Some answers to the questions which raised:
- This version doesn't seem to have working quadshot, dunno which version did then.
- Implant gun causes game to freeze due to a bug and is not in unrealshare as one map requires it.
- The ship seen in the video by Nathan Silvers IS Vortex Rikers and you access it by a side door behind the rock, you go through a cave there and also the nyleve falls have lava now, as in ONP. Sadly not all Nathan's levels are in this, there are missing one, especially the second nalivillage set is not there, only the first map of that nalivillage set.
- you indeed revisit the vortex rikers, although only one map seems to be in from that set, there were multiple, lots of maps missing.
http://img248.imageshack.us/img248/2606/vortexo.jpg - link doesn't work anymore, switching
[SCREENSHOT]http://www.unrealtexture.com/Hosted/Leo_T_C_K/UPSXbonus/vortexo.jpg[/SCREENSHOT]
Funny to see Kralls in Vortex Rikers though....but they make sense since they are the weakest enemy(also skaarjscouts are there), although first enemy you meet is lesserbrute in a cave.
- It is clear now what Matthew Kagle did with his reworked levels, he reimported the levels in this same version and used the normal res textures instead. This fully explains it.
- Your character is supposed to be Male3-I think Bane.
The scripts hint to that since some are made for male3 only, etc.
- it seems to be the late 1999 version, lots of files missing though, only the maps from Elya have newer dates. But it looks just like any standard developement folders, in fact I have seen simmilar structure in the Daikatana betas I had chance to play.
- there is something else I wanted to say but goddamn, I can't remember it at all.
- The design documents would be useful here, I am gonna ask if they have it. Also it is not clear to me whether vortex rikers had more parts, I mean the ship could fall apart in three pieces just like UMS Prometheus.
- I tried using the vortex map, it worked obviously under unrealgold if i copied the needed textures over. Thankfully the map does not use any of the new scripts, maybe except for npscript.
- The voice acting is not present in this version.