UWRC-Subway

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bobnine

JamesG
Jul 18, 2004
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New Zealand
Shrimp said:
Getting back on topic :D.

Wow, this Subway map is really impressive. Your screenshots don't do it justice ;). The multiple routes, the short outdoor areas, the broken down ruin feel of everything, the lovely big jumps :D. /me loves it. Only thing I could suggest for improvong would be a bit more colour (lighting, decos, whatever) :).

Great job ;).

Thanks :shy:
 

carmatic

New Member
Jan 31, 2004
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yeah i agree with shrimp there because i love maps with lotsa colour!

i think that faerie should stay, i never got lost in that map, theres just this exceedingly lush feel to it...i think that that map is beyond what the unreal engine 2.5 was meant to do...

::edit:: just played thru it, and all i can say is 'wow' .... the concept is nice, drilling through the rubble, shooting through the subway, exposed sections... in my honest opinion i think that an elaborate skybox isnt necessary in there, just put alot of fog to give it atmosphere...
actually now that i think of it, since the exposed areas in the map are so focused, you can have funky skybox effects that would need a very focal point on the map to make sense... like maybe rescue vehicles flying overhead
and the curvy sections of the rails flash through each other because they are overlapping, i think that these sections should be covered in mud , after all its no longer a working subway, and mud has fallen from cracks in the tunnel walls to conviniently cover the tricky parts of the architechure

i especially loved the part where you went through the exposed earth , they are very dramatic... if only they get more colour (ctf-bridgeoffate style) then it would be absolutely perfect
also the carriages are huge! do you use these trains to transport vehicles like the eurostar or something
 
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carmatic

New Member
Jan 31, 2004
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eh? why is it there is music even when i turn the music volume in the settings all the way down? now i have to turn off all the sound because it would clash with the other songs that i listen to!

anyway, yeah, i dunnoe if the wires hanging from the ceiling thing is there on the old version, but i think its a nice little touch , as long as people cant tell that they are all identical (shove them halfway into the walls randomly etc etc)

the railwayss on it are funky looking, but i suppose thats unavoidable or something?

also its the same filename, i dunnoe if its gonna cause servers to have 'version mismatch' problems or not
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
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Right behind you.
carmatic said:
eh? why is it there is music even when i turn the music volume in the settings all the way down? now i have to turn off all the sound because it would clash with the other songs that i listen to!

Sounds like a bug with your UT.

Onto the map: It's good, the terrain looks a lot less like the moon now, but I'd still work to adding some more colour to the indoor areas, maybe by changing the white overhead lights to a subtle yellow (they don't look like fluorescent lights to me, so they should cast yellow light) and also by adding a few small-radius red lights in the walls. Also maybe try adding a faint blue sunlight actor to the map, currently outdoors the lighting is again white, and mostly night-light is a deep blue, look at Thief: Deadly shadows for some beautiful night scenes.

If in doubt read my sig.
 

carmatic

New Member
Jan 31, 2004
746
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0
no, its something with this map... have you even tried turning down the music in-game before?
 

bobnine

JamesG
Jul 18, 2004
143
0
0
36
New Zealand
carmatic said:
eh? why is it there is music even when i turn the music volume in the settings all the way down? now i have to turn off all the sound because it would clash with the other songs that i listen to!

anyway, yeah, i dunnoe if the wires hanging from the ceiling thing is there on the old version, but i think its a nice little touch , as long as people cant tell that they are all identical (shove them halfway into the walls randomly etc etc)

the railwayss on it are funky looking, but i suppose thats unavoidable or something?

also its the same filename, i dunnoe if its gonna cause servers to have 'version mismatch' problems or not

lots of thing are identical,your not suposed to drive slow enuf to notice :lol:

By "funky looking" do you mean the rails are all flashy,because I tried to fix that by making all the overlapping rails different drawscales,this may/may not fix it depending on your grapics setup and stuff.

If you realy need to turn the music off,you can press F11 and then press play and then stop,or you could use that player thing to play your mp3's and ogg's,not sure what other file types it supports.

I sortof expect servers to update aswell

ProjectX said:
Onto the map: It's good, the terrain looks a lot less like the moon now, but I'd still work to adding some more colour to the indoor areas, maybe by changing the white overhead lights to a subtle yellow (they don't look like fluorescent lights to me, so they should cast yellow light) and also by adding a few small-radius red lights in the walls. Also maybe try adding a faint blue sunlight actor to the map, currently outdoors the lighting is again white, and mostly night-light is a deep blue, look at Thief: Deadly shadows for some beautiful night scenes.

