UT 99 tweak same as biggest config

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kr0m

tw34ker
Aug 30, 2008
51
0
6
UT99 tweak same as biggest config

shoosmal2.jpg


No time for pc , no time for tweaking, i gives you my last tweak to see why i like changing UT, last touched was 1,5 year ago

Maybe someone will like it, maybe someone can do better :lol:
I JUST COLORATED "OLD GRANDPA"a little bit ;)

I will not name which changes tweak do, you can just try

Ltwk2

standard, move the file to the UT / System /
in the console type: exec Ltwk2
sometimes something bushes, so the firing tweak you enter in the console: flush

There are some changes ... I do not want them even to exchange.
and you can check how it looks on weapon center also.

HF :D
________________________________________________________________________________________________
Here is second tweak ( not recommended to switch on two at once )

BCFG_ut99

--> same as before ( unpack all and copy files to your UT99 folder )
next open UT and in console write at first open CTF-twk and exec bcfg next tweak works on all maps.
HF :)

also good option will be key binding: (simple)
set input numpad8 open ctf-twk | exec bcfg
and now one press of the key throw the tweak

Do not write your teeth every time open ctf-map ->
Open UT.ini and change LocalMap=DM-DECK16][.unr to LocalMap=ctf-twk.unr

Tweak does not change anything in the render settings, controls, after leaving the ut, everything goes back to the "old chop"

[M]http://www.youtube.com/watch?v=m6HiEiDDCh4[/M]
 
Last edited:

Raynor.Z

Ad Nocendum Potentes Sumus
Feb 1, 2006
1,491
7
38
I will not name which changes tweak do
Throw up some random config without giving any reasonable description? Not encouraging enough.
 

kr0m

tw34ker
Aug 30, 2008
51
0
6
Last edited:

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
6
38
Beyond
I might test this out on my burn laptop when I get it just so I can tell you guys if it's malware or not.
 

kr0m

tw34ker
Aug 30, 2008
51
0
6
omg guys ... no virus, no shitts
its just tweaked UT :)

Nobody tried ?
opinions ?
pls gimme something ...
 

gopostal

Active Member
Jan 19, 2006
848
47
28
Contents of the file:

Code:
disconnect
SET ut_EIGHTBALL bMeshEnviroMap true
SET ut_EIGHTBALL TEXTURE Eight_t
summon u
SET ut_flakcannon bMeshEnviroMap true
SET ut_flakcannon TEXTURE GOLDSKIN2
SET MINIGUN2 bMeshEnviroMap true
SET MINIGUN2 TEXTURE Mini_t4
SET PULSEGUN bMeshEnviroMap true
set pulsegun texture UnrealShare.Belt_fx.ShieldBelt.Greenshield/none
SET SHOCKRIFLE bMeshEnviroMap true
SET SHOCKRIFLE TEXTURE ASMD_t3
sET IMPACTHAMMER  bMeshEnviroMap     true
sET IMPACTHAMMER texture JImpactHammer1
SET TRANSLOCATOR TEXTURE tloc2
SET TRANSLOCATOR bMeshEnviroMap true
set enforcer bMeshEnviroMap true
set enforcer texture HUDWeapons
set ripper bMeshEnviroMap true
set ripper texture JRazorw

set shockrifle pickupmessage        « shocK »
set pulsegun pickupmessage          « pulse »
set minigun2 pickupmessage          « mini »
set ut_flakcannon pickupmessage     « flak »
set ut_eightball pickupmessage      « rl »

set thighpads pickupmessage         50A»
set armor2 pickupmessage            100A»
set ut_shieldbelt pickupmessage     BeLT»
set udamage pickupmessage           Amp»

set translocator Deathmessage      %k    TELE`FRAG`ed »     %o 
set enforcer Deathmessage          %k    ENF`ed »     %o

set  decapitationmessage     decapitationstring -d¤ w¤r4-

SET        VictimMessage    YouWereKilledBy  
SET      VictimMessage     KilledByTrailer 

set KillerMessagePlus drawcolor (r=10,g=190,b=20,a=100)
set DeathMessagePlus drawcolor (r=0,g=255,b=255,a=20)
Set killermessageplus ypos 79
set killingspreemessage ypos 0


