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UT 99 tweak same as biggest config

Discussion in 'Original Unreal Tournament' started by kr0m, Jun 25, 2011.

  1. kr0m

    kr0m tw34ker

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    UT99 tweak same as biggest config

    [​IMG]

    No time for pc , no time for tweaking, i gives you my last tweak to see why i like changing UT, last touched was 1,5 year ago

    Maybe someone will like it, maybe someone can do better :lol:
    I JUST COLORATED "OLD GRANDPA"a little bit ;)

    I will not name which changes tweak do, you can just try

    Ltwk2

    standard, move the file to the UT / System /
    in the console type: exec Ltwk2
    sometimes something bushes, so the firing tweak you enter in the console: flush

    There are some changes ... I do not want them even to exchange.
    and you can check how it looks on weapon center also.

    HF :D
    ________________________________________________________________________________________________
    Here is second tweak ( not recommended to switch on two at once )

    BCFG_ut99

    --> same as before ( unpack all and copy files to your UT99 folder )
    next open UT and in console write at first open CTF-twk and exec bcfg next tweak works on all maps.
    HF :)

    also good option will be key binding: (simple)
    set input numpad8 open ctf-twk | exec bcfg
    and now one press of the key throw the tweak

    Do not write your teeth every time open ctf-map ->
    Open UT.ini and change LocalMap=DM-DECK16][.unr to LocalMap=ctf-twk.unr

    Tweak does not change anything in the render settings, controls, after leaving the ut, everything goes back to the "old chop"

    [M]http://www.youtube.com/watch?v=m6HiEiDDCh4[/M]
     
    Last edited: Feb 7, 2014
  2. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Throw up some random config without giving any reasonable description? Not encouraging enough.
     
  3. kr0m

    kr0m tw34ker

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    maybe later, u can try ....
     
  4. GreatEmerald

    GreatEmerald Khnumhotep

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    Yea, kind of sounds like malware :p But I guess you can always analyse the contents before using it.
     
  5. kr0m

    kr0m tw34ker

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    Last edited: Jun 26, 2011
  6. Arnox

    Arnox UT99/2004 Mod Crazy

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    I might test this out on my burn laptop when I get it just so I can tell you guys if it's malware or not.
     
  7. kr0m

    kr0m tw34ker

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    omg guys ... no virus, no shitts
    its just tweaked UT :)

    Nobody tried ?
    opinions ?
    pls gimme something ...
     
  8. gopostal

    gopostal Active Member

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    Contents of the file:

    Code:
    disconnect
    SET ut_EIGHTBALL bMeshEnviroMap true
    SET ut_EIGHTBALL TEXTURE Eight_t
    summon u
    SET ut_flakcannon bMeshEnviroMap true
    SET ut_flakcannon TEXTURE GOLDSKIN2
    SET MINIGUN2 bMeshEnviroMap true
    SET MINIGUN2 TEXTURE Mini_t4
    SET PULSEGUN bMeshEnviroMap true
    set pulsegun texture UnrealShare.Belt_fx.ShieldBelt.Greenshield/none
    SET SHOCKRIFLE bMeshEnviroMap true
    SET SHOCKRIFLE TEXTURE ASMD_t3
    sET IMPACTHAMMER  bMeshEnviroMap     true
    sET IMPACTHAMMER texture JImpactHammer1
    SET TRANSLOCATOR TEXTURE tloc2
    SET TRANSLOCATOR bMeshEnviroMap true
    set enforcer bMeshEnviroMap true
    set enforcer texture HUDWeapons
    set ripper bMeshEnviroMap true
    set ripper texture JRazorw
    
    set shockrifle pickupmessage        « shocK »
    set pulsegun pickupmessage          « pulse »
    set minigun2 pickupmessage          « mini »
    set ut_flakcannon pickupmessage     « flak »
    set ut_eightball pickupmessage      « rl »
    
