The WIP Screenshot Thread!

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xMurphyx

New Member
Jun 2, 2008
1,502
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liandri.darkbb.com
Those screenshots make me want to map for a UT title again.:(

Here are some WIP shots from my current Killing Floor map:
Shot00016-1.jpg


Shot00014-1.jpg


Shot00011-1.jpg


Shot00010-1.jpg


The clouds, the grass and the bushes move and there are moving cloud shadows all over the map. Together with the partially shiny textures and of course the weather effects this creates a busy look that is hard to capture in screenshots.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Your point being?

His point being that he's simply proving that you like to compare every games you've played with stuff people make... like... way, much.

Well, child-play aside, it's not really a problem, it's just funny.
And this message reminds me of a forum post.
 

Thrallala

Wait, if you're here then that means...
May 11, 2008
446
1
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35
Under the bridge downtown.
His point being that he's simply proving that you like to compare every games you've played with stuff people make... like... way, much.

I couldn't have said if better myself :D

Anyway, I'd hate to go off-topic two times in a row so here's a wip shot of a map I'm currently progressing on (CTF):

[screenshot]http://img228.imageshack.us/img228/5514/ctf0487663.jpg[/screenshot]
 

xMurphyx

New Member
Jun 2, 2008
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liandri.darkbb.com
The following screenshots are taken with disabled weathereffects because they were a little too obscuring in still images. The rain pouring down from buildings can still be seen.

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/center.jpg[/SCREENSHOT]

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/estate.jpg[/SCREENSHOT]

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/railingshot.jpg[/SCREENSHOT]

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/seasidewall.jpg[/SCREENSHOT]

Here is a screenshot with the rain effects on:
[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/specialrainshot.jpg[/SCREENSHOT]
 
Last edited:

SuperAlgae

Tritoxa incurva
Aug 10, 2005
113
0
0
The following screenshots are taken with disabled weathereffects because they were a little too obscuring in still images. The rain pouring down from buildings can still be seen.

...

[SCREENSHOT]http://i893.photobucket.com/albums/ac139/xMurphyx/seasidewall.jpg[/SCREENSHOT]

...

Looks good.

Given the overcast sky, the shadows look like they might be too sharp. (I can't believe I'm suggesting that someone make shadows less sharp! :) ) If you want to keep the overall shadow quality high but soften the shadows from the sun, you could try using multiple light actors for the sunlight at slightly varying angles. Or maybe the Unreal engine version you are using has a better way of doing that-- I'm not sure what game that is.