I saw the skating player glitch when I tried to use the XbpFX.utx Extreme or High end packages & connect to a dedicated LAN server using CD1 textures ( DOM-MetalDream ). That package doesn't seem to want to cooperate.
And all the other replies to it:
The previous XbpFX S3TC package had a problem with the procedural blueplasma texture. The new mergertool that was made for me fixes that type of problems. If you played a map that uses the blueplasma texture it would crash your game to the desktop. But that texture is NOT responsible for the skating player glitch. DOM-MetalDream uses alot of packages, and any of them could have caused the problems.
And in general, and it was already said, but here it is again:
NEVER EVER use the 2nd CD or the UTRP S3TC textures on a server, ALWAYS use the normal 1st CD textures for those. Safest way to proceed is, get the packages from this page:
UT Server Packages If correct and you use these packages for your server and overwrite everything thats there right now, the problem should be gone.
And that also includes, if you installed any type of mod that came with the stock textures, again, after installing the mod, overwrite all excisting textures packages with the texture packages offered on that download page. Simply put, whatever you do on the server, the last thing to do is overwrite all stock textures with the offered download(s). Only than you are sure all packages are the correct ones.
And here is that page again:
UT Server Packages
Looks really great Die Hard. Good job, really. The background mountains are fitting really good to the GenEarth Rock textures. Did you really use PS only or a modelling programm, too?
No for this update i used a 3D program called Bryce3D and did after edit it in Photoshop. A future update will hopefully be created in Terragen if i get good results. Terragen has alot better mountains that look much more real and you cannot see polygones, but its much more tricky to create and shape the mountains in the way i need them.
But this is a rare occasion, you can safelly asume i make 100% of my textures using my 10 megapixel SLR camera(and
always on a tripod) and Photoshop. In the past i also used photos i took from the net, but as soon as i got my own camera they were all replaced by photos taken by me. This ensures i own 100% of the copyright, and can do with the textures i want.
The only remaining source i use is Hubble.org for all the celestial stuff. But those are copyright free so it cannot pose any risk

And to get the photos i take myself, either its on the public roads, if not i ask the company(or government) if i can take photos on their terrain or in their shop(s). And so far people have been really helpfull as i have never been turned down all those years when i asked.
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