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Vehicles for U1 (by .:..:)

Discussion in 'Unreal' started by lycheeliang, Feb 13, 2008.

  1. lycheeliang

    lycheeliang TEH Unreal Lychee

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    This is based on the previous thread where people asked for the links to dots' vehicles:

    U_Vehicles Link (V1.5):http://www.geocities.com/mhulden/Vehicles.zip

    (Extracted from:http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1200615124/0)
    Vehicles it contain:
    U_Vehicles.Jeep (mesh by Jojje)
    U_Vehicles.CivilCar
    U_Vehicles.SportsCar (mesh by []Pcube[])
    U_Vehicles.MicroSportsCar
    U_Vehicles.TigerTank
    U_Vehicles.SkaarjHoverJet
    U_Vehicles.SkaarjSpaceJet
    U_Vehicles.AirShip (mesh by Kajgue, aka. Ice-Lizard)
    U_Vehicles.Submarine
    U_Vehicles.UFO (idea by SoulRaver)

    And VehicleFactorys (respawn points for vehicles):
    U_Vehicles.JeepFactory
    U_Vehicles.TigerFactory
    U_Vehicles.SkaarjHoverJetFactory
    U_Vehicles.SkaarjSpaceJetFactory
    U_Vehicles.AirShipFactory
    U_Vehicles.SubmarineFactory
    To change their spawning vehicle class you can type "Admin set <Vehicle Factory> VehicleClass <some vehicle class>".
    To change respawntime for the vehicles type "Admin set <Vehicle Factory> VehicleRespawnTime <time in seconds>".
    To allow all teams to enter vehicle from Vehiclefactory "Admin set <Vehicle Factory> bstartteamlocked False"

    Heres full version of the 3 Unreal 2 vehicles now:
    U2Vehicles.Raptor
    U2Vehicles.Juggernaut
    U2Vehicles.Harbinger
    U2Vehicles.Bulldog
    U2Vehicles.RaptorFactory
    U2Vehicles.JuggernautFactory
    U2Vehicles.HarbingerFactory
    U2Vehicles.BulldogFactory
    Download from here:
    http://www.klankaos.com/downloads/U2Vehicles.zip (v 1.1)
     
    Last edited: Feb 19, 2008
  2. lycheeliang

    lycheeliang TEH Unreal Lychee

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    Update: U2Vehicles now available, check first post.
     
  3. Exus Tecius

    Exus Tecius like diamonds in the sky

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    :tup:
    tnx just downloaded.very curious how they work.
     
  4. Turboman

    Turboman deRegistered user

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    saw the original at oldunreal, its some amazing work and the physics feel quite right on the u2vehicles.
     
  5. .:..:

    .:..: New Member

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    Just to make this clear, it also works on UT'99.
     
  6. Silver_Ibex

    Silver_Ibex Member

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    Fun stuff :2thumb:
    I really should make some more terrain maps to play with these vehicles

    Below first pic an old map with one of the new vehicles, second pic is a quick low res terrain I put together today, spent a lot of time driving up and down that valley in awe that someone actually got cars to work in Unreal :D
     

    Attached Files:

    Last edited: Feb 19, 2008
  7. Exus Tecius

    Exus Tecius like diamonds in the sky

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    :)
    yep dots awsome mod.congrats.
    how about making us new monsters sometime when you got time ?

    Note: is it possible with permission of original authors,to make all the unrea4ever pawns to scriptedpawns (monsters) ? so they cant pickup and use weapons.
     
    Last edited: Feb 19, 2008
  8. Silver_Ibex

    Silver_Ibex Member

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    Did some more work on the terrain texture usage in old Unreal, check it out :D

    The raptor is fun to ramp jump off tall hills while sounding the horn :D
     

    Attached Files:

    Last edited: Feb 20, 2008
  9. lycheeliang

    lycheeliang TEH Unreal Lychee

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    yeah they worked in ut99, but the u2vehicles would have strange ugly textures on them though... and summoning a u2vehicle factory can hang the game...
     
  10. Silver_Ibex

    Silver_Ibex Member

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    Just a thought, would it be possible to make a jeep type vehicle that only receives damage from Blast damage types, while weapon Turrets are vulnerable to projectile and trace hit weapons?

    So players could chose depending on the weapon they are carrying, to either blow up the vehicle with rockets, shock combo, flack shell, or chose to shoot the driver/gunners and take the vehicle :D
     
  11. Silver_Ibex

    Silver_Ibex Member

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    Working on an ATV off-road desert map, it is still very much an early work in progress; I am building it in Ued2 for ease of manipulating brushes and actors, before I import it to Ued1.

    First pic shows looking directly down at the ground texture from behindview.
    Second pic is an overview of the map with the skybox turned off, so map wall edge shows.
    Third pic, just for size comparison, the floating island from CTF-Face here gives a good feel of the space.
     

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  12. Silver_Ibex

    Silver_Ibex Member

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    Another example of distance across the valley, again with skybox off, a three pic sequence showing zoom with sniper rifle :D
     

    Attached Files:

  13. GreatEmerald

    GreatEmerald Khnumhotep

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    Wow, nice work, looks like XMP with their desert maps :) Are you using S3TCs?
    And why import to UEd 1, 227 patch has UEd 2.
     
  14. Silver_Ibex

    Silver_Ibex Member

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    I was using S3TC in those pics, but today I switched back to regular .bmp textures for the ground, since the appearance between the two formats on terrain is not really noticeable, and getting S3TC textures to be compatible for online play is too much trouble.

    I may still decide to use S3TC textures for the sky, since skyboxes are so reusable, it could be worth the hassle of making a skybox texture collection.
     
  15. GreatEmerald

    GreatEmerald Khnumhotep

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    Why, use S3TC for viewing and normal ones for online play (S3TC should override the normal ones automatically). And just tell people that they can download S3TC.
     
  16. Leonardo

    Leonardo Old fart on top the mountain.....

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    NYea, but Hazel_H has some Killer Skyboxs that might be of use w/o havig to use S3TC I think ... or ... Oo; (Goes to have more caffine )
     
  17. DRT-Maverick

    DRT-Maverick Lover of Earwigs

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    Terrain in U1? Ok I've been lagging behind, someone help me out here..
     
  18. Silver_Ibex

    Silver_Ibex Member

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    Terrain is my specialty, yes old Unreal 1 is fully capable of handling large terrain :cool:

    While I am fairly busy at the moment with work on a newer engine, in what little free time I do have, I am making the above map to show off this overlooked capability of the old engine, for both the sake of nostalgia, and to have something to drive these new vehicles in :)
     
  19. Wail of Suicide

    Wail of Suicide Member

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    Indeed. That terrain looks fantastic. No clue how you're managing to pull that off in UE1.
     
  20. GreatEmerald

    GreatEmerald Khnumhotep

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    Why UE1? 227 has UE2, plus the TerraEdit.
     

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