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UWRC-TrainRace

Discussion in 'Editing' started by stevenhorton, Feb 19, 2005.

  1. UltraNew-B

    UltraNew-B UnWheel Team

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    Looks Sweet Steve, I expected nothing less from you :)

    My only suggestion would be to add some more rocks/trees/grain fields or something to break up the large expanses of green. :)

    Regarding the movers, if they do not reset after a round, Shrimp may be able to look at some code from Red Orchestra, they have code that resets movers after rounds (I think) ;)
     
    Last edited: Apr 9, 2005
  2. Kantham

    Kantham Fool.

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    OMG , NEWB is back :notworthy:
     
  3. jerdaygo

    jerdaygo How jerdaygo?

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    Hey NewB long time no see, hows it going?
     
  4. UltraNew-B

    UltraNew-B UnWheel Team

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    I'm doing ok jer, i have to move, so that kinda sux, but other than that, wonderful !! I've been keeping myself busy working on (and learning to map with) HL2DM and CS:S maps lately. I entered and lost the HL2DM competition, but i had fun learning :)

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Apr 9, 2005
  5. stevenhorton

    stevenhorton Not of this World

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    I love the look of sunlight in Half-Life, it is way beyond what I can do with UT2004. Very nice architecture in your map, especially the castle/fortress one:) I am just getting to the deco layers, as usual, I had performance issues with too much detail.
     
  6. Kantham

    Kantham Fool.

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    They are all for bot matches or for SP?
     
  7. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Personally I prefer the lighting in T: DS but I love the water in HL2.
     
  8. stevenhorton

    stevenhorton Not of this World

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    ProjectX, the Thief series are my favorite games, but I coudn't stay interested in Thief 3. Could post a couple of shots from Thief 3 that show the great lighting?
     
  9. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    I'll show you one from my upcoming map

    EDIT: hee it is, mmm... Unreal Ed with realtime shadows...

    [​IMG]
     
    Last edited: Apr 11, 2005
  10. stevenhorton

    stevenhorton Not of this World

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    Looks good ProjectX:) But, is there no sun lit sections to Thief DS:p Btw, I downloaded the editor, but haven't installed it yet. It looks different than the UT2004 one.
     
    Last edited: Apr 11, 2005
  11. JACK SH!T

    JACK SH!T Evil Genius in a Nutshell

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    k, lost me, what editor is it?
    BTW, I have the dreaded "White" screen of death on my 2k4 editor. How do I reset it?
    **EDIT**
    Never mind, I read the thread, now I get it :lol: :rolleyes: :D
    Anyone have access to the Doom3 Engin? Or is it the same as the HL engin?
    I don't have either game..... :( , but I did d/l the doom3 demo.
     
    Last edited: Apr 11, 2005
  12. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Yeah I got doom 3, textures are crap

    it's pretty much the same as Unreal Ed it's just got a few more extras, and no, it doesn't have a sunglight actor, but why would the game need one?
     
    Last edited: Apr 12, 2005
  13. stevenhorton

    stevenhorton Not of this World

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    How does the editor do moon light, which is closer to sunlight than any other light type?
     
  14. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    it does it using a spotlight I guess. Through windows it uses a spotlight with the window texture assigned to it so that it projects through the window.

    Also it has an easy-to-use script editor, something that UE3 is apparantly getting. I've messed around with a few things and made a few new enemies, no coding required ( a fire demon (following a tut), a gas demon and a water demon)
     
  15. Smokin

    Smokin New Member

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    If you want any models made up PM and i will have ago at making them for you.

    UltraNew-B awesome map, I to have started to learn how to map on the HL2 engine this is my CS-S map. I love the texture database its a great help for mapping.
     

    Attached Files:

  16. stevenhorton

    stevenhorton Not of this World

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    Looks good Smokin:) I don't need any more meshes, that part of the map is finished. It's all the little loose ends I am busy fixing:p
     
  17. JACK SH!T

    JACK SH!T Evil Genius in a Nutshell

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    steve, I d/l train race, but I'm still missing a package;

    UT2004 Build UT2004_Build_[2005-02-15_17.02]


    Failed to enter G:\UT2004\Maps\UWRC-TrainRace.ut2: Can't find file for package 'UnwheelBuildingsetMesh'

    History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
     
  18. stevenhorton

    stevenhorton Not of this World

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    Jack, new build is in your folder:) I just downloaded your new music; I like it Jack. However, my wife wonders if now you think I am a hillbilly since I have a brother named Steve:p Edit @ 3:58PM; what song was for TrainRace? I assumed it was UW_offthebeatentrack.ogg, because it isn't Rock & Roll. But you mentioned in another post it was Eight Leged Allyway, which also doesn't have words. Did you make UW_offthebeatentrack?
     
    Last edited: Apr 25, 2005
  19. JACK SH!T

    JACK SH!T Evil Genius in a Nutshell

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    UW_offthebeatentrack.ogg was put in there by Jerdaygo. "White Noise" wrote it for a new map he's working on.
    I put Eight Leged Allyway in there for you. I'm going to d/l the map again, then foin the server. 8:45 EST here now.

    **EDIT**
    Cool/fast map, like the banked turns. Going to make for some fast races :D The jump cought me off guard, but it works. I hit a train, and couldn't stop laughing. Is that the final roadway?
    I was going to join you and Jerdaygo on the server, but he had it lockedout for testing. I'll try it again later.
     
    Last edited: Apr 25, 2005
  20. stevenhorton

    stevenhorton Not of this World

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    Sorry Jack, we didn't know you were around:( The test wasn't very encouraging anyway; the trains don't work correctly online :mad: They update every second or so in a stop-action kind of way. I tried to join online about 9:44 your time, but couldn't find you.
     

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