Ah my old "just plop one big ambient sound in'll do em good" approach. Suffice to say that attitude is long gone.
I would be correcting these problems as i speak, but my computer's had to go into storage for a while (hence my absence from the Burnouts) and I don't have UT2K4 installed on my laptop.
I admit a lot of my maps need work, actually I was incredibly surprised that Alladreas is considered a well-liked map despite a 50% chance of GPFing and lets face it, monotonous terrain.
I plan to keep arborea, and tone down the sounds, they are a tad loud aren't they...
Also there's red planet, eugh...
Caribbean's been given a duly-deserved make-over as can be seen in the appropriate thread, a lot of my rabbit maps have been made smaller to intensify gameplay (most obviously in bracknell and in sulphur)
Also I am considering simply destroying some of my rubbish works to save file size (Igneous, Red PLanet (I repeat: eugh...), Faerie (aesthetically pleasing, but people just keep getting lost in it, despite the handy compass and the arrows on the terrain), Mawes (oddly enough I can do nice outdoor scenes, nice indoor scenes but never both at the same time - I wonder why), I'm gonna keep Hilltop, people get lost, but really, the compass does show people where everything is. It's dark ffs! Of course it's gonna be hard to see! none others come to my mind (been too long without UnWheel) but I'm sure I'll find them.