Tweak UT graphics/sound to the max

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

The greatest mystery of all: OpenGL or D3D (Including the D3D8 one)?

  • OpenGl

    Votes: 108 64.7%
  • D3D (or D3D8)

    Votes: 41 24.6%
  • Software is the best!

    Votes: 4 2.4%
  • They all suck!

    Votes: 14 8.4%

  • Total voters
    167

Derdak2rot

DVD2r
Jan 8, 2005
321
0
0
45
France
i dont know , i have to test that for see .. but i dont remember any changes on the S3TC ones . anyway , will check that and give you a answer .
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
There are some hi-res textures that look slightly different than the normal ones. For example, a series of girders appear on DM-Phobos. I prefer the original look but it isn't that bad.
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,187
2
36
39
Buffalo, NY, USA
darkpulse.project2612.org
S3TC Textures do have masking support, so most of them are OK. The Sky textures, however, weren't encoded properly, and so they won't work - and unless we can figure out how to reverse-engineer them, there's no way to fix them.

There's two people in the torrent and I can't connect to either of them for some reason... grr. :(
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
Dark Pulse said:
There's two people in the torrent and I can't connect to either of them for some reason... grr. :(

If you're using Azureus, maybe they got autobanned for using a shady client. Either that or they don't know how to open their firewall.
 

nuttella

Scare
Nov 19, 2004
929
0
0
Dark Pulse said:
S3TC Textures do have masking support, so most of them are OK. The Sky textures, however, weren't encoded properly, and so they won't work - and unless we can figure out how to reverse-engineer them, there's no way to fix them.

Specifically, Skybox.utx textures aren't masked properly, so you should leave in the old version. Some other packages have masking problems too, but they're less of an issue. You may still see some unmasked textures, certain trees and gibs in particular, but these can be fixed by setting "maskedtexturehack=true" in the UTGLR OpenGL settings. (Assuming that wasn't just older versions of the driver.)
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
49
Dark Pulse, I just tried those settings you posted and I found UT back the way it was meant to be. I mean, for some reason, OpenGL has been stuttering a little, especially online, which makes snipering difficult (Direct3D still has that mouse lag problem). Maybe it's that framerate cap setting that's doing the trick.
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,187
2
36
39
Buffalo, NY, USA
darkpulse.project2612.org
Go for it.

Also, I've seen ONE person come in and get this, besides one other person who somehow only gets about 512 bytes/second off of me. PLEASE help seed the torrent if you're going to download, or at least see if someone can get this guy the stuff he'd like faster.
 

Defeat

GET EM WITH THE BACKSMACK WOOOOO
Apr 2, 2005
2,931
0
0
Illinois
www.google.com
>I'll be able to seed it from 1:30PM to at least 3:00PM(central USA time) but usually until 5:00PM with a T1 connection. I'll see if I can get it working tomarrow. Hope it helps.
 

nuttella

Scare
Nov 19, 2004
929
0
0
s3fix doesn't work

When I run the s3fix app, it says the following:

Ancient.utx --- SKIPPED: No patching is needed!
female1skins.utx ---

...and closes. As far as I can tell, nothing is fixed, there's still the same behavior online on certain servers (and certain maps, it's never been a consistent thing). I don't think it's that the fixes aren't working, but rather the app isn't running properly. Ideas?
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
6,187
2
36
39
Buffalo, NY, USA
darkpulse.project2612.org
nuttella said:
When I run the s3fix app, it says the following:

Ancient.utx --- SKIPPED: No patching is needed!
female1skins.utx ---

...and closes. As far as I can tell, nothing is fixed, there's still the same behavior online on certain servers (and certain maps, it's never been a consistent thing). I don't think it's that the fixes aren't working, but rather the app isn't running properly. Ideas?
It still happens on some levels. I get weirdness in CTF-EternalCaves as well as DM-Pyramid, and probably others I can't think of quite yet.

Not much you can do except either avoid those maps or don't use S3TC. Or nag at the server to use the S3TC textures, which will fix it. :)
 

nuttella

Scare
Nov 19, 2004
929
0
0
Pyramid, and Face is another. Once a "bad" map comes up, all subsequent maps are screwed even if they weren't before. It happens on all MonsterHunt maps, so I assume the fix only works with player skins.

That's assuming the fix even worked. When you run it, does it only log those two files and close?
 

Gauwde

UP THE IRONS \m/
Jun 24, 2004
92
0
0
madscientest, you had OpenGL settings set to highest in your first post, and I pasted those into my UT.ini file and my game went slower than it usually did, yet I failed to see any graphical upgrade, except for the fog in the City Intro and the S3TC textures I was already using...I just played Gothic, noticed it was going slower and simply stopped.

Is it supposed to look better?
 

Derdak2rot

DVD2r
Jan 8, 2005
321
0
0
45
France
nutt , you need to have all the s3tc tex pack in the texture folder before fix it .
once all the files are fixed , you can replace the one which have problem , like city.utx and skybox.utx . ( dont remember the other , isnt that shanesky ? )

edit : i think you also need to remove the
Female1Skins.utx
Female2Skins.utx
Male1Skins.utx
Male2Skins.utx
Male3Skins.utx
SkTrooperSkins.utx
dont remove them exactly , just put them in another location of your hd , because the fix will stop if he find them while the check .and put them back once its fixed .
 
Last edited:

madscientist327

Pure Genius
Apr 24, 2005
259
0
16
35
The Milky Way Galaxy
Derdak2rot said:
edit : i think you also need to remove the
Female1Skins.utx
Female2Skins.utx
Male1Skins.utx
Male2Skins.utx
Male3Skins.utx
SkTrooperSkins.utx
dont remove them exactly , just put them in another location of your hd , because the fix will stop if he find them while the check .and put them back once its fixed .

The skin textures have to be removed before s3fix is run? I didn't know that.



And Gauwde does your DM-Codex look like this? This is the best I think it can look. UT can only look so good I'm afraid.
 
Last edited:

nuttella

Scare
Nov 19, 2004
929
0
0
Derdak2rot said:
nutt , you need to have all the s3tc tex pack in the texture folder before fix it .
once all the files are fixed , you can replace the one which have problem , like city.utx and skybox.utx . ( dont remember the other , isnt that shanesky ? )

edit : i think you also need to remove the
Female1Skins.utx
Female2Skins.utx
Male1Skins.utx
Male2Skins.utx
Male3Skins.utx
SkTrooperSkins.utx
dont remove them exactly , just put them in another location of your hd , because the fix will stop if he find them while the check .and put them back once its fixed .

Ok, that appears to have worked. (Not that there was any way I would have known you had to move the UnrealI player skins files). It looks like the fix is just for UnrealI textures, so those must be what cause the problems.

Edit: Players still slide on Face, but monsters were animating on Chico's MH server, so it seems to have done something at least.
 
Last edited:

Derdak2rot

DVD2r
Jan 8, 2005
321
0
0
45
France
dunno why we need to remove the skins textures before load the fix .

the fix dont worked for me at first , and a guy on server told me to remove permanently the skins textures before proceding , it worked .

i did not have problem running S3TC texs under MH or coop so far , didnt try DM or CTF because i dont like playing them online .
 

madscientist327

Pure Genius
Apr 24, 2005
259
0
16
35
The Milky Way Galaxy
If everyone agrees that the skin textures have to be removed before patching it I will add that information to the guide thing.

Edit:So.... Does everyone agree?

Edit2: And a little off topic but do people prefer having <- or // after the settings. (I have about half of it done on each and I need to decide soon.)
 
Last edited: