Ehm a better suggestion would be:
To avoid some useless recasting...
Code:
simulated function AttachmentsTick( float Delta )
{
Super.AttachmentsTick(Delta);
if( MySWheel!=None )
{
SWRot.Roll = (WheelYaw *2.5);
MySWheel.SetLocation(Location+(SWheelOffset >> Rotation)*DrawScale);
MySWheel.SetRotation(Rotation+SWRot);
}
}