I will mess around with the lighting today,if I get it to look any better I will update again.
 

carmatic

New Member
Jan 31, 2004
746
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and while your on the lighting thing, make it so that the platform area stands out more... like give it a post-apocalyptic feel, right now it looks very evenly lit as if it was to make sure passangers dont fall into the gap between the train and the platform...

and oh, i know it might sound alot of work or something but, umm.... rather than have the tracks overlap like they do now, how about you make them disjointed and broken... that way you can say the earthquake shattered the rails....
i know i dont kinda see levels quite the same way as other people here, but i thought it was relevant ....
yes, overall, i agree with projectx that its all too white for a disaster-struck subway... i think, if a few of the lights are randomly deleted , then the long stretches of subway would look more interesting... in fact i'll just go into unrealed now and see what it looks like
 
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carmatic

New Member
Jan 31, 2004
746
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unfortunately i only know how to do basic lights, i havent learnt what to click on yet to make the lights flicker... and the map is sooo full of stuff that i dont understand yet that i think i'll leave it to another day... maybe i'll just go and wipe and tweak a few of the lights, mess with the ambient lighting or something if i can find the zoneinfo actors, and leave the rebuilding to another day
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Dynamic lighting effects have been removed. It's a shame really but the engine didn't support them.

You can do some cool stuff with lighting but the thing that really makes ME go "wow." is loads of moving stuff, a dynamic world to play in. If I'm on a space ship things are gonna move, the thing is gonna be spinning and there will be pistons pumping away, shooting out gas at regular intervals. That sort of thing; although it's only witnessed briefly, really sells a map to me.
 

carmatic

New Member
Jan 31, 2004
746
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hmm... so most of the lighting in ut2k4 is the lightmaps, and sometimes you see vehicle headlights, and rarely you see stuff like link gun shots and rockets giving off light... no wonder it kinda looks so flat to me

all the more reason to wait for ut2k7 to come out

and yeh, epic plz make it so that the characters or levels themselves dont have that many polys or dont have complicated bump maps and all that other stuff, instead the environment must always be dynamically lit
cuz that was what UT99 looked like to me, all flashy colours and lights , if they wanna get the ut99 feel back they'd better optimize their engine to support more dynamic lights per scene...
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
carmatic said:
hmm... so most of the lighting in ut2k4 is the lightmaps, and sometimes you see vehicle headlights, and rarely you see stuff like link gun shots and rockets giving off light... no wonder it kinda looks so flat to me

all the more reason to wait for ut2k7 to come out

and yeh, epic plz make it so that the characters or levels themselves dont have that many polys or dont have complicated bump maps and all that other stuff, instead the environment must always be dynamically lit
cuz that was what UT99 looked like to me, all flashy colours and lights , if they wanna get the ut99 feel back they'd better optimize their engine to support more dynamic lights per scene...

Unreal Engine 3 Supports both dynamic lighting (with realtime soft shadows) and Normal-mapped characters (where you make a 6000 poly model look like a 3000000 poly model). So we get the best of both worlds.
 

carmatic

New Member
Jan 31, 2004
746
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yeh, but i was worried that UE3 will optimize for bumpmapped characters (that we probably wont be able to see properly in a firefight anyway) rather than being able to speedily render lots of lights , which we will be able to notice clearly and ut2k3 and 2k4 looked kinda bland because they dont have good lighting effects...
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
Trust me on this one, I've seen it in ames and you REALLY notice bump-mapping when a rocket whizzes by, lighting the individual folds of skin of a monster and casting shadows on the rest of the beast. It's an amazing sight.
 

jerdaygo

How jerdaygo?
Jan 10, 2004
612
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47
USA
ProjectX said:
Trust me on this one, I've seen it in ames and you REALLY notice bump-mapping when a rocket whizzes by, lighting the individual folds of skin of a monster and casting shadows on the rest of the beast. It's an amazing sight.
True dat, Unreal Engine 3 is going to be amazing, it better, it pretty much stole E3. yes the Xbox 360 and PS 3 did, but what games were the best looking ones on them??? ;)