The WIP Screenshot Thread!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Interbellum

I used to be a man
May 17, 2008
717
0
0
I've made some progress with dynamic sky and weather system..

You, sir, are a god among insects! :eek: Accelerated night/day cycles could add a whole new surreal atmosphere to outdoor(ish) maps, both old and new.
 

Dr.Bob

New Member
Jun 2, 2008
13
0
0
Working on a new map with customtextures.
Some normalmaps are still missing and lightning is not final, yet.

my.php
[/URL][/IMG]
 

Dr.Bob

New Member
Jun 2, 2008
13
0
0
Thanks for your comments guys.
The lightmapresolution is 8
I get lightning errors when the resolution is higher then 8 (16 upwards)
The shadows in the picture are coming from a texture is used for the decal actor.
 
Last edited:

Ignotium

Que hora es?
Apr 3, 2005
1,426
0
0
38
Madrid
That's not really a shadow, it's a projection of the light that goes through the windows, NOT a blockage of the light by the windows, which is totally different
 

M.A.D.X.W

Active Member
Aug 24, 2008
4,486
5
38
Its a very nice map, it plays pretty much the same as the original. But it looks way different and cooler.
I got it on the cover disc of PCGamer (186)
 

Rask

New Member
Aug 15, 2004
280
0
0
Finland
www.rdegree.net
Just something I've been working on a bit:

[screenshot]http://img16.imageshack.us/img16/4637/alphaprev01.jpg[/screenshot]

The one to guess the map's name gets a cookie. ;)