UT2Vote and RealUtils 1.7 RC6

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GorG

New Member
Nov 9, 2004
8
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www.bmf-clan.co.uk
ok , ok , I know that everybody would like to see their Clan Logo before starting a game. ( RealUtils 1.7 RC6 does it perfectly)
That's why I ask ProAsm if there is a workaround to use the both mutators running together :eek: :eek: :eek:

Thx for your job anyway , I love UT2vote :D

.:BMF:.GorG
 

tdw-socke

Member
Nov 21, 2003
994
0
16
ok, i've tried it. Warmup and antifaker disabled. It seems to work...

In fact i have serverlogo3 (it's for ut2003 i know, but it also works with ut2004) running too, so even with 2 serverlogos no probleme...

where is the probleme?
 

GorG

New Member
Nov 9, 2004
8
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0
www.bmf-clan.co.uk
tdw-socke said:
ok, i've tried it. Warmup and antifaker disabled. It seems to work...
where is the probleme?

If we just talk about RealUtils , I'm sure it works good without ut2vote.
Problem is to setup this realutils with ut2vote46.

So how can I setup my ini files ??
 

tdw-socke

Member
Nov 21, 2003
994
0
16
Hmm, you asked for a workaround, so what do you want to work around?

i just installed it as a votable mutator and added the package in the package-section. Both in ut2vote.ini (tested with 4.8beta3). I didn't touch the ut2004.ini

it seems to be a nice tool. Only the fake-database should work without registration and just list all usernames corresponding with an GUID...

The forced pause for clanmatches could also be nice for the ut2vote-clanmatch ;)
 

GorG

New Member
Nov 9, 2004
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www.bmf-clan.co.uk
tdw-socke said:
Hmm, you asked for a workaround, so what do you want to work around?

i just installed it as a votable mutator and added the package in the package-section. Both in ut2vote.ini (tested with 4.8beta3). I didn't touch the ut2004.ini

I still got a prob trying to setup the packages and the serveractors in the ut2004.ini and I was trying to workaround that by adding those lines in the ut2vote.ini .
Btw you aswered my question saying that it works good if used as a votable mutator but is it possible to use it as a serveractor in ut2vote.ini ?
I would like this mutator to be active all the time.
Sorry, I'm not very clear setting up the ut2vote.ini :( :(
 

tdw-socke

Member
Nov 21, 2003
994
0
16
a serveractor needs to be set in the ut2004.ini.

if you can live with a mutator active all the time, add it as servermutator in the ut2vote.ini.

[UT2Vote48B3.UT2VoteConfigs]
...
ServerMuts=bN_RealUtils_v17rc6.bN_RPMutator

[UT2Vote48B3.UT2VotePackages]
...
Packages=(MutClassName="bN_RealUtils_v17rc6.bN_RPMutator",ServerPackages="bN_RealUtils_v17rc6")

nothing to be changed in the ut2004.ini
 

GorG

New Member
Nov 9, 2004
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www.bmf-clan.co.uk
ProAsm said:
Told you Socke could shine light :)

I know that ProAsm.
I was also wondering if you were there to tie up his shoes :lol: :lol: :lol: .

Thank you both once again for your excellent job.

You are welcome on your website of course, there is a guest book :D
 

frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
bN_RealUtils is a great mut.. :tup: Works great with UT2Vote and MODOSutils as well..
 

GorG

New Member
Nov 9, 2004
8
0
0
www.bmf-clan.co.uk
frogger187 said:
bN_RealUtils is a great mut.. :tup: Works great with UT2Vote and MODOSutils as well..

DAMN !!!

It was working good till this afternoon , dunno why :mad:

here is my logs:

