Crowze said:
Yet again you presume to know what we are going to listen to. Regarding crac's sig, I really don't see what it has to do with either yourself or cracwhore. I'm currently dealing with the issue with Olethros, just because you aren't involved doesn't mean that nothing is being done.
I'm not talking about the sig, I'm talking about the thread the sig links to. When Olethros presented your team, in a public forum, with
facts that a team member of yours was incorrect, you blew him off and basically said his opinion was worthless. You said "You know" who to trust about guns and who not to trust, implying that Olethros didn't know what he was talking about. Reading through that thread as a more or less impartial observer, and reading the arguments on both sides, it was clear to me that Olethros knew what he was talking about, and it was clear that you didn't care about the implications.
Crowze said:
It seems we've been over this ground before. You lost sight of what feedback is, disregarded any issues other than 'realism', and as such hindered the team more than you helped.
We presented serious problems, which were then presented in
this forum again by other people who had not tested it before it went live. That alone should've indicated to you the problems we addressed were valid and should've been addressed. Instead of dealing with them when you had a chance, you let them get brought out into the open. Just to clarify for the rest of everyone; while we were serious about maintaining realism and put great emphasis on it, we did address anything we thought to be a problem. Infiltration has been and continues to be my favorite First Person Shooter of all time. Because of that, when it comes to this game, I normally let my voice flow. Personally, the fact that you consider our emphasis on realism when we were evaluating your weapon pack to be an 'issue' speaks volumes about your attitude towards what you're doing "for" Infiltration.
Ecale: If you get something right, there's nothing to apologize for.
Crowze said:
You presume to know what our way is and what Sentry's way is, yet you are part of neither team. Having two searate teams with exactly the same goals would be pointless. I can't help it if neither our way nor Sentry's way perfectly fit into what you personally want to see.
Since when does having to be a part of a team make me incapable of understanding the product of the team? I've seen the products of both groups. I've played the products of both groups. I dislike the direction your team is taking this game in. Specifically, I dislike the fact that you add just anything you want, regardless of whether or not it positively affects the game. Whether you want to believe it or not, Infiltration is basically the InfModTeam's baby now. What you do sets the tone for the entire game. I hope you're not suggesting that because I'm not a member of Sentrystudios or the InfModTeam I can't express that I dislike the direction the game is going in.
Crowze said:
Nobody is forcing you to use the new weapons. The AKM does not give any player a particular advantage over any other, the advantages are in how skilled the person is in handling themselves and the weapon. Maybe you should look at what you are doing wrong before laying the blame on other people.
You are absolutely correct; no one is forcing me to use these *new* weapons. I have *chosen* to use and abuse them. I've *explicitly* said I want to use them. I mean to have fun, and to me, fun is a level playing field. Given all other things being equal, when one gun seriously outperforms another, the only way to keep the playing field equal is to use that gun.
However, it's not only the new weapons that you have 'touched up'; with your IWE mutator, you've changed the behavior of most of the original weapons as well. Since all servers that have population when I play use these muties, I literally have no choice but to play infiltration they way your team envisions. This isn't counterstrike where you can hop from server to server; we have two, maybe three really active ones. That's it. What you have chosen to do affects us all.
In addition, to deny that the AKM has serious advantages over other weapons is delusional. All previous inf weapons at least had a downside to the upswings to the weapons: You had a SIG if you wanted full auto (but with more site misalignment/kick), a FAMAS if you wanted to trade controllable full auto for more sites blockage, your M16 if you wanted a grenade launcher (but no full auto), etc etc etc . If you wanted a drum, you had to switch down to an SMG. The P90/m5/AKMSU had similar balances between them. The
attributes of the guns themselves--whether it be the model, the handling, the animations, the bobs--they were the balancing factor. Now with the AKM, I have very un-obtrusive sites, coupled with a huge drum and low recoil OR low recoil/unobtrusive sites/grenade launcher--the best of all the other non-scoped guns combined. Did I forget to mention the fast reload time? It's faster than my SIG, definitely. I wonder what quick-draw pocket Inf_Guy stuffed that drum into?
So tell me: How do these advantages over other guns, given that all players are still equal, NOT make it the best gun to pick? How do the advantages given to the AKM make it fair to the guy who wants to use the old M16 or G3 or the G36 or any other of the guns with serious downsides; how does it make it worthwhile for them? If you want to pick any other gun, you're handicapping yourself in some way; either with ammunition, recoil, site blockage, reload time or a combination of them.
Crowze said:
Maybe, but I've yet to see a problem. If you want it changed, I suggest you start gathering evidence about what exactly we are doing wrong and present it to the team, instead of making big, sweeping statements without any substance at all.
With respect, have you read this thread at all? I may not know what "drives your decisions", but at least I can see that you haven't read a thing I've said. If you need bullet points, I'd be happy to provide them.
ISSUES WITH THE AKM
- The recoil at any speed is noticeably less than similar rifles.
- The recoil does not noticeably change depending on your movement speed.
- The reload animation is relatively faster than other rifles.
- The weapon bob animation provides little to no visual offset when walking or jogging, unlike similar weapons.
- The bullet penetration of the weapon seems to be higher than that of other similar in game weapons.
- The advantage of being able to use a drum is not offset by anything inherent in the weapon.
- The advantage of being able to use a grenade launcher is not offset by anything inherent in the weapon.
These are all observations I've had while playing the game, playing against opponents who use the weapon, and from using the weapon myself. The issues with this gun alone threaten the game at its core. When you have one overbearing weapon in a game, it ruins the game for anyone who doesn't want to use it. The Inf Mod Team weapon pack has been out for two months now. To merely pass off half the server using an AKM at any one time as "People playing around with the new weapons" is self serving, especially two months after it came out. Maybe if it was still the first week, but not two months later.