    set thighpads pickupmessage         50A»
    set armor2 pickupmessage            100A»
    set ut_shieldbelt pickupmessage     BeLT»
    set udamage pickupmessage           Amp»
    
    set translocator Deathmessage      %k    TELE`FRAG`ed »     %o 
    set enforcer Deathmessage          %k    ENF`ed »     %o
    
    set  decapitationmessage     decapitationstring -d¤ w¤r4-
    
    SET        VictimMessage    YouWereKilledBy  
    SET      VictimMessage     KilledByTrailer 
    
    set KillerMessagePlus drawcolor (r=10,g=190,b=20,a=100)
    set DeathMessagePlus drawcolor (r=0,g=255,b=255,a=20)
    Set killermessageplus ypos 79
    set killingspreemessage ypos 0
    
    
    set     ctfmessage           returnred = ·r3turn RED·
    set    ctfmessage           returnblue = ·r3turn BLUE·
    set   ctfmessage              returnedred RED = ·r3turned·
    set  ctfmessage                returnedblue BLUE = ·r3turned·
    set ctfmessage            capturered = ·captured RED·
    set ctfmessage                captureblue = ·captured BLUE·
    set ctfmessage              hasred = ·has RED·
    set ctfmessage             hasblue = ·has BLUE·
    set ctfmessage             droppedred = ·dropped RED·
    set ctfmessage              droppedblue = ·dropped BLUE·
    set ctfmessage2            youhaveflagstring ·~·\ You GoT a.  FlaG !! /·~·
    
    
    summon UT_greenbloodpuff
    set UTSmokeTrail drawtype DT_spriteanimonce
    set UTSmokeTrail texture unrealshare.smokeblack.bs2_a03
    set UTSmokeTrail style sty_modulated
    set UTSmokeTrail drawscale 6
    
    set LightSmokeTrail mesh none
    set LightSmokeTrail drawtype DT_spriteanimonce
    set LightSmokeTrail texture unrealshare.smokeblack.bs2_a00
    Set LightSmokeTrail STYLE  STY_MODULATED
    set LightSmokeTrail drawscale 4
    
    summon unrealshare.SpikeExplosion
    set      pbolt              spriteanim         UnrealShare.Effect15.FireEffect15/unrealshare.Belt_fx.Invis/UNREALSHARE.SKEFFECT.SKJ_A00/Impact_a01/tranglowy/g2r_a04
    set      starterbolt        spriteanim         UnrealShare.Effect15.FireEffect15/I_TeamG/Impact_a01/tranglowy/g2r_a04
    
    
    set      Pbolt              MESH                MINITRACE
    set pbolt style sty_translucent/MODULATED
    Set      pbolt              DRAWSCALE           1.3
    Set      pbolt              PREPIVOT            (X=1,y=1,Z=3)
    set      starterbolt        mesh                minitrace\pbolt\Shockbm
    set      starterbolt        style               sty_masked
    Set      starterbolt        DRAWSCALE           0.6
    Set      starterbolt        PREPIVOT            (X=1,y=1,Z=3)
    set pbolt bMeshEnviroMap true
    set starterbolt bMeshEnviroMap true
    
    set pbolt style sty_translucent
    Set pbolt texture UnrealShare.Belt_fx.ShieldBelt.Greenshield
    Set STARTERbolt texture UnrealShare.Effect15.FireEffect15
    set starterbolt texture UnrealShare.Effect7.MyTex16
    
    set      plasmasphere        drawscale 0.13
    set      plasmasphere          TexTURE            UnrealShare.Effect15.FireEffect15
    
