Hmm, sorry, I meant to remove all those to get proper air control back, but forgot
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Vehicles need a lot of work still though, trucks are way to fast compared to cars, and everything is just way too bouncy. A truck going over a jump and landing on a 'ramp shape' tends to send the truck on a massive bounce (try this in UWCTF-ScorchedEarth in the fiery hole thingies). They also spin out too easily, so grip, torque etc needs to be revised on all vehicles.
I seem to have broken the fading effects, so when you hit an out of bounds or try a reset, you'll wait a second or two and magically reset.
Forgot to add a key bind option for "Quick reset", as Jump is now the handbrake.
Big Air gametype is currently broken.
No speed decrease as damage increases, and there's no way to repair damage.
UWRC-Carribean and UWRC-Metropolis have a strange bug which is destroying the vehicle as it spawns. There must be some kind of destructive volume there or something. Also, UWRC-Mawe (hope I remembered the name correctly) has extreme HOM errors, I could not see where I was going...
I'm also not too thrilled about having the windows deleted off some of the vehicles (Bugger, HumBug, Venoms, etc). It really doesn't look too great, and would be better if a bit of time were spent mapping the windows onto a seperate texture chanel so the Alpha effects don't conflict with the rest of the skin. That way current skins and shaders do not need any modification, as we'll be adding seperate alpha textures for the windows.