set     ctfmessage           returnred = ·r3turn RED·
set    ctfmessage           returnblue = ·r3turn BLUE·
set   ctfmessage              returnedred RED = ·r3turned·
set  ctfmessage                returnedblue BLUE = ·r3turned·
set ctfmessage            capturered = ·captured RED·
set ctfmessage                captureblue = ·captured BLUE·
set ctfmessage              hasred = ·has RED·
set ctfmessage             hasblue = ·has BLUE·
set ctfmessage             droppedred = ·dropped RED·
set ctfmessage              droppedblue = ·dropped BLUE·
set ctfmessage2            youhaveflagstring ·~·\ You GoT a.  FlaG !! /·~·


summon UT_greenbloodpuff
set UTSmokeTrail drawtype DT_spriteanimonce
set UTSmokeTrail texture unrealshare.smokeblack.bs2_a03
set UTSmokeTrail style sty_modulated
set UTSmokeTrail drawscale 6

set LightSmokeTrail mesh none
set LightSmokeTrail drawtype DT_spriteanimonce
set LightSmokeTrail texture unrealshare.smokeblack.bs2_a00
Set LightSmokeTrail STYLE  STY_MODULATED
set LightSmokeTrail drawscale 4

summon unrealshare.SpikeExplosion
set      pbolt              spriteanim         UnrealShare.Effect15.FireEffect15/unrealshare.Belt_fx.Invis/UNREALSHARE.SKEFFECT.SKJ_A00/Impact_a01/tranglowy/g2r_a04
set      starterbolt        spriteanim         UnrealShare.Effect15.FireEffect15/I_TeamG/Impact_a01/tranglowy/g2r_a04


set      Pbolt              MESH                MINITRACE
set pbolt style sty_translucent/MODULATED
Set      pbolt              DRAWSCALE           1.3
Set      pbolt              PREPIVOT            (X=1,y=1,Z=3)
set      starterbolt        mesh                minitrace\pbolt\Shockbm
set      starterbolt        style               sty_masked
Set      starterbolt        DRAWSCALE           0.6
Set      starterbolt        PREPIVOT            (X=1,y=1,Z=3)
set pbolt bMeshEnviroMap true
set starterbolt bMeshEnviroMap true

set pbolt style sty_translucent
Set pbolt texture UnrealShare.Belt_fx.ShieldBelt.Greenshield
Set STARTERbolt texture UnrealShare.Effect15.FireEffect15
set starterbolt texture UnrealShare.Effect7.MyTex16

set      plasmasphere        drawscale 0.13
set      plasmasphere          TexTURE            UnrealShare.Effect15.FireEffect15

SET plasmacap DRAWSCALE 0.33

set      plasmahit          TexTURE            UnrealShare.Effect15.FireEffect15
set plasmahit drawscale 0.15

summon UTrocket
summon UnrealShare.Grenade
SUMMON UnrealI.Minigun
summon unreali.CannonBolt
summon unreali.Tracer

set mtracer bMeshEnviroMap true
set mtracer drawscale 1.12
summon unrealshare.RINGEXPLOSION3
set mtracer texture UnrealShare.Effect55.fireeffect55
2.
summon unrealshare.SmokePuff
set mtracer texture UnrealShare.SEffect1.Smoke1


set    minigun2             ThirdPersonMesh    UnrealI.SMini3
set    minigun2             AltFireSound       UnrealI.Minigun.AltF1
Set    minigun2             Muzzleflashscale   0.3
set    MTracer              lighthue           170
Set    mtracer              SKIN               JGREEN
set    MTracer              mesh               minitrace

set  minigun2                 MuzzleflashTEXTURE UTFLARE4
set  botpack.MTracer          lighthue          160 
set  botpack.MTraceR          PREPIVOT          (X=3,y=3,Z=6)