    SET plasmacap DRAWSCALE 0.33
    
    set      plasmahit          TexTURE            UnrealShare.Effect15.FireEffect15
    set plasmahit drawscale 0.15
    
    summon UTrocket
    summon UnrealShare.Grenade
    SUMMON UnrealI.Minigun
    summon unreali.CannonBolt
    summon unreali.Tracer
    
    set mtracer bMeshEnviroMap true
    set mtracer drawscale 1.12
    summon unrealshare.RINGEXPLOSION3
    set mtracer texture UnrealShare.Effect55.fireeffect55
    2.
    summon unrealshare.SmokePuff
    set mtracer texture UnrealShare.SEffect1.Smoke1
    
    
    set    minigun2             ThirdPersonMesh    UnrealI.SMini3
    set    minigun2             AltFireSound       UnrealI.Minigun.AltF1
    Set    minigun2             Muzzleflashscale   0.3
    set    MTracer              lighthue           170
    Set    mtracer              SKIN               JGREEN
    set    MTracer              mesh               minitrace
    
    set  minigun2                 MuzzleflashTEXTURE UTFLARE4
    set  botpack.MTracer          lighthue          160 
    set  botpack.MTraceR          PREPIVOT          (X=3,y=3,Z=6)
    
    SET MINIGUN2 MUZZLEFLASHTEXTURE UNREALSHARE.SKEFFECT.SKJ_A00
    
    set minigun2 MuzzleScale 0
    SET SNIPERRIFLE MuzzleScale 0
    SET SNIPERRIFLE MuzzleFlashTexture TRANGLOW
    SET ENFORCER MuzzleScale 0
    SET ENFORCER MuzzleFlashTexture SPARKY
    SET ut_FLAKCANNON MuzzleSCALE 0
    
    SEt   bioglob       TEXTURE            Impact_a01
    set   biosplash     TexTURE            fglow_a00
    set   ut_biogel     TexTURE            MuzzyPulse
    set   ut_biogel     lighthue           100
    set   ut_biogel     lightradius        5
    set   ut_biogel     lightbrightness    160
    
    set light lighteffect le_cylinder
    set ut_shieldbelt drawtype dt_sprite
    set ut_shieldbelt texture i_teamy
    set ut_shieldbelt drawscale 0.8
    set udamage drawtype dt_sprite
    set udamage texture I_TeamG
    set udamage drawscale 1.1
    
    speech 3 5
    
    set UT_ShieldBeltEffect style sty_masked
    
    set UT_SpriteSmokePuff drawscale 1.5
    SET UTTELEEFFECT bhidden  TRUE
    
    summon UnrealShare.TazerProj
    set    ut_grenade           mesh               U
    set    ut_grenade           DRAWSCALE          0.3
    set    ut_grenade           skin               whitetexture
    set    ut_grenade           texture            whitetexture
    set    ut_grenade           bMeshEnviroMap     true
    
    set    ut_seekingrocket     mesh               rocket2
    set    ut_seekingrocket     drawscale          1
    set    ut_seekingrocket     texture            Chunk_a00
    set    ut_seekingrocket     bunlit             1
    set    ut_seekingrocket     rotationrate       (roll=20)
    set    ut_seekingrocket     prepivot           (x=3,y=3,z=5)
    
    set    rockettrail          bhidden            0
    Set    RocketTrail          DRAWTYPE           DT_MESH
    Set    RocketTrail          MESH               TAZERPROJA
    Set    RocketTrail          DRAWSCALE          0.66\
    Set    RocketTrail          SKIN               utflare4
    set    RocketTrail          TEXTURE            tranglow
    set    RocketTrail          prepivot           (x=3,y=3,z=5)
    SET    ROCKETTRAIL          STYLE              STY_MODULATED
    
    set rocketmk2  prepivot           (x=3,y=3,z=5)
    
