I have tested all the levels and here are my findings so far...
Episode number: 1
Level number: 1
Level title: Nali Village
Author: Nathan "natestah" Silvers
Sections done: 3
Enemies: Existent in section 3
Items: Existent
Finishing percentage: 60%
Notes: Well, there is music, there are Nali. Seems to be a normal exploration introductory level to me. This would require merging and general bugfixing so that one level is formed.
Episode number: 1
Level number: 2
Level title: Into the Vortex
Author: Eric C. Reuter
Sections done: 1
Enemies: Existent
Items: Existent
Finishing percentage: 75%?
Notes: Level requires general debugging and finishing. Another level needs to be done, where the player is challenged by Iris before earning her trust.
Episode number: 1
Level number: 4
Level title: Nali Village Revisited
Author: Nathan "natestah" Silvers
Sections done: 1
Enemies: Nonexistent
Items: Existent
Finishing percentage: 30%?
Notes: Level requires finishing. This only contains the cave, not the village itself.
Episode number: 1
Level number: 5
Level title: Power Facility
Author: Eric C. Reuter
Sections done: 1
Enemies: Existent
Items: Existent
Finishing percentage: 30%?
Notes: This is definitely unfinished. Requires finishing so that it will fit in the next level.
Episode number: 1
Level number: 6
Level title: Nali Temple
Author: John W. Anderson
Sections done: 1
Enemies: Existent
Items: Existent
Finishing percentage: 20%
Notes: The level is definitely unfinished and it can be seen. The latest version is E1L6F, but still...
Episode number: 1
Level number: 7
Level title: Rites of Passage
Author: Eric C. Reuter
Sections done: 1
Enemies: Existent (bots)
Items: Existent
Finishing percentage: 90%?!
Notes: I'd say this lacks only some scripts to make it fully part of the story as some of Elya's notes suggest there is a deathmatch in place before the final map IIRC. Well, apart from that, this can be finished as a DM map too, just botpathing needs to be implemented. As far as the single player campaign goes, another map needs to be made to finish this episode.
Episode number: 2
Level number: 1
Level title: Technical Complex
Author: Jakub Kisiel
Sections done: 2
Enemies: Nonexistent
Items: Existent
Finishing percentage: 50%
Notes: This needs to be tied into the next as well as previous level and populated. And finished because it most obviously ISN'T, even geometry-wise. Also, the sections need to be merged into one file.
Episode number: 2
Level number: 2
Level title: Stalactite Cathedral
Author: Jeff Rubin
Sections done: 1
Enemies: Existent
Items: Existent
Finishing percentage: 40%?
Notes: Sections need to be merged and the level finished as well as tied into the next one.
Episode number: 2
Level number: 3
Level title: Pilgrim
Author: Ilya "Elya Iceking" Isaykin
Sections done: 3
Enemies: Existent
Items: Existent
Finishing percentage: 75%
Notes: I believe that this is still missing a section or two and they need to be merged, too. There is another level, number 4 missing and it will probably need to be done to tie this level into level 5.
Episode number: 2
Level number: 5
Level title: Mousetrap
Author: Ilya "Elya Iceking" Isaykin
Sections done: 2
Enemies: Existent
Items: Existent
Finishing percentage: 75%
Notes: This needs to be fixed overall and merged as well as tied into the next level.
Episode number: 2
Level number: 6
Level title: Secret Laboratory
Author: Matthew Kagle
Sections done: 2
Enemies: Existent
Items: Existent
Finishing percentage: 90%
Notes: The reworked maps are already perfectly playable, but it seems that whatever they were originally meant to be is somehow partially lost. Several features need to be restored.
Episode number: 2
Level number: 7
Level title: Inside J'Rath's Ship
Author: Matthew Kagle
Sections done: 2
Enemies: Existent
Items: Existent
Finishing percentage: 90%
Notes: The reworked maps are already perfectly playable, but it seems that whatever they were originally meant to be is somehow partially lost. Several features need to be restored. There is one thing though, one of the maps seems to crash for some reason.
Episode number: 3
Level number: 3
Level title: Barran Approach
Author: Terry Greer
Sections done: 6
Enemies: Existent
Items: Existent
Finishing percentage: 80%
Notes: Feels empty, although it is populated. It needs to be finished and merged into one mapfile.
Episode number: 3
Level number: 4
Level title: Mothership Zone 1
Author: Ilya "Elya Iceking" Isaykin
Sections done: 3
Enemies: Existent
Items: Existent
Finishing percentage: 90%
Notes: Seems that it just needs to be merged and overall bugfixed.
Episode number: 3
Level number: 5
Level title: Mothership Terrarium
Author: Ilya "Elya Iceking" Isaykin
Sections done: 3
Enemies: Existent
Items: Existent
Finishing percentage: 90%
Notes: Seems that it just needs to be merged and overall bugfixed.
Episode number: 3
Level number: 6
Level title: Mothership Zone 3
Author: Ilya "Elya Iceking" Isaykin
Sections done: 5 (including bonus section)
Enemies: Existent
Items: Existent
Finishing percentage: 90%
Notes: Seems that it just needs to be merged and overall bugfixed. Well, all right... perhaps this should be split into E3L6 and E3L7 because it fluently joins up with E3L8 and if it does, then where did E3L7 go?
Episode number: 3
Level number: 8
Level title: Final Control Deck
Author: James "eVOLVE" Hamer-Morton
Sections done: 1
Enemies: Existent
Items: Existent
Finishing percentage: 90%
Notes: The sequence with the buttons guarded by two Skaarj can hang in place. After that, in the room with the Nali, nothing is going on when the buttons are pushed. Finishing touches, obviously.
Episode number:
Level number:
Level title: Temple of Purification
Author: Eric C. Reuter
Sections done: 1
Enemies: Nonexistent
Items: Nonexistent
Finishing percentage: 50%
Notes: Populating. Items. Finish the level and stick it somewhere it might fit. For now, it is only named Temple7.
Episode number:
Level number:
Level title: LEVEL07
Author: Ilya "Elya Iceking" Isaykin
Sections done: 1
Enemies: Bots only if someone finishes this.
Items: Nonexistent
Finishing percentage: 50%
Notes: Geometry buggy at times. No items or weapons placed. Obviously, this is a symetrical DM level that needs to be finished to shine.
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In general, this seems to me like a late alpha at best. There is a large portion of the game missing, perhaps 20%-30% levelwise, there are no cutscenes, story is practically unwritten and of course, there is no voice acting. Perhaps, should we see more levels, it will be easier to finish this project on a Windows PC platform, but there is still quite a way to it I believe.
Screenshots will follow soon.