Server switch level: DM-BDC-Garage2k3?Game=XGame.xDeathMatch?Mutator=UT2Vote47.U
T2VoteX,AntiTCC118c.MutAntiTCCFinal,bN_RealUtils_v17rc6.bN_RPMutator,PingCompens
ation2.MutPingCompensation,UnrealGame.MutMovementModifier,XGame.MutFastWeapSwitc
h,XGame.MutQuadJump,BonusPack.MutCrateCombo,Zound46.Zound,utcompv14a.MutUTComp,E
jection.MutEjection,UAdminModV095b.UAdminMod,UnrealGame.MutLowGrav,XxxXESRv2h.Mu
tInstaGib,XxxXTransV2d.MutXxxXTranslocator?MaxLives=0?GoalScore=30?TimeLimit=20?
MinPlayers=1?MaxPlayers=12?MaxSpectators=2?Translocator=True?Weaponstay=True?Bal
anceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Difficulty=0?GameSta
ts=True?GameSpeed=1.40?FF=0?NumBots=0?GamePassword=?Weaponstay=True?ForceRespawn
=False?PlayersMustBeReady=False?GameStats=True
Browse: DM-BDC-Garage2k3?Name=← ☺☺G←⌂⌂⌂or← ☺☺G?Class=Engine.Pawn?Character=Jakob
?team=255?SpectatorOnly=0?Game=XGame.xDeathMatch?Mutator=UT2Vote47.UT2VoteX,Anti
TCC118c.MutAntiTCCFinal,bN_RealUtils_v17rc6.bN_RPMutator,PingCompensation2.MutPi
ngCompensation,UnrealGame.MutMovementModifier,XGame.MutFastWeapSwitch,XGame.MutQ
uadJump,BonusPack.MutCrateCombo,Zound46.Zound,utcompv14a.MutUTComp,Ejection.MutE
jection,UAdminModV095b.UAdminMod,UnrealGame.MutLowGrav,XxxXESRv2h.MutInstaGib,Xx
xXTransV2d.MutXxxXTranslocator?MaxLives=0?GoalScore=30?TimeLimit=20?MinPlayers=1
?MaxPlayers=12?MaxSpectators=2?Translocator=True?Weaponstay=True?BalanceTeams=Fa
lse?ForceRespawn=False?PlayersMustBeReady=False?Difficulty=0?GameStats=True?Game
Speed=1.40?FF=0?NumBots=0?GamePassword=
Socket shut down
(Karma): Level Karma Terminated.
Collecting garbage
Purging garbage
Garbage: objects: 33748->32220; refs: 357882
Game class is 'xDeathMatch'
Bringing Level DM-BDC-Garage2k3.myLevel up for play (35) appSeconds: 20.237000..
.
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
(Karma): StaticMesh (garagedoor) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (garagedoor) with empty Karma KAggregateGeometry.
GameSpeed 1.40
Loading Admins & Groups
Kick and Ban Privileges Loaded
Maps & Game Privileges Loaded
Admins & Groups Management Loaded
Extra Privileges Loaded
Mutators UT2Vote47.UT2VoteX,AntiTCC118c.MutAntiTCCFinal,bN_RealUtils_v17rc6.bN_R
PMutator,PingCompensation2.MutPingCompensation,UnrealGame.MutMovementModifier,XG
ame.MutFastWeapSwitch,XGame.MutQuadJump,BonusPack.MutCrateCombo,Zound46.Zound,ut
compv14a.MutUTComp,Ejection.MutEjection,UAdminModV095b.UAdminMod,UnrealGame.MutL
owGrav,XxxXESRv2h.MutInstaGib,XxxXTransV2d.MutXxxXTranslocator
15:27:22 <-------------------- Starting UT2Vote47 -------------------->

######################################
## bN REAL UTILS v1.7 rc6 ##
## ##
## Creator: KalestA (byNeutral) ##
## visit... www.fh-clan.it ##
######################################

<< Starting Zound46 >>
----------------------------------------
UAdminMod loading...
Opening user log ..\UserLogs\UAdminMod.log
UAdminMod v0.9.5b BETA LOADED
Author: TBone
Email: TBone@Fragskill.com
Web: www.Fragskill.com

::: PUBLIC SERVICE ANNOUNCEMENT :::
Don't be an abusive admin! This utility
was designed to make your job easier -
not to make your players' lives hell...
----------------------------------------
GameInfo::InitGame : bEnableStatLogging True
Translocators: True
PlayerMustBeReady: False
WeaponStay: True
MasterServerGameStats initializing
Opening user log ..\UserLogs\Stats_7777_2004_11_11_15_27_22.log
UdpServerQuery(crt): Port 7787 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Resolving ut2004master2.epicgames.com...
Loading Available Maps
UT2Vote47.UT2VoteWebAdmin Initialized on port 83
AFileLog::execLogf
(MasterServerGameStats DM-BDC-Garage2k3.MasterServerGameStats @ Function Engine.
GameStats.Logf : 001F)
UObject::processEvent
(xDeathMatch DM-BDC-Garage2k3.xDeathMatch, Function UnrealGame.DeathMatch.PostBe
ginPlay)
BeginPlay
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
Level DM-BDC-Garage2k3
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: AFileLog::execLogf <- (MasterServerGameStats DM-BDC-Garage2k3.MasterSer
verGameStats @ Function Engine.GameStats.Logf : 001F) <- UObject::processEvent <
- (xDeathMatch DM-BDC-Garage2k3.xDeathMatch, Function UnrealGame.DeathMatch.Post
BeginPlay) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::B
rowse <- ServerTravel <- UGameEngine::Tick <- Level DM-BDC-Garage2k3 <- UpdateWo
rld <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 91 MByte 901 KByte 269 Bytes from HD took 0.923995
seconds (0.688995 reading, 0.235000 seeking).
FileManager: 0.849993 seconds spent with misc. duties
Name subsystem shut down
Le fichier spécifié est introuvable.