SET MINIGUN2 MUZZLEFLASHTEXTURE UNREALSHARE.SKEFFECT.SKJ_A00

set minigun2 MuzzleScale 0
SET SNIPERRIFLE MuzzleScale 0
SET SNIPERRIFLE MuzzleFlashTexture TRANGLOW
SET ENFORCER MuzzleScale 0
SET ENFORCER MuzzleFlashTexture SPARKY
SET ut_FLAKCANNON MuzzleSCALE 0

SEt   bioglob       TEXTURE            Impact_a01
set   biosplash     TexTURE            fglow_a00
set   ut_biogel     TexTURE            MuzzyPulse
set   ut_biogel     lighthue           100
set   ut_biogel     lightradius        5
set   ut_biogel     lightbrightness    160

set light lighteffect le_cylinder
set ut_shieldbelt drawtype dt_sprite
set ut_shieldbelt texture i_teamy
set ut_shieldbelt drawscale 0.8
set udamage drawtype dt_sprite
set udamage texture I_TeamG
set udamage drawscale 1.1

speech 3 5

set UT_ShieldBeltEffect style sty_masked

set UT_SpriteSmokePuff drawscale 1.5
SET UTTELEEFFECT bhidden  TRUE

summon UnrealShare.TazerProj
set    ut_grenade           mesh               U
set    ut_grenade           DRAWSCALE          0.3
set    ut_grenade           skin               whitetexture
set    ut_grenade           texture            whitetexture
set    ut_grenade           bMeshEnviroMap     true

set    ut_seekingrocket     mesh               rocket2
set    ut_seekingrocket     drawscale          1
set    ut_seekingrocket     texture            Chunk_a00
set    ut_seekingrocket     bunlit             1
set    ut_seekingrocket     rotationrate       (roll=20)
set    ut_seekingrocket     prepivot           (x=3,y=3,z=5)

set    rockettrail          bhidden            0
Set    RocketTrail          DRAWTYPE           DT_MESH
Set    RocketTrail          MESH               TAZERPROJA
Set    RocketTrail          DRAWSCALE          0.66\
Set    RocketTrail          SKIN               utflare4
set    RocketTrail          TEXTURE            tranglow
set    RocketTrail          prepivot           (x=3,y=3,z=5)
SET    ROCKETTRAIL          STYLE              STY_MODULATED

set rocketmk2  prepivot           (x=3,y=3,z=5)

SUMMON EARTH
summon u
summon utchunk  
summon utchunk1
summon utchunk2 
summon utchunk3
summon utchunk4 
set utchunk  MESH EARTH1
set utchunk1 MESH earth1
set utchunk2 MESH EARTH1
set utchunk3 MESH earth1
set utchunk4 MESH EARTH1
set utchunk  drawscale 0.14
set utchunk1 drawscale 0.145
set utchunk2 drawscale 0.14
set utchunk3 drawscale 0.145
set utchunk4 drawscale 0.14
set utchunk SKIN Chunk_a00
set utchunk1 SKIN Chunk_a00
set utchunk2 SKIN Chunk_a00
set utchunk3 SKIN Chunk_a00
set utchunk4 SKIN Chunk_a00
set utchunk  LIFESPAN 1.5
set utchunk1 LIFESPAN 1.5
set utchunk2 LIFESPAN 1.5
set utchunk3 LIFESPAN 1.5
Set utchunk4 LIFESPAN 1.5
set utchunk  STYLE STY_NORMAL
set utchunk2 STYLE STY_NORMAL
Set utchunk4 STYLE STY_NORMAL

set      chunktrail      ScaleGlow 1
set      chunktrail      lifespan 0.6
SET      CHUNKTRAIL      drawscale 1.6
SET      CHUNKTRAIL      DRAWTYPE DT_MESH
set      chunktrail      mesh utringex
Set CHUNKTRAIL SKIN unrealshare.Belt_fx.Invis

summon unreali.FlakCannon
set UT_flakcannon prepivot (x=0.2,y=0.2,z=-6)
set ut_flakcannon PlayerViewMesh unreali.flak

SUMMON UnrealShare.BallExplosion
set ut_flakcannon TEXTURE UnrealShare.Effect6.FireEffect6
set ut_flakcannon STYLE STY_NORMAL