    SUMMON EARTH
    summon u
    summon utchunk  
    summon utchunk1
    summon utchunk2 
    summon utchunk3
    summon utchunk4 
    set utchunk  MESH EARTH1
    set utchunk1 MESH earth1
    set utchunk2 MESH EARTH1
    set utchunk3 MESH earth1
    set utchunk4 MESH EARTH1
    set utchunk  drawscale 0.14
    set utchunk1 drawscale 0.145
    set utchunk2 drawscale 0.14
    set utchunk3 drawscale 0.145
    set utchunk4 drawscale 0.14
    set utchunk SKIN Chunk_a00
    set utchunk1 SKIN Chunk_a00
    set utchunk2 SKIN Chunk_a00
    set utchunk3 SKIN Chunk_a00
    set utchunk4 SKIN Chunk_a00
    set utchunk  LIFESPAN 1.5
    set utchunk1 LIFESPAN 1.5
    set utchunk2 LIFESPAN 1.5
    set utchunk3 LIFESPAN 1.5
    Set utchunk4 LIFESPAN 1.5
    set utchunk  STYLE STY_NORMAL
    set utchunk2 STYLE STY_NORMAL
    Set utchunk4 STYLE STY_NORMAL
    
    set      chunktrail      ScaleGlow 1
    set      chunktrail      lifespan 0.6
    SET      CHUNKTRAIL      drawscale 1.6
    SET      CHUNKTRAIL      DRAWTYPE DT_MESH
    set      chunktrail      mesh utringex
    Set CHUNKTRAIL SKIN unrealshare.Belt_fx.Invis
    
    summon unreali.FlakCannon
    set UT_flakcannon prepivot (x=0.2,y=0.2,z=-6)
    set ut_flakcannon PlayerViewMesh unreali.flak
    
    SUMMON UnrealShare.BallExplosion
    set ut_flakcannon TEXTURE UnrealShare.Effect6.FireEffect6
    set ut_flakcannon STYLE STY_NORMAL
    
    SET WETTEXTURE MACROTEXTURE unrealshare.Belt_fx.Invis
    set translocator     statusicon unrealshare.Belt_fx.Invis
    set enforcer         statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
    set ut_biorifle      statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
    set shockrifle       statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
    set pulsegun         statusicon UnrealShare.Belt_fx.ShieldBelt.Greenshield
    set minigun2         statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
    set ut_flakcannon    statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
    set ut_eightball     statusicon UnrealShare.Belt_fx.ShieldBelt.RedShield
    set sniperrifle      statusicon UnrealShare.Belt_fx.ShieldBelt.N_Shield
    set ripper           statusicon UnrealShare.Belt_fx.ShieldBelt.BlueShield
    set warheadlauncher  statusicon uwindow.whitetexture 
    set impacthammer     statusicon unrealshare.Belt_fx.Invis
    
    set botpack.tournamentweapon shakemag 0.000000
    set botpack.tournamentweapon shaketime 0.0000
    set botpack.tournamentweapon shakevert 0.000000
    
    set teamsaymessageplus greencolor (g=255,r=255) 
    set teamsaymessageplus lightgreencolor (g=255,r=255) 
    set teamsaymessageplus cyancolor (g=0,r=255,b=0) 
    _____________________________________________
    ___________________________________________________________________
    SUMMON UNREALSHARE.ASMD
    set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
    SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
    SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
    SET shockrifle ThirdPersonMesh ASMD3
    set shockrifle texture  UnrealShare.Belt_fx.ShieldBelt.BlueShield
    
    SET SHOCKBEAM TEXTURE unrealshare.effect1.fireeffect1U
    set shockbeam style sty_masked
    set shockbeam drawscale .03
    
    SET SHOCKPROJ DRAWTYPE DT_SPRITE
    SET SHOCKPROJ bMeshEnviroMap TRUE
    SET SHOCKPROJ STYLE STY_MASKED
    SET SHOCKPROJ TEXTURE unrealshare.effect1.fireeffect1U
    SET SHOCKPROJ DRAWSCALE 0.5
    
