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Ut2004 Mapping!

Discussion in 'Editing' started by Smokin, Apr 30, 2004.

  1. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    probably not fo it to be commercial then the license must be bought and that's between $350,000 and $750,000, however if you wanted that quality you get wit te Unreal Engine then you're probably nt gonna go for something cheaper
     
  2. carmatic

    carmatic New Member

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    hmm ah ok... never knew they had licenses for unrealed .... heh maybe its for people who make games like deus ex or whatever... what i originally meant by 'commercial' was non-free , like something you need to pay something for...

    yeah i really look forward to seeing smokin's map and stuff... the screenshots look promising
    ah exams are over... next week i'll start looking at tutorial videos for making my own maps in unrealed... its from 3dbuzz, right? do they still host them for free?
     
  3. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    yeh, u gotta buy a license if you want to sell your game, and 3DBuzz.com still do free UED VTMs
     
  4. carmatic

    carmatic New Member

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    lets change the topic once again.... ive been thinking... maybe such a serious mod about driving for unwheel, should create its own vehicle class... or is that seriously out of the question and stuff.... hm what am i talking about... hey i dunno what im talking about, i guess that means i need sleep...
    actually, something that has the suspension animation and all that stuff of svehicles, with the accurate spinning wheels of kvehicles
    in fact, for end-user satisfaction, i was thinking, maybe only the vehicle that the player directly controls should have proper physics modelling (it helps the player judge the best move that could be done next) , while all the other vehicles can be purely svehicles because they save bandwidth and processing power and stuff...
     

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