Ut2004 Mapping!

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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
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Right behind you.
carmatic said:
and on a side note... is unrealed the cheapest commercial computer artistry program available?

probably not fo it to be commercial then the license must be bought and that's between $350,000 and $750,000, however if you wanted that quality you get wit te Unreal Engine then you're probably nt gonna go for something cheaper
 

carmatic

New Member
Jan 31, 2004
746
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hmm ah ok... never knew they had licenses for unrealed .... heh maybe its for people who make games like deus ex or whatever... what i originally meant by 'commercial' was non-free , like something you need to pay something for...

yeah i really look forward to seeing smokin's map and stuff... the screenshots look promising
ah exams are over... next week i'll start looking at tutorial videos for making my own maps in unrealed... its from 3dbuzz, right? do they still host them for free?
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
0
0
Right behind you.
carmatic said:
hmm ah ok... never knew they had licenses for unrealed .... heh maybe its for people who make games like deus ex or whatever... what i originally meant by 'commercial' was non-free , like something you need to pay something for...

yeah i really look forward to seeing smokin's map and stuff... the screenshots look promising
ah exams are over... next week i'll start looking at tutorial videos for making my own maps in unrealed... its from 3dbuzz, right? do they still host them for free?

yeh, u gotta buy a license if you want to sell your game, and 3DBuzz.com still do free UED VTMs
 

carmatic

New Member
Jan 31, 2004
746
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0
lets change the topic once again.... ive been thinking... maybe such a serious mod about driving for unwheel, should create its own vehicle class... or is that seriously out of the question and stuff.... hm what am i talking about... hey i dunno what im talking about, i guess that means i need sleep...
actually, something that has the suspension animation and all that stuff of svehicles, with the accurate spinning wheels of kvehicles
in fact, for end-user satisfaction, i was thinking, maybe only the vehicle that the player directly controls should have proper physics modelling (it helps the player judge the best move that could be done next) , while all the other vehicles can be purely svehicles because they save bandwidth and processing power and stuff...