SET WETTEXTURE MACROTEXTURE unrealshare.Belt_fx.Invis
set translocator     statusicon unrealshare.Belt_fx.Invis
set enforcer         statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ut_biorifle      statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
set shockrifle       statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
set pulsegun         statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
set minigun2         statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ut_flakcannon    statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
set ut_eightball     statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
set sniperrifle      statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
set ripper           statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
set warheadlauncher  statusicon uwindow.whitetexture 
set impacthammer     statusicon unrealshare.Belt_fx.Invis

set botpack.tournamentweapon shakemag 0.000000
set botpack.tournamentweapon shaketime 0.0000
set botpack.tournamentweapon shakevert 0.000000

set teamsaymessageplus greencolor (g=255,r=255) 
set teamsaymessageplus lightgreencolor (g=255,r=255) 
set teamsaymessageplus cyancolor (g=0,r=255,b=0) 
_____________________________________________
___________________________________________________________________
SUMMON UNREALSHARE.ASMD
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
SET shockrifle ThirdPersonMesh ASMD3
set shockrifle texture  UnrealShare.Belt_fx.ShieldBelt.BlueShield

SET SHOCKBEAM TEXTURE unrealshare.effect1.fireeffect1U
set shockbeam style sty_masked
set shockbeam drawscale .03

SET SHOCKPROJ DRAWTYPE DT_SPRITE
SET SHOCKPROJ bMeshEnviroMap TRUE
SET SHOCKPROJ STYLE STY_MASKED
SET SHOCKPROJ TEXTURE unrealshare.effect1.fireeffect1U
SET SHOCKPROJ DRAWSCALE 0.5

Set shockexplo DRAWSCALE 0.7

summon unrealshare.RINGEXPLOSION
set ut_comboring skiN UnrealShare.Effect50.FireEffect50
set ut_comboring skiN UnrealShare.Effect50.FireEffect50

summon unrealshare.RINGEXPLOSION2
set      ut_ringexplosion4  SKIN UnrealShare.Effect51.MyTex3
set      ut_ringexplosion4  SKIN unrealshare.Belt_fx.Invis

sET ut_ringexplosion4 PREPIVOT (X=3,y=3,Z=0)
+
SUMMON shockriflewave
summon unrealshare.SpikeExplosion
set shockriflewave bMeshEnviroMap TRUE
set shockriflewave texture UnrealShare.Effect50.FireEffect50
SET SHOCKrifle STYLE STY_masked

### weapon center ###
sET IMPACTHAMMER PREPIVOT (X=0.2,y=0.2,Z=-0.7)
sET TRANSLOCATOR  PREPIVOT (X=-0.3,y=-0.3,Z=-6)
sET enforcer  PREPIVOT (X=0.4,y=0.4,Z=-1.6)
sET ut_biorifle  PREPIVOT (X=0.1,y=0.1,Z=-6)
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
sET pulsegun  PREPIVOT (X=0.1,y=0.1,Z=-6)
sET ripper  PREPIVOT (X=0.1,y=0.1,Z=-6)
sET minigun2  PREPIVOT (X=0.13,y=0.13,Z=-6)
sET UT_flakcannon  PREPIVOT (X=0.1,y=0.1,Z=-6)
sET UT_eightball  PREPIVOT (X=0.2,y=0.2,Z=-6)
sET SNIPERRIFLE  PREPIVOT (X=0.2,y=0.2,Z=-6)

SUMMON LIGHTBOX
SET LIGHTBOX BHIDDEN 1
SET LIGHTBOX MESH NONE
rmode 5

summon unrealshare.asmd 
set impacthammer texture UnrealShare.SEffect3.SmokeEffect3
flush

set UWindowDialogControl font 1
set UWindowDialogControl TextColor (r=255,g=255,b=255,a=0)
set UWindowDynamicTextArea textcolor (r=0,g=255,b=0,a=0)
SET UWindowLookAndFeel MISC shockt1

say Unreal Tournament 1999 colored by [Sith]BIOLY[CK]
set uwindowconsolewindow windowtitle System Console UT`99 colored by b1o
set chnullhud escmessage              Unreal Tournament 1999 tweaked by [Sith]BIOLY[CK]

reconnect

Don't be such an obtuse douche kr0m. You'd have gotten some takers had you been up front, but no one will touch your stuff now because you made them nervous.
 

kr0m

tw34ker
Aug 30, 2008
51
0
6
nervous ? :)
please ... with what

No one here had contact with the UT tweak ak TCC ?
Without the use of cheating to be better <--
Only changing UT for looked better, newest ...