    Set shockexplo DRAWSCALE 0.7
    
    summon unrealshare.RINGEXPLOSION
    set ut_comboring skiN UnrealShare.Effect50.FireEffect50
    set ut_comboring skiN UnrealShare.Effect50.FireEffect50
    
    summon unrealshare.RINGEXPLOSION2
    set      ut_ringexplosion4  SKIN UnrealShare.Effect51.MyTex3
    set      ut_ringexplosion4  SKIN unrealshare.Belt_fx.Invis
    
    sET ut_ringexplosion4 PREPIVOT (X=3,y=3,Z=0)
    +
    SUMMON shockriflewave
    summon unrealshare.SpikeExplosion
    set shockriflewave bMeshEnviroMap TRUE
    set shockriflewave texture UnrealShare.Effect50.FireEffect50
    SET SHOCKrifle STYLE STY_masked
    
    ### weapon center ###
    sET IMPACTHAMMER PREPIVOT (X=0.2,y=0.2,Z=-0.7)
    sET TRANSLOCATOR  PREPIVOT (X=-0.3,y=-0.3,Z=-6)
    sET enforcer  PREPIVOT (X=0.4,y=0.4,Z=-1.6)
    sET ut_biorifle  PREPIVOT (X=0.1,y=0.1,Z=-6)
    set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
    sET pulsegun  PREPIVOT (X=0.1,y=0.1,Z=-6)
    sET ripper  PREPIVOT (X=0.1,y=0.1,Z=-6)
    sET minigun2  PREPIVOT (X=0.13,y=0.13,Z=-6)
    sET UT_flakcannon  PREPIVOT (X=0.1,y=0.1,Z=-6)
    sET UT_eightball  PREPIVOT (X=0.2,y=0.2,Z=-6)
    sET SNIPERRIFLE  PREPIVOT (X=0.2,y=0.2,Z=-6)
    
    SUMMON LIGHTBOX
    SET LIGHTBOX BHIDDEN 1
    SET LIGHTBOX MESH NONE
    rmode 5
    
    summon unrealshare.asmd 
    set impacthammer texture UnrealShare.SEffect3.SmokeEffect3
    flush
    
    set UWindowDialogControl font 1
    set UWindowDialogControl TextColor (r=255,g=255,b=255,a=0)
    set UWindowDynamicTextArea textcolor (r=0,g=255,b=0,a=0)
    SET UWindowLookAndFeel MISC shockt1
    
    say Unreal Tournament 1999 colored by [Sith]BIOLY[CK]
    set uwindowconsolewindow windowtitle System Console UT`99 colored by b1o
    set chnullhud escmessage              Unreal Tournament 1999 tweaked by [Sith]BIOLY[CK]
    
    reconnect
    
    Don't be such an obtuse douche kr0m. You'd have gotten some takers had you been up front, but no one will touch your stuff now because you made them nervous.
     
  9. GreatEmerald

    GreatEmerald Khnumhotep

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    Err? "disconnect" -> bunch of "set" -> "reconnect" -> get kicked out horribly. And what's with summoning things in Entry.unr?
     
  10. kr0m

    kr0m tw34ker

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    nervous ? :)
    please ... with what

    No one here had contact with the UT tweak ak TCC ?
    Without the use of cheating to be better <--
    Only changing UT for looked better, newest ...

    1st Tweak was made by some Sweden guy in 2000/01 (probably)
    The first time I met with the tweak in internet caffe, some guy played in the same game like me, but hes screan looks "little diffrent" ... i was courius WTH he used, gave me some file 12 kb or smoethink o_0.
    I started to change, test the every line by line, looking at the game changed.
    And what is for what.

