As a general rule, Adam is absolutely correct However, my road texture with the alpha channel looks terrible compressed.
I think we should also offer comments on each others maps, not on whether we like them, but things that would help the look of the maps. I think I played all the maps last night, and I was impressed I think Adam has the most innovative and unusual map in CTF-Aquanum; I overlooked the name of the designer when I opened it, and exited right away just to see who did it I wondered if you could reduce the Z scale so the hills on the road were not so steep. ProjectX, I was very impressed with your UWRC-Samurai, the course was well laid out, and I had no problems navigating However, UWRC-Alladreas and UWRC-Igneous could use some better course markers. Jerdaygo, you out did yourself Your map was so improved in just two days, and my wife liked it UltraNew_B, great map You were right, even though your map doesn't have roads as wide as some of the others, it was not too difficult to stay on the road and was well thought out The only thing that looked odd was the lighting, I am curious why you made all the meshes SpecialLit? It dulls the the visual appeal of your map.
I think we should also offer comments on each others maps, not on whether we like them, but things that would help the look of the maps. I think I played all the maps last night, and I was impressed I think Adam has the most innovative and unusual map in CTF-Aquanum; I overlooked the name of the designer when I opened it, and exited right away just to see who did it I wondered if you could reduce the Z scale so the hills on the road were not so steep. ProjectX, I was very impressed with your UWRC-Samurai, the course was well laid out, and I had no problems navigating However, UWRC-Alladreas and UWRC-Igneous could use some better course markers. Jerdaygo, you out did yourself Your map was so improved in just two days, and my wife liked it UltraNew_B, great map You were right, even though your map doesn't have roads as wide as some of the others, it was not too difficult to stay on the road and was well thought out The only thing that looked odd was the lighting, I am curious why you made all the meshes SpecialLit? It dulls the the visual appeal of your map.