Shrimp said:Getting back on topic.
Wow, this Subway map is really impressive. Your screenshots don't do it justice. The multiple routes, the short outdoor areas, the broken down ruin feel of everything, the lovely big jumps
. /me loves it. Only thing I could suggest for improvong would be a bit more colour (lighting, decos, whatever)
.
Great job.
carmatic said:eh? why is it there is music even when i turn the music volume in the settings all the way down? now i have to turn off all the sound because it would clash with the other songs that i listen to!
carmatic said:eh? why is it there is music even when i turn the music volume in the settings all the way down? now i have to turn off all the sound because it would clash with the other songs that i listen to!
anyway, yeah, i dunnoe if the wires hanging from the ceiling thing is there on the old version, but i think its a nice little touch , as long as people cant tell that they are all identical (shove them halfway into the walls randomly etc etc)
the railwayss on it are funky looking, but i suppose thats unavoidable or something?
also its the same filename, i dunnoe if its gonna cause servers to have 'version mismatch' problems or not
ProjectX said:Onto the map: It's good, the terrain looks a lot less like the moon now, but I'd still work to adding some more colour to the indoor areas, maybe by changing the white overhead lights to a subtle yellow (they don't look like fluorescent lights to me, so they should cast yellow light) and also by adding a few small-radius red lights in the walls. Also maybe try adding a faint blue sunlight actor to the map, currently outdoors the lighting is again white, and mostly night-light is a deep blue, look at Thief: Deadly shadows for some beautiful night scenes.
carmatic said:hmm... so most of the lighting in ut2k4 is the lightmaps, and sometimes you see vehicle headlights, and rarely you see stuff like link gun shots and rockets giving off light... no wonder it kinda looks so flat to me
all the more reason to wait for ut2k7 to come out
and yeh, epic plz make it so that the characters or levels themselves dont have that many polys or dont have complicated bump maps and all that other stuff, instead the environment must always be dynamically lit
cuz that was what UT99 looked like to me, all flashy colours and lights , if they wanna get the ut99 feel back they'd better optimize their engine to support more dynamic lights per scene...
True dat, Unreal Engine 3 is going to be amazing, it better, it pretty much stole E3. yes the Xbox 360 and PS 3 did, but what games were the best looking ones on them???ProjectX said:Trust me on this one, I've seen it in ames and you REALLY notice bump-mapping when a rocket whizzes by, lighting the individual folds of skin of a monster and casting shadows on the rest of the beast. It's an amazing sight.