1st Tweak was made by some Sweden guy in 2000/01 (probably)
The first time I met with the tweak in internet caffe, some guy played in the same game like me, but hes screan looks "little diffrent" ... i was courius WTH he used, gave me some file 12 kb or smoethink o_0.
I started to change, test the every line by line, looking at the game changed.
And what is for what.

Exactly if you play on the server with bad settings in antytweak, Anti ffa, and others, like pure, you will be kicked :(
But if settings of these packages will be set, then no problem
UTDC and ACE not kicking you for using tweak

UTPureRC7G - ForceSettingsLevel on 0

btw antytweak is sh h i tt y bcoz does not block the command, which help in the fraud, but blocks the small changes
better is TB - tweakblocker

Err? "disconnect" -> bunch of "set" -> "reconnect" -> get kicked out horribly. And what's with summoning things in Entry.unr?

Exactly disconnect bcoz you cant run with tweak on the server so disconnect and reconnect.
Summoning its to use meshes, textures from other UT packages.
No problem in Entry map :)
 

kr0m

tw34ker
Aug 30, 2008
51
0
6
project shock:

(make new notepad file shock.txt paste all code -> save, next cut your txt file to ...\UT\System\
next open UT and in console write exec shock.txt and good will be reconnect also
HF :)
here some shots click )
Code:
summon unrealshare.SuperHealth
SET SHOCKRIFLE bMeshEnviroMap true
SET SHOCKRIFLE TEXTURE  WATEREFFECT1
set shockrifle style stY_masked

SUMMON UNREALSHARE.ASMD
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
SET shockrifle ThirdPersonMesh ASMD3

set shockexplo drawscale 0.5

summon unrealshare.SuperHealth
set UT_ringexplosion5 skin UnrealShare.WEffect1.WaterEffect1
set ut_ringexplosion5 drawscale 0.4

summon unrealshare.TazerExplosion
set UT_ringexplosion skin UnrealShare.Effect3.FireEffect3a//UnrealShare.WEffect1.WaterEffect1
set ut_ringexplosion drawscale 0.4

SET SHOCKBEAM TEXTURE jenergy2//normal texture and drawscale 0.44
seT SHOCKBEAM texture utflare2
seT SHOCKBEAM DrawScale 0.1
seT SHOCKBEAM RotationRate (Roll=-500000)
set shockbeam style sty_translucent

sET ut_ringexplosion4  drawtype dt_mesh
sET ut_ringexplosion4  DRAWSCALE 1
sET ut_ringexplosion4  MESH shockrwm
sET ut_ringexplosion4  bmeshenviromap true

summon unrealshare.RINGEXPLOSION2
summon unrealshare.RINGEXPLOSION
SET UT_COMBORING SKIN UnrealShare.Effect50.FireEffect50/
SET UT_COMBORING  BMESHENVIROMAP false
SET UT_COMBORING MESH utringex

set UT_ringexplosion4 texture utflare4
SET ut_RINGEXPLOSION4 LIFESPAN 1
set UT_ringexplosion4 drawtype dt_sprite
sET ut_RINGEXPLOSION4 drawscale 1.8
sET ut_ringexplosion4  style sty_translucent

summon unrealshare.SuperHealth
set shockriflewave bmeshenviromap true
set shockriflewave texture watereffect1

SET SHOCKPROJ RotationRate (Pitch=10000,Yaw=-10000,Roll=990000)
set shockproj style sty_translucent
set shockproj texture asmdalt_a01
sET SHOCKPROJ TEXTURE UTFLARE8
SET SHOCKPROJ DRAWSCALE 0.36
 