    Exactly if you play on the server with bad settings in antytweak, Anti ffa, and others, like pure, you will be kicked :(
    But if settings of these packages will be set, then no problem
    UTDC and ACE not kicking you for using tweak

    UTPureRC7G - ForceSettingsLevel on 0

    btw antytweak is sh h i tt y bcoz does not block the command, which help in the fraud, but blocks the small changes
    better is TB - tweakblocker

    Exactly disconnect bcoz you cant run with tweak on the server so disconnect and reconnect.
    Summoning its to use meshes, textures from other UT packages.
    No problem in Entry map :)
     
  11. kr0m

    kr0m tw34ker

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  12. kr0m

    kr0m tw34ker

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    project shock:

    (make new notepad file shock.txt paste all code -> save, next cut your txt file to ...\UT\System\
    next open UT and in console write exec shock.txt and good will be reconnect also
    HF :)
    here some shots click )
    Code:
    summon unrealshare.SuperHealth
    SET SHOCKRIFLE bMeshEnviroMap true
    SET SHOCKRIFLE TEXTURE  WATEREFFECT1
    set shockrifle style stY_masked
    
    SUMMON UNREALSHARE.ASMD
    set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
    SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
    SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
    SET shockrifle ThirdPersonMesh ASMD3
    
    set shockexplo drawscale 0.5
    
    summon unrealshare.SuperHealth
    set UT_ringexplosion5 skin UnrealShare.WEffect1.WaterEffect1
    set ut_ringexplosion5 drawscale 0.4
    
    summon unrealshare.TazerExplosion
    set UT_ringexplosion skin UnrealShare.Effect3.FireEffect3a//UnrealShare.WEffect1.WaterEffect1
    set ut_ringexplosion drawscale 0.4
    
    SET SHOCKBEAM TEXTURE jenergy2//normal texture and drawscale 0.44
    seT SHOCKBEAM texture utflare2
    seT SHOCKBEAM DrawScale 0.1
    seT SHOCKBEAM RotationRate (Roll=-500000)
    set shockbeam style sty_translucent
    
    sET ut_ringexplosion4  drawtype dt_mesh
    sET ut_ringexplosion4  DRAWSCALE 1
    sET ut_ringexplosion4  MESH shockrwm
    sET ut_ringexplosion4  bmeshenviromap true
    
    summon unrealshare.RINGEXPLOSION2
    summon unrealshare.RINGEXPLOSION
    SET UT_COMBORING SKIN UnrealShare.Effect50.FireEffect50/
    SET UT_COMBORING  BMESHENVIROMAP false
    SET UT_COMBORING MESH utringex
    
    set UT_ringexplosion4 texture utflare4
    SET ut_RINGEXPLOSION4 LIFESPAN 1
    set UT_ringexplosion4 drawtype dt_sprite
    sET ut_RINGEXPLOSION4 drawscale 1.8
    sET ut_ringexplosion4  style sty_translucent
    
    summon unrealshare.SuperHealth
    set shockriflewave bmeshenviromap true
    set shockriflewave texture watereffect1
    
    SET SHOCKPROJ RotationRate (Pitch=10000,Yaw=-10000,Roll=990000)
    set shockproj style sty_translucent
    set shockproj texture asmdalt_a01
    sET SHOCKPROJ TEXTURE UTFLARE8
    SET SHOCKPROJ DRAWSCALE 0.36
    
     
    Last edited: Feb 16, 2012
  13. medor

    medor Member

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  14. kr0m

    kr0m tw34ker

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    Thanks dude for upload and link :D ColorfullUT is realy nice ;)
    if you can upload next

    animshockball:

    at first download this file:
    animshockball
    unpack all, copy Maps and Textures to ...\UT\

    same as before (make new notepad file animshock.txt paste all code -> save, next cut your txt file to ...\UT\System\
    next open UT and in console write at first open dm-deck810 and exec animshock.txt next animshock works on all maps good will be reconnect also ...
    HF ;)

    Code:
    summon unrealshare.SuperHealth
    SET SHOCKRIFLE bMeshEnviroMap true
    SET SHOCKRIFLE TEXTURE  WATEREFFECT1
    set shockrifle style stY_masked
    
