Unreal PSX Rework: Rise of Jrath Episode 1 Part 1 Release
After such a long time, the "demo" is finally done and finished. The most troublematic was creating the additional content/coding, there were multiple issues too that I in the end got help with or had to somehow solve on my own and of course the fact that important person left the project didn't make it easy.
Whatever the case this is no longer issue because the pack is out.
Four level "sets" consists of Episode 1 part 1, since part 2 should end with e1l8 levels.
Part 2 will be hard to complete too, due to the fact most levels are missing from part2 as they were not recovered fully, while the other two episodes are mostly complete. I will surely need some help still regarding mesh work etc.
Multiple new items/enemies are present, but new enemies mostly make up the "dream-in-your-mind-like" levels. That is also because e1l3 concepts were heavily unfinished.
New creatures should be good news for certain people, especially the minotaur rework. There is a special secret level featuring big variant of the minotaur also.
Gameplay in the usual levels was kept as intact from original as possible. For those not familiar with the original levels using the low res psx textures, this pack should really feel fresh and new and should be at least of quality of good expansion pack.
New textures, loads of new textures and player skins, some coming from the graves of Unreal developement, some are completely new and fresh.
You are free to use the textures in your projects for example because they are imo worth it. One particular texture set: UPB-Crypt2 was extremely difficult to get hold of the unresized originals, being it old and forgotten texture set from the beta days, a nice "Egyptian/Persian" alternative to the later Sumerian-like Crypt set. This set is not used in the rework but is included here but it plays a large part in part 2 of episode 1.
Enough talking, download links below:
UnrealPSX_E1P1.rar
UnrealPSX_E1P1.zip
Hotfix for the masking problem with Krall under oldskool. oldskool forced sty_none even when not necesary, while I had this fixed in earlier version of upsmon2 to prevent oldskool overriding, this was forgotten when alcapowned updated his earlykrall stuff thus I didn't check for that part again. However it is more of a fault of oldskool because it really forces the change upon one and with custom skins can happen that the mesh will appear full of holes which is not nice. This was only relevant for the old d3d anyway but it was not a good way oldskool solved it.
UPSXpackf.rar
MIRRORS, only use if the UnrealTexture links are dead for some reason, because of limited bandwith:
UnrealPSX_E1P1.rar
UnrealPSX_E1P1.zip