The WIP Screenshot Thread!

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xMurphyx

New Member
Jun 2, 2008
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liandri.darkbb.com
Looks good.

Given the overcast sky, the shadows look like they might be too sharp. (I can't believe I'm suggesting that someone make shadows less sharp! :) ) If you want to keep the overall shadow quality high but soften the shadows from the sun, you could try using multiple light actors for the sunlight at slightly varying angles. Or maybe the Unreal engine version you are using has a better way of doing that-- I'm not sure what game that is.
Killing Floor, UnrealEngine 2.5.
I'm already using multiple sunlights at very varying angles but not to soften the shadows (that's what lightmap resolutions are configurable for) but to make the areas that are in shadows appear less uniformly lit so they look more "3d". Sort of like a very cheap beast-engine look.
About the sharp shadows, it's the old dilemma between wanting something to look impressive and wanting it to look realistic. I went for the impressive route, within reason, and went for relatively strong highlights, enhanced by moving cloud shadows. Sort of like a very cheap and toned down version of Assassin's Creed cloud-shadow system.

I appreciate the comment though, although I think it looks ok as it is a) in motion and b) for what I intended.
 

WedgeBob

XSI Mod Tool User
Nov 12, 2008
619
5
18
Cleveland, OH, USA
Making another attempt at DM-GalacticusPrime, this time, I'm using the additive engine, and making it the deep-space, sci-fi deathmatch I meant to make in the first place before going all carried away. Here's the main room in place, now I have to make some good side rooms so you can actually walk in space on platforms, and be teleported into another area of the galaxy. Should be cool.

 
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Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
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36
Edmonton, AB
www.dregsld.com
Please note that there is no actual angle at which this mess of BSP will look any clearer. Just bear with it. And Cr4zy, not years, only just over 1 year ;)

[screenshot]http://img842.imageshack.us/img842/2217/cr4zysayswhat.png[/screenshot]
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
1,244
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P'Boro, UK
Please note that there is no actual angle at which this mess of BSP will look any clearer. Just bear with it. And Cr4zy, not years, only just over 1 year ;)

[screenshot]http://img842.imageshack.us/img842/2217/cr4zysayswhat.png[/screenshot]

This looks better then those textured pics :-D
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com
Something clearer, like textured/lit shots should be coming in the near future. It's taking a while to get everything just right for this.


Brush count contest nao! Flux had over 9000, right?

Flux is also a couple of times bigger in size than this. I believe I'm in the 4300-4400 range at the moment. Not quite done with geometry just yet, but I don't think I'll reach 5000 with this one.
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
1,244
0
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33
P'Boro, UK
At 5000, things start getting really annoying to work with. Most levels, even Holp style levels, don't need that many brushes, regardless of the size.

Try saying that to Flux, it's not even heavily detailed but Trimming a map of that scale just increases brush count tenfold.

And its more like 3k where the engine starts hating you :(
 

xMurphyx

New Member
Jun 2, 2008
1,502
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liandri.darkbb.com
Still missing flowers and grass on the terrain and the old fantasy staple of blue/cyan glowing mushrooms for contrasting highlights. Also the environment as it is isn't quite done everywhere:

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/Shot00023.jpg[/SCREENSHOT]

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/Shot00024.jpg[/SCREENSHOT]

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/Shot00025.jpg[/SCREENSHOT]
 

Mclogenog

I put the lol in philology
The screenshots all look too dark, except for the last one. I would increase the radius on the lamp lights, and add more fake bounce lighting to help subtly make the level brighter. As for the glowing mushrooms, I don't think that would fit. Maybe it would? I don't know, I'm not too familiar with Killing Floor.