go into this UT because they've given me no indication that it should be otherwise. Many other AAA studios have made and fully balanced a lot more weapons than UT's standard 12 or so (Bungie, Free Radical, etc.) and all while fully delivering on everything else. So, please don't tell me it can't be done. And not only THAT, you guys have already written the engine (really good work BTW), so that's all out of the way too.

    Having said all that though, if I'm missing something here, please point it out to me. I'm not trying to be a selfish snob. I just see awesome possible potential.
     
    Last edited: May 15, 2014
  2. KaL976

    KaL976 *nubcake*

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    Using the minigun in 2kx basically announced you were useless :lol:
     
  3. Arnox

    Arnox UT99/2004 Mod Crazy

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    Pfffftt. I take offense to that.
     
  4. KaL976

    KaL976 *nubcake*

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    If the cap fits :lol:
     
  5. Arnox

    Arnox UT99/2004 Mod Crazy

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    I bet you're just mad that in reality, Minigun users pwn you erry day.
     
  6. Veggie_D

    Veggie_D New Member

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    These ideas and arguments in particular are excellent.
     
  7. Wail of Suicide

    Wail of Suicide Member

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    UT2004's linking style was much better. And I think Link Gun should be the default weapon, but only in Onslaught.
     
  8. Skillz

    Skillz ut-files.com

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    The original sniper rifle (From UT), the shock rifle and the super shock rifle (enhanced shock rifle). Those are the only weapons I am concerned with.

    Gotta have a translocator that isn't handicapped.
     
  9. Blade_hunter

    Blade_hunter Unreal tournament mod dude

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    I don't know what to say about the weaponry; I mean Something arround 12 - 25 guns but I'm not sure about that.
    I often play when it comes with stock weapons with chaos UT mostly in UT 2004
    The thing is that UT99 had the original unreal stuff since it was supposed to be its extension before being stand alone ....
     
  10. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    [webm]http://ut.raxxy.com/e4299a2fa5_flak.weapon.fire_nick.movement.600.maxwalk.to.800.webm[/webm]

    Here is a video of the Flak prototype.
     
  11. Arnox

    Arnox UT99/2004 Mod Crazy

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    Flak needs to go faster. Also, not that it matter really, but the flak trails need to be shortened a lot too. I really didn't like the long trails they had in UT2003/4
     
    Last edited: May 16, 2014
  12. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    It definitely needs tweaking, but it's pretty cool they already have a prototype in the game.
     
  13. ambershee

    ambershee Nimbusfish Rawks

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    I'd have though they'd have more done by now, but I guess it depends how they implement it. Basic weapon prototypes take barely any time at all in UE4. Someone here could probably do an entire weapon set over a heavy weekend if they wanted to.
     
  14. Wail of Suicide

    Wail of Suicide Member

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    Yeah, honestly you could have all the weapons in the game in a day or two. Must still be talking a lot internally, or possibly just slowly leaking things out to prevent people from going nuts on the forums about how fast the initial prototypes are coming along.
     
  15. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    They are building out a bunch of C++ classes and a framework for adding them. I think they might also be prepping it for the 4.2 release which will supposedly have a better method for weapon blueprints.
     
  16. Nevzat

    Nevzat Member

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    i totally agree flak canon primary should be hot metal chunks like original ut
     
  17. rejecht

    rejecht Attention Micronians

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    Dynamic Lights

    UT3 also used a generic light flashing when a pawn fired a weapon. I hope this can be addressed with directional lighting effects.

    The UT3 Link Gun primary also had no dynamic light attached, while in UT2004 it did.

    A Flak Chunk consists of nine projectiles, how about adding dynamic lights to them all?)

    Although lighting the entire path of a beam weapon would probably break a lot of frames, why not leave it as an option?

    Other Topics

    Are there options for team-colored projectiles/effects?
    - I'm not asking because I necessarily want the option, but decoupling things is generally a good approach.
     
  18. DeusIX

    DeusIX Engineer

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    1. Chainsaw
    Chainsaw headshots FTW! Then again there should be more melee weapons ala UC2.

    5. Linkgun
    It should link (not boosting, nor damaging) to teammates even if they're not wielding one.

    6. Ripper
    It's always nice to add random chaos to the levels. Helping newbs getting few frags, before the inevitable self-decapitation!

    9. RL (UT1 style)

    0. Lighting gun
    No one likes invisible snipers, plus the arcing is cool.

    I would also like to see the Hydra make a comeback. That it one of my favourite weapons in any game. A working grenade launcher with multiple warheads! Having some new weapons wouldn't hurt wither.
     
  19. brdempsey69

    brdempsey69 Original UT Owns !!

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    1. Enforcers -- UT1 style

    2. Have both the SR and LG available -- both camps are happy.

    UT3 Sniper Rifle took care of the camping problem with its tracer. For me, the UT3 Sniper was far superior to the LG and had a better feel and sound to it.
     
  20. Rambowjo

    Rambowjo Das Protoss

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    Even better, we could make the chainsaw part of a gun :D

    :D























    :(
     

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