Looks Sweet Steve, I expected nothing less from you 
My only suggestion would be to add some more rocks/trees/grain fields or something to break up the large expanses of green.
Regarding the movers, if they do not reset after a round, Shrimp may be able to look at some code from Red Orchestra, they have code that resets movers after rounds (I think)
My only suggestion would be to add some more rocks/trees/grain fields or something to break up the large expanses of green.
Regarding the movers, if they do not reset after a round, Shrimp may be able to look at some code from Red Orchestra, they have code that resets movers after rounds (I think)
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