In the console, as always. demorec filename will do the trick.
doesn't work in multiplayer, you can't watch the file later on...
In the console, as always. demorec filename will do the trick.
I'm very glad to see a new patch in the works, but I have to agree with UnrealGrrl. All of these things should have been in place by the time the beta demo was released, let alone months after the game is on the shelves.
Yes, Epic ended up fixing everything, including the broken netcode
I'm certainly not disagreeing with that at all. But most people are really blowing things out of proportion.I'm very glad to see a new patch in the works, but I have to agree with UnrealGrrl. All of these things should have been in place by the time the beta demo was released, let alone months after the game is on the shelves.
Fixed.I think the attitudes on the forums reflected the quality of the released product, and I believe the attitudes on the forums and the reviews of the game affected the game's bottom line.
Good going there, but you're wrong.
And I seriously hope that we as consumers learn from our mistake(s) as well.
So... let me get this straight. The game is on your C: drive, and you're complaining because custom content also goes on your C: drive...?My only major gripe is that I have all this crap on my C: drive. Why is custom content by default stored on the C: drive? This is completely ridiculous.I'm the only one playing games on this computer, so what does it matter where this is stored? I finally installed the game today, so let me know when they fix this issue and I'll start it.
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My only major gripe is that I have all this crap on my C: drive. Why is custom content by default stored on the C: drive? This is completely ridiculous.I'm the only one playing games on this computer, so what does it matter where this is stored? I finally installed the game today, so let me know when they fix this issue and I'll start it.
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Increased UTGame MaxPlayersAllowed to 64.
Lol. That's what we need: 32v32 games on Market district instead on the now 12v12
ahahahahah
Yeah I don't get that one at all. Maybe it is for people with Uber systems that play at really low resolutions with no eye candy on at all. I can't imagine UT3 handling 64 players on any current level that exists ... I really want to see when someone takes advantage of this.
What about a really helpful fix like not having to go into mutators and choose the mutes I like to play with every single time I start up UT3. Now that would be a great feature. Sometimes WE ALL forget that we have to do this and it is annoying when a map is loading and you realize it and then you have to wait for it to load them wait for several seconds when you quit the map and then start over ... now that is a hassle. Or how about when the UI says it is going to the main menu it actually goes to the main menu instead of the game types menu ... I mean there are some real fixed still waiting to be made. I didn't see any mention of custom gametypes being addressed.
Anyway I am appreciative for the fixes but when is there going to be a fix for setting up teams properly in IA like in UT2K3/4? This single column crap for choosing bots is ridiculous and it is easy to get the order screwed up and end up with the wrong bots as teammates ... And the rosters are shared by ALL the gametypes ... that is pure instanity ... so no longer can there be totally different rosters for DM vs CTF or any of the team based gametypes. How retarded is it that by the second patch this would not be addressed? I like Epic obviously since I still pay for and play all their games on all platforms but I really expect to see some significant fixes.