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UWindow2 Development Blog

Discussion in 'Unreal Tournament 3' started by [SAS]Solid Snake, Feb 3, 2008.

  1. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    so what are you doing you god of modding you
     
  2. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    I am now developing stand alone casual game titles for sale. Unfortunately, UWindow2 does not quite fit into my development schedule these days.
     
  3. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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  4. Tweakd

    Tweakd Multiplayer notepad ftw!

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    Nice write up SS. It's good to see that you took a lot of positives away from the project and hopefully the experience will help you in the future. I'm sure you will shudder when any employer mentions "crunch time" from now on. :)

    As for your stand alone games I wish you all the luck and will no doubt be trying a few out myself. Out of interest what (preferred) language are you coding them in?
     
  5. elmuerte

    elmuerte Master of Science

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    Unless you're working on a ship, then it might be hilarious.
     
  6. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    We develop in C++ using either OpenGL or DirectX depending on the level of technology that is required. For prototypes I usually use C++ and OpenGL but I would like to shift to C# and XNA for prototypes as I've heard it's much faster to prototype in that language.
     
  7. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    [... stuff a real programmer or software developer would never say ...]
     
    Last edited: Dec 30, 2008
  8. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    My research shows that C# is a lot less procedural than C++ and to a greater extent C. C++ and C# can both be proceduaral and object orientated, where as C is mostly procedural. I'm not exactly sure who told you that object orientated code is more about optimisation and elegant code... as these can be present in any language.

    The reason why I mention C# with XNA is that it really takes a lot of grunt work out of coding basic systems such as drawing meshes, textures and so forth.

    Well, prototypes still have to show the original idea and intent ... so there is quite a lot of work involved still. Still, I have a lot of code lying around that I can use at any stage.
     
  9. Wowbagger

    Wowbagger Curing the infection...

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    Its a bit sad to see all that excellent work end up unused.
    It would be great for a TC or something.
     
  10. elmuerte

    elmuerte Master of Science

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    lol :)
     
  11. TheIronKnuckle

    TheIronKnuckle What the hell is this "ballin" thing?

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    I said that! OMG! :lol:

    I was pretty damn sleepy when i wrote that post. Looking at it now i have no idea what i was thinking. That post came out of my arse, just ignore it.
     
    Last edited: Nov 10, 2008
  12. Peregrine

    Peregrine Death from above

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    You do know Epic was looking for someone to help make UI's, right? I know it sucks working for the man, but Epic can't be to horrible. ;)

    Someday we'll say "we knew him when...."

    EPIC POSTING:

    We are seeking a cutting edge UI Designer who is well versed in motion graphics and graphic design and who also brings with them a passion for games. Core duties would include User Interface and Heads Up Display work for our next generation titles. Additionally, you will be responsible for miscellaneous graphic design tasks such as promotional pieces, signage, web graphics, motion graphics, product packaging, magazine ads, etc. Ideal candidate would be an experienced self starter who can communicate well with programmers to develop cutting edge UI designs for games and interactive media. Candidate must be proficient in a diverse set of software including Photoshop, After Effects, 3ds Max (or equivalent), Flash, Illustrator, In Design, etc. Experience with video game user interface is a necessity along with strong graphic design and motion graphics skills, additional abilities with print and web are also required. This is not an entry level position.
     
  13. Bersy

    Bersy New Member

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    You do know he lives in New Zealand right? And he's got a gf and stuff.. Well assuming she hasn't gotten tired of his "crunch times" already ;)

    I doubt he wants to move to the US.
     
  14. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    In addition to what Bersy said, I don't actually want to be just a UI designer. I'm a programmer, so I create the core code which runs UI's. I don't really have a strong background as an artist. I mean, I can do it ... but thats the extent of it.
     
  15. Peregrine

    Peregrine Death from above

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    erk... um no. Boy that's painfully obvious now. ;)
     

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