Executing Class Engine.ServerCommandlet
Browse: DM-BDC-Garage2k3?Name=← ☺☺G←⌂⌂⌂or← ☺☺G?Class=Engine.Pawn?Character=Jakob
?team=255?SpectatorOnly=0?game=XGame.xDeathMatch?Mutator=UT2Vote47.UT2VoteX
Collecting garbage
Purging garbage
Garbage: objects: 28642->28639; refs: 304550
Game class is 'xDeathMatch'
Bringing Level DM-BDC-Garage2k3.myLevel up for play (35) appSeconds: 7.306000...

(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
(Karma): StaticMesh (garagedoor) with empty Karma KAggregateGeometry.
(Karma): StaticMesh (garagedoor) with empty Karma KAggregateGeometry.
Loading Admins & Groups
Kick and Ban Privileges Loaded
Maps & Game Privileges Loaded
Admins & Groups Management Loaded
Extra Privileges Loaded
Mutators UT2Vote47.UT2VoteX
15:27:35 <-------------------- Starting UT2Vote47 -------------------->
GameInfo::InitGame : bEnableStatLogging True
MasterServerGameStats initializing
Opening user log ..\UserLogs\Stats_7777_2004_11_11_15_27_35.log
UdpServerQuery(crt): Port 7787 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Resolving ut2004master1.epicgames.com...
Loading Available Maps
Loading Game Types
XWebAdmin.UTServerAdmin Initialized on port 83
MasterServerUplink: Resolved ut2004master1.epicgames.com as 207.135.145.6.
Resolved master0.gamespy.com (207.38.8.34)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7788 successfully bound.
MasterServerUplink: Connection to ut2004master1.epicgames.com established.
Approval APPROVED
Master server requests heartbeat 0 with code 20756
Master server requests heartbeat 1 with code 20756
Master server requests heartbeat 2 with code 20756
Master server assigned our MatchID: 8706361
 

tdw-socke

Member
Nov 21, 2003
994
0
16
hmm, the map DM-BDC-Garage2k3 is working without ut2vote?

the name suggests it's a ut2k3 map.
 

GorG

New Member
Nov 9, 2004
8
0
0
www.bmf-clan.co.uk
tdw-socke said:
hmm, the map DM-BDC-Garage2k3 is working without ut2vote?

the name suggests it's a ut2k3 map.

Yeah It works perfectly with ut2vote.
Prob seems to be with RealUtils settings in ut2vote47.ini or ut2004.ini

I mean , I have to put a ServerPackages= mylogopkg
in one of these ini files which corresponds to the mylogopkg.u in the system directory (a clan logo)

How can I add this ' ServerPackages= mylogopkg ' in ut2vote ?

maybe this can help u or someone finding the error :(
 

tdw-socke

Member
Nov 21, 2003
994
0
16
hmm, a logo shouldn't be a *.u file but a *.utx (in textures), but i didn't check yet, how this has to be done with realutils...

adding the package is simple:

[UT2Vote48B3.UT2VotePackages]
...
Packages=(MutClassName="bN_RealUtils_v17rc6.bN_RPMutator",ServerPackages="bN_RealUtils_v17rc6,mylogopkg")
 

[]Flyboy

New Member
May 31, 2005
4
0
0
www.dafunhouse.com
I realise this is an old thread,:rolleyes:
But I am trying to use the latest version bN_RealUtilities17rc8d on my public server and having real problems.:(

I have added it as a server mutator and added it to the Mutators and server packages list of UT2Vote5.0 with no problem.:)

I start the server and the logo I created shows up no problem (so I know its working).:)

However, as soon as I vote a new map or new gametype, the server crashes (but auto restarts, because of the command line). However, when it restarts the Logo is no longer there:eek:

I also tried on my home pc (which is a windows) and had no problems, so could be a problem that the server is a Linux?:rolleyes:

I am baffled, I will continue trying things, coz maybe it is conflicting with another mutator thats loading:(

But in the mean time, if anyone can think of a reason for this, please help.

Thanks