UWRC-TrainRace

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UltraNew-B

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Feb 22, 2003
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Looks Sweet Steve, I expected nothing less from you :)

My only suggestion would be to add some more rocks/trees/grain fields or something to break up the large expanses of green. :)

Regarding the movers, if they do not reset after a round, Shrimp may be able to look at some code from Red Orchestra, they have code that resets movers after rounds (I think) ;)
 
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jerdaygo

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Jan 10, 2004
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UltraNew-B said:
Looks Sweet Steve, I expected nothing less from you :)

My only suggestion would be to add some more rocks/trees/grain fields or something to break up the large expanses of green. :)

Regarding the movers, if they do not reset after a round, Shrimp may be able to look at some code from Red Orchestra, they have code that resets movers after rounds (I think) ;)

Hey NewB long time no see, hows it going?
 

UltraNew-B

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Feb 22, 2003
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jerdaygo said:
Hey NewB long time no see, hows it going?

I'm doing ok jer, i have to move, so that kinda sux, but other than that, wonderful !! I've been keeping myself busy working on (and learning to map with) HL2DM and CS:S maps lately. I entered and lost the HL2DM competition, but i had fun learning :)

ultranewbbastion049qo.jpg

ultranewbbastion055cn.jpg

ultranewbbastion019yp.jpg

ultranewbdistrict3304.jpg
 
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stevenhorton

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Jan 9, 2004
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I love the look of sunlight in Half-Life, it is way beyond what I can do with UT2004. Very nice architecture in your map, especially the castle/fortress one:) I am just getting to the deco layers, as usual, I had performance issues with too much detail.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
stevenhorton said:
I love the look of sunlight in Half-Life, it is way beyond what I can do with UT2004. Very nice architecture in your map, especially the castle/fortress one:) I am just getting to the deco layers, as usual, I had performance issues with too much detail.

Personally I prefer the lighting in T: DS but I love the water in HL2.
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
I'll show you one from my upcoming map

EDIT: hee it is, mmm... Unreal Ed with realtime shadows...

xs.php
 
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stevenhorton

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Looks good ProjectX:) But, is there no sun lit sections to Thief DS:p Btw, I downloaded the editor, but haven't installed it yet. It looks different than the UT2004 one.
 
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JACK SH!T

Evil Genius in a Nutshell
Sep 2, 2004
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k, lost me, what editor is it?
BTW, I have the dreaded "White" screen of death on my 2k4 editor. How do I reset it?
**EDIT**
Never mind, I read the thread, now I get it :lol: :rolleyes: :D
Anyone have access to the Doom3 Engin? Or is it the same as the HL engin?
I don't have either game..... :( , but I did d/l the doom3 demo.
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
Yeah I got doom 3, textures are crap

stevenhorton said:
Looks good ProjectX:) But, is there no sun lit sections to Thief DS:p Btw, I downloaded the editor, but haven't installed it yet. It looks different than the UT2004 one.

it's pretty much the same as Unreal Ed it's just got a few more extras, and no, it doesn't have a sunglight actor, but why would the game need one?
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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it does it using a spotlight I guess. Through windows it uses a spotlight with the window texture assigned to it so that it projects through the window.

Also it has an easy-to-use script editor, something that UE3 is apparantly getting. I've messed around with a few things and made a few new enemies, no coding required ( a fire demon (following a tut), a gas demon and a water demon)
 

Smokin

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Nov 23, 2002
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If you want any models made up PM and i will have ago at making them for you.

UltraNew-B awesome map, I to have started to learn how to map on the HL2 engine this is my CS-S map. I love the texture database its a great help for mapping.
 

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JACK SH!T

Evil Genius in a Nutshell
Sep 2, 2004
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steve, I d/l train race, but I'm still missing a package;

UT2004 Build UT2004_Build_[2005-02-15_17.02]


Failed to enter G:\UT2004\Maps\UWRC-TrainRace.ut2: Can't find file for package 'UnwheelBuildingsetMesh'

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 

stevenhorton

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Jan 9, 2004
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Jack, new build is in your folder:) I just downloaded your new music; I like it Jack. However, my wife wonders if now you think I am a hillbilly since I have a brother named Steve:p Edit @ 3:58PM; what song was for TrainRace? I assumed it was UW_offthebeatentrack.ogg, because it isn't Rock & Roll. But you mentioned in another post it was Eight Leged Allyway, which also doesn't have words. Did you make UW_offthebeatentrack?
 
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JACK SH!T

Evil Genius in a Nutshell
Sep 2, 2004
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stevenhorton said:
Jack, new build is in your folder:) I just downloaded your new music; I like it Jack. However, my wife wonders if now you think I am a hillbilly since I have a brother named Steve:p Edit @ 3:58PM; what song was for TrainRace? I assumed it was UW_offthebeatentrack.ogg, because it isn't Rock & Roll. But you mentioned in another post it was Eight Leged Allyway, which also doesn't have words. Did you make UW_offthebeatentrack?
UW_offthebeatentrack.ogg was put in there by Jerdaygo. "White Noise" wrote it for a new map he's working on.
I put Eight Leged Allyway in there for you. I'm going to d/l the map again, then foin the server. 8:45 EST here now.

**EDIT**
Cool/fast map, like the banked turns. Going to make for some fast races :D The jump cought me off guard, but it works. I hit a train, and couldn't stop laughing. Is that the final roadway?
I was going to join you and Jerdaygo on the server, but he had it lockedout for testing. I'll try it again later.
 
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stevenhorton

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Jan 9, 2004
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Sorry Jack, we didn't know you were around:( The test wasn't very encouraging anyway; the trains don't work correctly online :mad: They update every second or so in a stop-action kind of way. I tried to join online about 9:44 your time, but couldn't find you.