UT2Vote and RealUtils 1.7 RC6

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

tdw-socke

Member
Nov 21, 2003
994
0
16
at the time, the server restarts, it uses the startup-line, so chance is there, that no bnrealutils will be loaded. vote a new gametype and it should work. I used all betas of bnrealutils and all worked well with ut2vote.
 

[]Flyboy

New Member
May 31, 2005
4
0
0
www.dafunhouse.com
tdw-socke said:
at the time, the server restarts, it uses the startup-line, so chance is there, that no bnrealutils will be loaded. vote a new gametype and it should work. I used all betas of bnrealutils and all worked well with ut2vote.

Erm...I understand what your saying, but like I said, as soon as I vote again, the server just crashed again.:(

However, I think I have found the problem now though.:)

I had only 1 mutator as a server mutator, called 'VasSaveToServer v3.01' which is a stat logging mutator. (all the others I use are added through the gametype command lines).

When I removed this and made bN_RealUtilities the only server mutator instead, it worked. Woohoo:D

Strange thing is, I never re-added the VAS mutator to any command lines, but it still runs after a game restarts.:eek:

I guess UT2Vote is happy to leave this mutator on the server.ini as a serverpackage.:eek:

Bit confusing, but it works now, so I'm happy:)

Thanks for the reply anyway:D