Have you ever been so sleep-deprived that you feel "awake" and yet while your thinking is brisk it's incoherent?
Yeah, I'm THAT tired. Who knows what I'll manage to string together for this response.
Again, I apologize for being away for so long. I've been crushed with work, and an 18 month old son who has had two molars coming in for the past MONTH. Oh, and colds aplenty.
That aside...
Enjoyed the newest release. My sounds sound nice! I can't be sure of this, but I think that the leaning sound effect isn't playing every time the player leans. Can anyone else confirm this?
In regards to Lib's assessment that the "going prone" effect is too short time-wise, it seems to me to match the amount of movement-time that we see our bodies in motion when it goes prone. I checked this out several times from the 3rd person view. Going prone does seem a bit fast but most FPS I've played have it too slow, especially if these prones are supposed to be emergency dives into the embrace of sweet Momma Earth.
I agree with Lib's feedback on the M4.
Did you upgrade the Halo maps? They look better for some reason.
In regards to the kind of level we'd like to see, I'd like to suggest an urban environment set in the Midwest. Post-conflict damage ideally. And, if possible, maximize the amount of randomization as possible, and, if possible, allow the player a number of avenues through the region. Half-Life and Call of Duty shooters are waaay too much on The Rail for my tastes.
Got to go.
Thanks again for ALL of your hard work.
Good night!
Yeah, I'm THAT tired. Who knows what I'll manage to string together for this response.
Again, I apologize for being away for so long. I've been crushed with work, and an 18 month old son who has had two molars coming in for the past MONTH. Oh, and colds aplenty.
That aside...
Enjoyed the newest release. My sounds sound nice! I can't be sure of this, but I think that the leaning sound effect isn't playing every time the player leans. Can anyone else confirm this?
In regards to Lib's assessment that the "going prone" effect is too short time-wise, it seems to me to match the amount of movement-time that we see our bodies in motion when it goes prone. I checked this out several times from the 3rd person view. Going prone does seem a bit fast but most FPS I've played have it too slow, especially if these prones are supposed to be emergency dives into the embrace of sweet Momma Earth.
I agree with Lib's feedback on the M4.
Did you upgrade the Halo maps? They look better for some reason.
In regards to the kind of level we'd like to see, I'd like to suggest an urban environment set in the Midwest. Post-conflict damage ideally. And, if possible, maximize the amount of randomization as possible, and, if possible, allow the player a number of avenues through the region. Half-Life and Call of Duty shooters are waaay too much on The Rail for my tastes.
Got to go.
Thanks again for ALL of your hard work.
Good night!