1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UWRC-Subway

Discussion in 'Editing' started by bobnine, Jan 29, 2005.

  1. bobnine

    bobnine JamesG

    Joined:
    Jul 18, 2004
    Messages:
    143
    Likes Received:
    0
    Hi,im making a map for unwheel.

    Heres some screens,tell me what you think of it please.
     
  2. jerdaygo

    jerdaygo How jerdaygo?

    Joined:
    Jan 10, 2004
    Messages:
    612
    Likes Received:
    0
    looks nice, hey maybe we could get a UnWheel community bonus pack going :D
     
  3. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    Looks amazing, good work!
     
  4. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    i hope this is better that your low FPS VCTF-midnight one :)
     
  5. Fraggee_Rok

    Fraggee_Rok Yeeeehuh?

    Joined:
    Mar 19, 2002
    Messages:
    30
    Likes Received:
    0
    It looks a bit complicated, but then every UnWheel track can't be a huge swooshy affair with roads as smooth as... erm... something that's really smooth.
    But all in all, the map certainly seems pretty enough. What's the story behind it? I can't imagine that Flair or MoD would buy a recently crippled subway system.
     
  6. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    Someone noticed that I just bodge something together for a map story!

    Damn, I thought they'd never find out! :D
     
  7. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    looking the screen shot again , .... it would be nice if it plays whit wipe out vehicle!

    if bots would play this mod and if there is somme wipeout stle vehicle , i would make an awesome map for it


    a vehicle like sommething on the screen (just futuristic)
    [​IMG]
     
    Last edited: Jan 30, 2005
  8. bobnine

    bobnine JamesG

    Joined:
    Jul 18, 2004
    Messages:
    143
    Likes Received:
    0
    Its smooth enof to race on,most of the colision is simplified,I had to use semi-solid invisble brushs though because blocking volumes stop the cars from moving.

    You want a story,its a run down subway that you can race in,since when did racing games need storys?

    shh,vctf-midnight never happend,and the framerate on my computer in this level is about 25-70fps.

    If there were wipeout style vehicles,wouldn't they have to change the name of the mod?(I dont think wipout vehicles have wheels)
     
  9. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    no they don't have weels , they flight like , manta but at X speed ,

    so if sommeone want to make a vehicle of this kind ... he can use the same script as the manta and mofify them.....
     
  10. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    the point he's tring to make is that it wouldn't fit UnWheel
     
  11. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2

    yea but ......................





    :(


    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    how many custom map server this mod have ?
     
    Last edited: Jan 31, 2005
  12. Shrimp

    Shrimp Seafood splatter

    Joined:
    Jan 13, 2003
    Messages:
    740
    Likes Received:
    0
    Wow, looking good :D
     
  13. bobnine

    bobnine JamesG

    Joined:
    Jul 18, 2004
    Messages:
    143
    Likes Received:
    0
    I can see what you mean,wipeout vehicles would be quite cool,a vehicle I reckon would also be awsome is a rollcage style vehicle.
     
    Last edited: Feb 1, 2005
  14. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    yea , and

    what about Xetreme G futuristic motor cycles ?

    [​IMG]


    they do? , nha sorry , i thought i saw wheel on them ?

    no?

    :B :)
     
    Last edited: Feb 1, 2005
  15. carmatic

    carmatic New Member

    Joined:
    Jan 31, 2004
    Messages:
    746
    Likes Received:
    0
    now thats one properly done screenshot... umm *me goes wishing unwheel looked like that*

    cant wait to play this subway map, the outside scenes look quite fantastic
    how big will the tunnels be? can a caterpillar fit in it?
     
  16. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    *see a cool UW shot in the 3rd post here: http://forums.beyondunreal.com/showthread.php?t=151408*
     
  17. bobnine

    bobnine JamesG

    Joined:
    Jul 18, 2004
    Messages:
    143
    Likes Received:
    0
    Its big enof for the centipede,just.I managed to finish the race,shown by the third screenshot,although,its not a good i dea to use the centipede in this map unless you want to loose.
     
  18. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    Nice look and scale to your map:)
     
  19. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    It looks great!

    I wonder whether Kantham can last a week without changing his sig...
     
  20. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    i agree whit him

    scale it , mhh , about 0.7 inside the scalemap tool (select all before you do the operation)
     

Share This Page