HuggyBear said:You could always grab an image of the disc (if you have the drive space) and map it as another drive with the subst command (under win) or mount the image as another filesystem (mac & linux.)
Sheesh... they'll just end up releasing an official patch in the end. -_-spineblaZe said:Well, it's official, the game does require that the disc is in the drive, even the DVD version.
Toolvana said:Are you serious? An actual retail product that allows you to bypass the NoCD protection? For sale at CompUSA no less?![]()
Unless they changed it between 2k3 and 2k4, you can do that. You cant use one CD key to play online with 4 different computers for example, but you can play as many computers on a LAN as you want, with just a single key.Oreo Twist said:What was sweet was on old blizzard games they would let you spawn on or two copies. It would be nice for UT to do something like that for LAN play, but break online function so only people at a LAN can play. Heck limit the player models and number of binds to inspire people to buy thier own. LANS sell games after all. It would probably be a programing nightmare though...just a random hungover thought...that would be sweet.
EvilDrWong said:Unless they changed it between 2k3 and 2k4, you can do that. You cant use one CD key to play online with 4 different computers for example, but you can play as many computers on a LAN as you want, with just a single key.
Probably cause you were advertising the sever (connecting to the main network) which strictly validates cdkeys.spineblaZe said:Here's the funny part though... Whenever we tried to load up a LAN game for the the three of us, one would always get kicked due to "invalid CD key."