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Tweak UT graphics/sound to the max

Discussion in 'Original Unreal Tournament' started by madscientist327, Jun 9, 2005.

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The greatest mystery of all: OpenGL or D3D (Including the D3D8 one)?

  1. OpenGl

    108 vote(s)
    64.7%
  2. D3D (or D3D8)

    41 vote(s)
    24.6%
  3. Software is the best!

    4 vote(s)
    2.4%
  4. They all suck!

    14 vote(s)
    8.4%
  1. madscientist327

    madscientist327 Pure Genius

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    Are those vines, webs, chains, etc. higher res? If they are, is it worth losing all of them for a green thingy?
     
  2. Derdak2rot

    Derdak2rot DVD2r

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    i dont know , i have to test that for see .. but i dont remember any changes on the S3TC ones . anyway , will check that and give you a answer .
     
  3. Zur

    Zur surrealistic mad cow

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    There are some hi-res textures that look slightly different than the normal ones. For example, a series of girders appear on DM-Phobos. I prefer the original look but it isn't that bad.
     
  4. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    S3TC Textures do have masking support, so most of them are OK. The Sky textures, however, weren't encoded properly, and so they won't work - and unless we can figure out how to reverse-engineer them, there's no way to fix them.

    There's two people in the torrent and I can't connect to either of them for some reason... grr. :(
     
  5. Zur

    Zur surrealistic mad cow

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    If you're using Azureus, maybe they got autobanned for using a shady client. Either that or they don't know how to open their firewall.
     
  6. nuttella

    nuttella Scare

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    Specifically, Skybox.utx textures aren't masked properly, so you should leave in the old version. Some other packages have masking problems too, but they're less of an issue. You may still see some unmasked textures, certain trees and gibs in particular, but these can be fixed by setting "maskedtexturehack=true" in the UTGLR OpenGL settings. (Assuming that wasn't just older versions of the driver.)
     
  7. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Skybox, ShaneSky, and City are wacky, actually, I think.

    I think Azura was the one pulling 20k; whoever else is on there is like... 512 BYTES a second. Goddamn 56kers.
     
  8. Zur

    Zur surrealistic mad cow

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    Dark Pulse, I just tried those settings you posted and I found UT back the way it was meant to be. I mean, for some reason, OpenGL has been stuttering a little, especially online, which makes snipering difficult (Direct3D still has that mouse lag problem). Maybe it's that framerate cap setting that's doing the trick.
     
  9. madscientist327

    madscientist327 Pure Genius

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    So... Dark Pulse... may I use some of the descriptions you gave for the settings? :) The way you described CacheSizeMegs= was much better then what I did.
     
    Last edited: Oct 30, 2005
  10. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Go for it.

    Also, I've seen ONE person come in and get this, besides one other person who somehow only gets about 512 bytes/second off of me. PLEASE help seed the torrent if you're going to download, or at least see if someone can get this guy the stuff he'd like faster.
     
  11. Defeat

    Defeat GET EM WITH THE BACKSMACK WOOOOO

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    >I'll be able to seed it from 1:30PM to at least 3:00PM(central USA time) but usually until 5:00PM with a T1 connection. I'll see if I can get it working tomarrow. Hope it helps.
     
  12. nuttella

    nuttella Scare

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    s3fix doesn't work

    When I run the s3fix app, it says the following:

    Ancient.utx --- SKIPPED: No patching is needed!
    female1skins.utx ---

    ...and closes. As far as I can tell, nothing is fixed, there's still the same behavior online on certain servers (and certain maps, it's never been a consistent thing). I don't think it's that the fixes aren't working, but rather the app isn't running properly. Ideas?
     
  13. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    It still happens on some levels. I get weirdness in CTF-EternalCaves as well as DM-Pyramid, and probably others I can't think of quite yet.

    Not much you can do except either avoid those maps or don't use S3TC. Or nag at the server to use the S3TC textures, which will fix it. :)
     
  14. nuttella

    nuttella Scare

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    Pyramid, and Face is another. Once a "bad" map comes up, all subsequent maps are screwed even if they weren't before. It happens on all MonsterHunt maps, so I assume the fix only works with player skins.

    That's assuming the fix even worked. When you run it, does it only log those two files and close?
     
  15. Gauwde

    Gauwde UP THE IRONS \m/

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    madscientest, you had OpenGL settings set to highest in your first post, and I pasted those into my UT.ini file and my game went slower than it usually did, yet I failed to see any graphical upgrade, except for the fog in the City Intro and the S3TC textures I was already using...I just played Gothic, noticed it was going slower and simply stopped.

    Is it supposed to look better?
     
  16. Derdak2rot

    Derdak2rot DVD2r

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    nutt , you need to have all the s3tc tex pack in the texture folder before fix it .
    once all the files are fixed , you can replace the one which have problem , like city.utx and skybox.utx . ( dont remember the other , isnt that shanesky ? )

    edit : i think you also need to remove the
    Female1Skins.utx
    Female2Skins.utx
    Male1Skins.utx
    Male2Skins.utx
    Male3Skins.utx
    SkTrooperSkins.utx
    dont remove them exactly , just put them in another location of your hd , because the fix will stop if he find them while the check .and put them back once its fixed .
     
    Last edited: Nov 17, 2005
  17. madscientist327

    madscientist327 Pure Genius

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    The skin textures have to be removed before s3fix is run? I didn't know that.



    And Gauwde does your DM-Codex look like this? This is the best I think it can look. UT can only look so good I'm afraid.
     
    Last edited: Nov 17, 2005
  18. nuttella

    nuttella Scare

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    Ok, that appears to have worked. (Not that there was any way I would have known you had to move the UnrealI player skins files). It looks like the fix is just for UnrealI textures, so those must be what cause the problems.

    Edit: Players still slide on Face, but monsters were animating on Chico's MH server, so it seems to have done something at least.
     
    Last edited: Nov 18, 2005
  19. Derdak2rot

    Derdak2rot DVD2r

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    dunno why we need to remove the skins textures before load the fix .

    the fix dont worked for me at first , and a guy on server told me to remove permanently the skins textures before proceding , it worked .

    i did not have problem running S3TC texs under MH or coop so far , didnt try DM or CTF because i dont like playing them online .
     
  20. madscientist327

    madscientist327 Pure Genius

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    If everyone agrees that the skin textures have to be removed before patching it I will add that information to the guide thing.

    Edit:So.... Does everyone agree?

    Edit2: And a little off topic but do people prefer having <- or // after the settings. (I have about half of it done on each and I need to decide soon.)
     
    Last edited: Nov 20, 2005

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