NeoNight said:" inability to accept change"
nuff said. No need to mod lol
that true but people comeplain that ut had this ut2003 doesn't, ut2003 has this ut doesn't.
why not settle it, and show why ut and ut2003 are so different.
NeoNight said:" inability to accept change"
nuff said. No need to mod lol
Red&White said:Sorry to be crass there fells, but why remake something that has already been made? Enjoy UT99 for what it is and move on. And no matter how hard you try to remake UT99 it won't be the same because the engines are in totally diffrent places of development and yeild totally diffrent styles of play. I just think people need to appreciate the fact the the people at Epic Games made a title that we can enjoy so much, know that they try their best, and know that it is thier game, not ours, and we should be so lucky as the play it.
In short, no amount of begging and pleading is going to bring UT 99 back and the majority of people who are complaining are the ones that can't afford the technology upgrade.
.altan said:UT1 had better bot support. It might be hard to recreate that in UT2003.
Don't you think the weapon models should be updated to fit the higher polylimit? As in, still the same weapon, but with a higher resolution texture and more details etc?
Also, a simple BSP port won't cut it in my opinion. Static meshes ought to be modelled, to fit the current technology.
It's not UT99 by the way
EDIT: As for adding in some UT2003 specific features such as movement features (doublejumping etc) and Adrenaline, those could be handled nicely with mutators...
The Trasher said:Am I the only one who can see potentual problems with Epic regarding this project?
FluXs said:If you are going to make this MOD. we should make our old UT Mods compatible to play on this new mod![]()
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