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Tweak UT graphics/sound to the max

Discussion in 'Original Unreal Tournament' started by madscientist327, Jun 9, 2005.

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The greatest mystery of all: OpenGL or D3D (Including the D3D8 one)?

  1. OpenGl

    107 vote(s)
    64.5%
  2. D3D (or D3D8)

    41 vote(s)
    24.7%
  3. Software is the best!

    4 vote(s)
    2.4%
  4. They all suck!

    14 vote(s)
    8.4%
  1. SkaarjMaster

    SkaarjMaster enemy of time

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    Oh well, I following the instructions for moving those files out (pg 1 of this thread), installing fix, then moving them back, and I also installed all new texture files (UTRP) after, so I don't know what it did but it's too late for me.:)

    I guess whatever it changed, it won't matter unless I decide to run a server and that will never happen. I just thought I'd ask, because I can't remember exactly what the fix does or even if I ever knew. I'm usually pretty careful about installing stuff and I check all the files to see if any new ones or changed stuff as well as checking the UT.ini and User.ini files, so I don't think it changed anything important that wasn't changed again later on with something else (if that makes any sense at all).
     
    Last edited: Aug 10, 2009
  2. Sirax

    Sirax New Member

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    Ok but I play on several public UT servers and some have that problem and some have not... but I don't know all the admins of those servers so I need to fix it another way.

    These are my PC specs:

    OS: Windows 7 32 bit
    Asus P5E motherboard
    Intel Core 2 Duo CPU 3.0Ghz
    2048MB RAM
    DirectX 11
    NVIDIA GeForce 8800 GTS 512
    Display mode 1680x1050 (32bit) 60Hz
    Nvidia version: 190.38

    How can I get the best UT settings to play? Also can somebody help me to change maybe my unrealtournament.ini
    Really would like to play UT in its best graphics but i need some help with that..

    Kind Regards,
     
  3. medor

    medor Member

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  4. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    As far as I can tell UTDC has compatibility problems with x64 version of Windows 7. I don't know about x86 (32-bit) version though.
     
  5. Sirax

    Sirax New Member

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    Ok my graphics settings are now pretty good but still got 1 issue.

    Just installed fresh installation of UT and applied opengl 3.5 and now it's pretty good but my crosshair is very blurry and also when I zoom with sniper the green crosshair is very bold. Does anyone has a fix for that?
     
  6. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Unfortunately that's the way UT draws crosshairs with higher resolutions (it does not scale well) so best was is to use dot.
     
  7. Zur

    Zur surrealistic mad cow

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    There was a sort of fix in the works but I haven't had time to continue with the mutator. I might be able to resume work on it in September though.
     
    Last edited: Aug 14, 2009
  8. Sirax

    Sirax New Member

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    Ok, I hope the fix will be finished asap and that he works.

    Hope to here from you soon about the fix :)
     
  9. SkaarjMaster

    SkaarjMaster enemy of time

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    It's better to use a dot anyway and make it pink so it can be seen on most maps.:)
     
  10. CSLA*Jackal

    CSLA*Jackal New Member

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    Hey guys.

    After a few months I've come back to check out if there's anything new about UT crosshair blur/size fix.

    Any update to this issue ? (which would be client-side).


    I can't believe there's no fix with the great boom of widescreen panels.


    Thanks,
    Jackal
     
  11. Chopin

    Chopin New Member

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    The link in the OP to the OpenGL driver seems to be broken, but there's a working one here: http://www.cwdohnal.com/utglr/

    It's also a newer version of the driver.
     
  12. Adelheid

    Adelheid Bernstein

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    Does anyone else always have problems with UT after installing Unreal Anthology?

    Can I immediately run 2004 in max settings? Hell yeah!

    Can I immediately run UT in 640x480 with system graphics without the vision and sound stuttering like I'm trying to run it on a ramless 386? Nooooooo....

    Grr... Mumble... Grr...
     
  13. Mang Nux

    Mang Nux New Member

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    In the OP, he's listed all the cfg settings for OpenGL and what he thinks they should be set to, but is there a list somewhere with descriptions of exactly what each setting does?
     
  14. GreatEmerald

    GreatEmerald Khnumhotep

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  15. Mang Nux

    Mang Nux New Member

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  16. UnrealGold57

    UnrealGold57 New Member

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    I like Direct3D, but OpenGL is way better imo.
     
  17. Carbon

    Carbon Altiloquent bloviator.

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    For UT99, OGL is better. Used to play in Glide, but...well, you know. High-res textures (extreme end) are also a must, IMO.
     
  18. medor

    medor Member

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    Last edited: Mar 31, 2013
  19. leilei

    leilei ANIME ELF'S !!

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    No shit. When UT came out it was 256x256 max and 16-bit only for a Voodoo card. Had you had been the so-called oldschool player you claim to be you would already have known that.

    No amount of settings will allow GlideDrv to break arbitrary Glide 2 API limits. To get hi-res textures on a 3dfx card, one would need to use a Voodoo4 or Voodoo5, and the same utglr driver to decompress the DXT1 textures filling up that poor video memory.
     
    Last edited: Mar 31, 2013
  20. Carbon

    Carbon Altiloquent bloviator.

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    Indeed. I said "used to". ;)

    Back in the day it was the real deal, but Glide has long gone the way of the dinosaurs (I thought RDRAM would fly too).

    Makes sense I suppose; OGL works very well (I think the visuals are comparable, even in 16 bit) and again, with the high-res textures the game looks better than ever.
     
    Last edited: Apr 1, 2013

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