Last edited:

kr0m

tw34ker
Aug 30, 2008
51
0
6
Thanks dude for upload and link :D ColorfullUT is realy nice ;)
if you can upload next

animshockball:

at first download this file:
animshockball
unpack all, copy Maps and Textures to ...\UT\

same as before (make new notepad file animshock.txt paste all code -> save, next cut your txt file to ...\UT\System\
next open UT and in console write at first open dm-deck810 and exec animshock.txt next animshock works on all maps good will be reconnect also ...
HF ;)

Code:
summon unrealshare.SuperHealth
SET SHOCKRIFLE bMeshEnviroMap true
SET SHOCKRIFLE TEXTURE  WATEREFFECT1
set shockrifle style stY_masked

SUMMON UNREALSHARE.ASMD
set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
SET shockrifle ThirdPersonMesh ASMD3

set shockexplo drawscale 0.5

summon unrealshare.SuperHealth
set UT_ringexplosion5 skin UnrealShare.WEffect1.WaterEffect1
set ut_ringexplosion5 drawscale 0.4

summon unrealshare.TazerExplosion
set UT_ringexplosion skin UnrealShare.Effect3.FireEffect3a//UnrealShare.WEffect1.WaterEffect1
set ut_ringexplosion drawscale 0.4

SET SHOCKBEAM TEXTURE unrealshare.effect1.fireeffect1U
seT SHOCKBEAM texture utflare2
seT SHOCKBEAM DrawScale 0.1
seT SHOCKBEAM RotationRate (Roll=-500000)
set shockbeam style sty_translucent

sET ut_ringexplosion4  drawtype dt_mesh
sET ut_ringexplosion4  DRAWSCALE 1
sET ut_ringexplosion4  MESH shockrwm
sET ut_ringexplosion4  bmeshenviromap true
sET ut_ringexplosion4  style sty_masked

summon unrealshare.RINGEXPLOSION2
summon unrealshare.RINGEXPLOSION
SET UT_COMBORING SKIN UnrealShare.Effect51.MyTex3
SET UT_COMBORING SKIN UnrealShare.Effect50.FireEffect50/
SET UT_COMBORING  BMESHENVIROMAP false
SET UT_COMBORING MESH utringex

set UT_ringexplosion4 texture kulka.kulka
SET ut_RINGEXPLOSION4 LIFESPAN 1
set UT_ringexplosion4 drawtype dt_sprite
sET ut_RINGEXPLOSION4 drawscale 1
sET ut_ringexplosion4  style sty_translucent

summon unrealshare.SuperHealth
set shockriflewave bmeshenviromap true
set shockriflewave texture watereffect1

set            SHOCKPROJ            drawtype           dt_SPRITE

SET SHOCKPROJ RotationRate (Pitch=10000,Yaw=-10000,Roll=990000)
SET SHOCKPROJ DRAWSCALE 0.5
set shockproj style sty_translucent
sET SHOCKPROJ TEXTURE kulkab.kulkab
SET SHOCKPROJ DRAWSCALE 0.28
 
Last edited:

medor

Member
Mar 15, 2009
446
7
18
Done :shock:

Can you make one for war config.
Red and blue stronger ; and the other colors lower.For you see the skins very well.

But with no summon healt or other can be kik with antitweak.
 

kr0m

tw34ker
Aug 30, 2008
51
0
6
Done :shock:

Can you make one for war config.
Red and blue stronger ; and the other colors lower.For you see the skins very well.

But with no summon healt or other can be kik with antitweak.

Thanks :)
Write more what you mean about stuff to change ... more info

This summon healt and other isnt important about kicks, just dont exec tweak on the server, only with bots (practice) than join to the multiplayer
 
Last edited:

medor

Member
Mar 15, 2009
446
7
18
I seek no one tweak for a weapon.

Just to see better players in the map. May be just edit colors all go down but blue and red up.

Sorry for translate i'm french :lol:


I have already noticed that for example opengl 25 is better for see players thant opengl 34
 
Last edited:

medor

Member
Mar 15, 2009
446
7
18
The map Can't find Package in file 'Package UTtech4.Misc2'

the tweak try with opengl and d3d9 same crash use combo


Uploaded with ImageShack.us
 
Last edited: