Unreal PSX was cancelled Unreal port with all new content(unlike N64 version I think which was handled by Epic themselves during 97), also Unreal PSX was a working title and by the time the game was cancelled it was 50 percent complete or something...but they made the framerates smooth etc..the lead designer was Eric Reuter, who originally worked for Unreal(credited only a additional level design, because his whole levels (like amethyst skycity level) didn't make it to game, but he helped designing other aspects of game (perhaps some of jeremy war's work include some of his work too or leftovers) and also on a cancelled level pack for Unreal.
Unreal PSX had all new levels and also some new features (there was revealed even one new weapon). And the levels were unfinished, so it is very possible it would look much better in final version.
But excuse the quality of these levels, they had to make sure it will run smooth on PSX with rather high FPS.
I found 4 persons who worked on that game so far, one of them is this designer, which he shows some of his levels in screenshots and video:
http://www.nathansilvers.com/coppermine/thumbnails.php?album=8
Also download
http://www.nathansilvers.com/demo.php
It has shown unreal psx in action.
The video is dating back to 2004, so it does not show his most recent stuff.
Unreal PSX had all new levels and also some new features (there was revealed even one new weapon). And the levels were unfinished, so it is very possible it would look much better in final version.
But excuse the quality of these levels, they had to make sure it will run smooth on PSX with rather high FPS.
I found 4 persons who worked on that game so far, one of them is this designer, which he shows some of his levels in screenshots and video:
http://www.nathansilvers.com/coppermine/thumbnails.php?album=8
Also download
http://www.nathansilvers.com/demo.php
It has shown unreal psx in action.
The video is dating back to 2004, so it does not show his most recent stuff.
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