w00t! while the reality doesnt live up to the communities imagination understandably, its fabulous news that this is coming out so soon. 
Anybody know what map the screen shot with the giant krall is from? It looks cool.
It will be interesting to see what happens with Quake Live. The game it's based on is incredibly cheap, runs on anything and has tons of awesome mods, while Quake Live runs through the browser (slow?) and can't be modded.With Quake LIVE in Beta doing better than UT3 right now unfortunately I can't stress core gameplay enough as what will make or break UT3 here. UT and Quake III/LIVE have less features by far across the board but have solid gameplay that keep them relevant nearly a decade later.
It will be interesting to see what happens with Quake Live. The game it's based on is incredibly cheap, runs on anything and has tons of awesome mods, while Quake Live runs through the browser (slow?) and can't be modded.
I could swear I read multiple articles where someone at epic stated that everything you could ever want to do in an assault map can be done using the components available to you in a warfare. Am I just imagining this? I assumed they assumed the assault fans would use warfare and the other stuff to make their own assault styled maps.
Forgive me that I don't actively monitor the forums for a game that doesn't interest me at all...Just because it's run through the browser doesn't make it slow. It's an actual plugin and has nothing to do with the browser in the way it runs. Mod's are in store once they have the basic game up to the standards that all the testers and community members have requested. If you read the forums in QL you would know this by now.
I can see Betrayal quickly getting a upgrade by the community to make it not instagib. Don't know how that would work but still.
i have actualy done it, in several different configurations, the trick is mainly to just make sure you cant reach the nodes and trigger them on different conditions, this way ive been able to set up a battlefield and domination like game type using only warfare mechanics. ive also made some simple and advanced assualt like maps.
these have all been done in more of a testing enviroment and the map i was working on incorperating it into got lost in a massive computer crash, but the principles can be applied very easily in any map