    SUMMON UNREALSHARE.ASMD
    set SHOCKRIFLE prepivot (x=0.2,y=0.2,z=-1.8)
    SET SHOCKRIFLE PICKUPVIEWMESH UNREALSHARE.ASMDPICK
    SET SHOCKRIFLE  PlayerViewMesh UNREALSHARE.ASMDM
    SET shockrifle ThirdPersonMesh ASMD3
    
    set shockexplo drawscale 0.5
    
    summon unrealshare.SuperHealth
    set UT_ringexplosion5 skin UnrealShare.WEffect1.WaterEffect1
    set ut_ringexplosion5 drawscale 0.4
    
    summon unrealshare.TazerExplosion
    set UT_ringexplosion skin UnrealShare.Effect3.FireEffect3a//UnrealShare.WEffect1.WaterEffect1
    set ut_ringexplosion drawscale 0.4
    
    SET SHOCKBEAM TEXTURE unrealshare.effect1.fireeffect1U
    seT SHOCKBEAM texture utflare2
    seT SHOCKBEAM DrawScale 0.1
    seT SHOCKBEAM RotationRate (Roll=-500000)
    set shockbeam style sty_translucent
    
    sET ut_ringexplosion4  drawtype dt_mesh
    sET ut_ringexplosion4  DRAWSCALE 1
    sET ut_ringexplosion4  MESH shockrwm
    sET ut_ringexplosion4  bmeshenviromap true
    sET ut_ringexplosion4  style sty_masked
    
    summon unrealshare.RINGEXPLOSION2
    summon unrealshare.RINGEXPLOSION
    SET UT_COMBORING SKIN UnrealShare.Effect51.MyTex3
    SET UT_COMBORING SKIN UnrealShare.Effect50.FireEffect50/
    SET UT_COMBORING  BMESHENVIROMAP false
    SET UT_COMBORING MESH utringex
    
    set UT_ringexplosion4 texture kulka.kulka
    SET ut_RINGEXPLOSION4 LIFESPAN 1
    set UT_ringexplosion4 drawtype dt_sprite
    sET ut_RINGEXPLOSION4 drawscale 1
    sET ut_ringexplosion4  style sty_translucent
    
    summon unrealshare.SuperHealth
    set shockriflewave bmeshenviromap true
    set shockriflewave texture watereffect1
    
    set            SHOCKPROJ            drawtype           dt_SPRITE
    
    SET SHOCKPROJ RotationRate (Pitch=10000,Yaw=-10000,Roll=990000)
    SET SHOCKPROJ DRAWSCALE 0.5
    set shockproj style sty_translucent
    sET SHOCKPROJ TEXTURE kulkab.kulkab
    SET SHOCKPROJ DRAWSCALE 0.28
    
    
     
    Last edited: Apr 27, 2012
  15. medor

    medor Member

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    Done :shock:

    Can you make one for war config.
    Red and blue stronger ; and the other colors lower.For you see the skins very well.

    But with no summon healt or other can be kik with antitweak.
     
  16. kr0m

    kr0m tw34ker

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    Thanks :)
    Write more what you mean about stuff to change ... more info

    This summon healt and other isnt important about kicks, just dont exec tweak on the server, only with bots (practice) than join to the multiplayer
     
    Last edited: Feb 23, 2012
  17. medor

    medor Member

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    I seek no one tweak for a weapon.

    Just to see better players in the map. May be just edit colors all go down but blue and red up.

    Sorry for translate i'm french :lol:


    I have already noticed that for example opengl 25 is better for see players thant opengl 34
     
    Last edited: Feb 23, 2012
  18. kr0m

    kr0m tw34ker

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    Last edited: Mar 11, 2013
  19. medor

    medor Member

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    The map Can't find Package in file 'Package UTtech4.Misc2'

    the tweak try with opengl and d3d9 same crash use combo
    [​IMG]

    Uploaded with ImageShack.us
     
    Last edited: Apr 20, 2012
  20. TurdDrive

    TurdDrive sam k

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